[{"id": "skill:wshobson/agents/plugins/game-development/skills/godot-gdscript-patterns", "name": "godot-gdscript-patterns", "kind": "skill", "official": false, "desc": "Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.", "repo": "https://github.com/wshobson/agents/tree/HEAD/plugins/game-development/skills/godot-gdscript-patterns", "install": ["npx skills add wshobson/agents --skill godot-gdscript-patterns"], "stars": 42495, "pushed": "2026-11-09T01:08:33Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:wshobson/agents/plugins/game-development/skills/unity-ecs-patterns", "name": "unity-ecs-patterns", "kind": "skill", "official": false, "desc": "Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.", "repo": "https://github.com/wshobson/agents/tree/HEAD/plugins/game-development/skills/unity-ecs-patterns", "install": ["npx skills add wshobson/agents --skill unity-ecs-patterns"], "stars": 42495, "pushed": "2026-11-09T01:08:33Z", "license": "MIT", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:github/awesome-copilot/skills/game-engine", "name": "game-engine", "kind": "skill", "official": false, "desc": "Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.", "repo": "https://github.com/github/awesome-copilot/tree/HEAD/skills/game-engine", "install": ["npx skills add github/awesome-copilot --skill game-engine"], "stars": 41140, "pushed": "2026-11-13T21:37:52Z", "license": "MIT", "plat": "html5", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:ahujasid/mcp-for-blender", "name": "mcp-for-blender", "kind": "mcp", "official": null, "desc": "Community plugin to control Blender 3D with any LLM of your choice. Not affiliated with the official Blender Foundation.", "repo": "https://github.com/ahujasid/mcp-for-blender", "install": [], "stars": 34451, "pushed": null, "license": null, "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:davila7/claude-code-templates/cli-tool/components/skills/creative-design/game-development/2d-games", "name": "2d-games", "kind": "skill", "official": false, "desc": "2D game development principles. Sprites, tilemaps, physics, camera.", "repo": "https://github.com/davila7/claude-code-templates/tree/HEAD/cli-tool/components/skills/creative-design/game-development/2d-games", "install": ["npx skills add davila7/claude-code-templates --skill 2d-games"], "stars": 33495, "pushed": "2026-11-14T03:16:32Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:davila7/claude-code-templates/cli-tool/components/skills/creative-design/game-development/3d-games", "name": "3d-games", "kind": "skill", "official": false, "desc": "3D game development principles. Rendering, shaders, physics, cameras.", "repo": "https://github.com/davila7/claude-code-templates/tree/HEAD/cli-tool/components/skills/creative-design/game-development/3d-games", "install": ["npx skills add davila7/claude-code-templates --skill 3d-games"], "stars": 33495, "pushed": "2026-11-14T03:16:32Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:davila7/claude-code-templates/cli-tool/components/skills/creative-design/game-development/game-art", "name": "game-art", "kind": "skill", "official": false, "desc": "Game art principles. Visual style selection, asset pipeline, animation workflow.", "repo": "https://github.com/davila7/claude-code-templates/tree/HEAD/cli-tool/components/skills/creative-design/game-development/game-art", "install": ["npx skills add davila7/claude-code-templates --skill game-art"], "stars": 33495, "pushed": "2026-11-14T03:16:32Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:davila7/claude-code-templates/cli-tool/components/skills/creative-design/game-development/game-audio", "name": "game-audio", "kind": "skill", "official": false, "desc": "Game audio principles. Sound design, music integration, adaptive audio systems.", "repo": "https://github.com/davila7/claude-code-templates/tree/HEAD/cli-tool/components/skills/creative-design/game-development/game-audio", "install": ["npx skills add davila7/claude-code-templates --skill game-audio"], "stars": 33495, "pushed": "2026-11-14T03:16:32Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:davila7/claude-code-templates/cli-tool/components/skills/creative-design/game-development/game-design", "name": "game-design", "kind": "skill", "official": false, "desc": "Game design principles. GDD structure, balancing, player psychology, progression.", "repo": "https://github.com/davila7/claude-code-templates/tree/HEAD/cli-tool/components/skills/creative-design/game-development/game-design", "install": ["npx skills add davila7/claude-code-templates --skill game-design"], "stars": 33495, "pushed": "2026-11-14T03:16:32Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:davila7/claude-code-templates/cli-tool/components/skills/creative-design/game-development", "name": "game-development", "kind": "skill", "official": false, "desc": "Game development orchestrator. Routes to platform-specific skills based on project needs.", "repo": "https://github.com/davila7/claude-code-templates/tree/HEAD/cli-tool/components/skills/creative-design/game-development", "install": ["npx skills add davila7/claude-code-templates --skill game-development"], "stars": 33495, "pushed": "2026-11-14T03:16:32Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:davila7/claude-code-templates/cli-tool/components/skills/creative-design/game-development/mobile-games", "name": "mobile-games", "kind": "skill", "official": false, "desc": "Mobile game development principles. Touch input, battery, performance, app stores.", "repo": "https://github.com/davila7/claude-code-templates/tree/HEAD/cli-tool/components/skills/creative-design/game-development/mobile-games", "install": ["npx skills add davila7/claude-code-templates --skill mobile-games"], "stars": 33495, "pushed": "2026-11-14T03:16:32Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:davila7/claude-code-templates/cli-tool/components/skills/creative-design/game-development/multiplayer", "name": "multiplayer", "kind": "skill", "official": false, "desc": "Multiplayer game development principles. Architecture, networking, synchronization.", "repo": "https://github.com/davila7/claude-code-templates/tree/HEAD/cli-tool/components/skills/creative-design/game-development/multiplayer", "install": ["npx skills add davila7/claude-code-templates --skill multiplayer"], "stars": 33495, "pushed": "2026-11-14T03:16:32Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:davila7/claude-code-templates/cli-tool/components/skills/creative-design/game-development/pc-games", "name": "pc-games", "kind": "skill", "official": false, "desc": "PC and console game development principles. Engine selection, platform features, optimization strategies.", "repo": "https://github.com/davila7/claude-code-templates/tree/HEAD/cli-tool/components/skills/creative-design/game-development/pc-games", "install": ["npx skills add davila7/claude-code-templates --skill pc-games"], "stars": 33495, "pushed": "2026-11-14T03:16:32Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:davila7/claude-code-templates/cli-tool/components/skills/creative-design/game-development/vr-ar", "name": "vr-ar", "kind": "skill", "official": false, "desc": "VR/AR development principles. Comfort, interaction, performance requirements.", "repo": "https://github.com/davila7/claude-code-templates/tree/HEAD/cli-tool/components/skills/creative-design/game-development/vr-ar", "install": ["npx skills add davila7/claude-code-templates --skill vr-ar"], "stars": 33495, "pushed": "2026-11-14T03:16:32Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:davila7/claude-code-templates/cli-tool/components/skills/creative-design/game-development/web-games", "name": "web-games", "kind": "skill", "official": false, "desc": "Web browser game development principles. Framework selection, WebGPU, optimization, PWA.", "repo": "https://github.com/davila7/claude-code-templates/tree/HEAD/cli-tool/components/skills/creative-design/game-development/web-games", "install": ["npx skills add davila7/claude-code-templates --skill web-games"], "stars": 33495, "pushed": "2026-11-14T03:16:32Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:CoplayDev/unity-mcp", "name": "unity-mcp", "kind": "mcp", "official": null, "desc": "Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.", "repo": "https://github.com/CoplayDev/unity-mcp", "install": [], "stars": 15973, "pushed": null, "license": null, "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:Jeffallan/claude-skills/skills/game-developer", "name": "game-developer", "kind": "skill", "official": false, "desc": "Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimizatio", "repo": "https://github.com/Jeffallan/claude-skills/tree/HEAD/skills/game-developer", "install": ["npx skills add Jeffallan/claude-skills --skill game-developer"], "stars": 12355, "pushed": "2026-11-11T08:34:48Z", "license": "MIT", "plat": "unity/unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/ai-behavior-trees-utility-ai", "name": "ai-behavior-trees-utility-ai", "kind": "skill", "official": false, "desc": "Engine-neutral behavior tree and utility AI code for NPCs in any language: Blackboard, reactive composites, decorators and response-curve scoring. Use when an enemy keeps chasing after losing sight, restarts its action every frame or flip-flops between choices. Not for FSMs, steering or pathfinding (`game-ai`) or Unreal BT, EQS and StateTree (`unreal-behavior-trees`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/disciplines/ai-behavior-trees-utility-ai", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill ai-behavior-trees-utility-ai"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/other-engines/bevy-ecs", "name": "bevy-ecs", "kind": "skill", "official": false, "desc": "Builds and debugs Bevy 0.20 games in Rust: components, Query and Commands systems, schedules, States, observers and headless tests. Use when Cargo.toml depends on bevy, on a B0001 query-conflict panic, or pre-0.20 code (EventReader, SpriteBundle). Not for engine-neutral AI, generation, physics or shaders (`game-ai`, `procedural-gen`, `physics-tuning`, `shader-programming`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/other-engines/bevy-ecs", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill bevy-ecs"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "bevy", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/camera-systems", "name": "camera-systems", "kind": "skill", "official": false, "desc": "Builds and tunes game cameras, engine-neutral with Godot and Cinemachine 3 mappings: 2D follow with deadzone and look-ahead, third-person orbit, first-person look and split-screen. Use when the camera lags, jitters while following, shows past the level edge, clips through walls or changes with frame rate. Not for shake (`game-feel`) or physics timestep jitter (`physics-tuning`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/disciplines/camera-systems", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill camera-systems"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/genres/card-game", "name": "card-game", "kind": "skill", "official": false, "desc": "Designs card games and deckbuilders in any engine: cards as data with one effect interpreter, deck zones, a trigger stack and seeded shuffles. Use for a Slay the Spire- or Balatro-like or a TCG, or cards that duplicate or streaky shuffles. Pair with the engine skill for card data and hand UI (`godot-resources`, `godot-ui-control`, `unity-scriptableobjects`). Not for grid crawlers (`roguelike`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/genres/card-game", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill card-game"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/create-game-assets", "name": "create-game-assets", "kind": "skill", "official": false, "desc": "Plans, generates or sources, and validates consistent game art: style guides, sprites, pixel art, tilesets, icons and textures, with QA and licence records. Use when making or AI-generating game art, fixing fake transparency, or checking Steam AI disclosure. Not for engine import (`godot-tilemap`, `godot-animation`, `unity-tilemap-2d`), UI layout (`game-ui-ux`) or sound (`audio-design`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/disciplines/create-game-assets", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill create-game-assets"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/other-engines/defold-core", "name": "defold-core", "kind": "skill", "official": false, "desc": "Builds and debugs Defold 1.14 games in Lua: collections, game objects, input focus, msg.post messaging, factories, collection proxies and Bob builds. Use for .collection or .script files, on_input never firing, a proxy that never loads, or \"could not be found when dispatching message\". Not for LÖVE (`love2d-core`), HUD rules (`game-ui-ux`) or physics feel (`physics-tuning`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/other-engines/defold-core", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill defold-core"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "defold", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/dialogue-systems", "name": "dialogue-systems", "kind": "skill", "official": false, "desc": "Builds engine-neutral branching dialogue with Ink, Yarn Spinner or a small JSON graph runner: lines, choices, conditions, variables and localization IDs. Use for NPC conversations, dialogue trees, barks, .ink or .yarn files, or dialogue that dead-ends. Not for visual-novel backlog and skip (`visual-novel`), quests (`rpg`) or text box widgets (`godot-ui-control`, `game-ui-ux`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/disciplines/dialogue-systems", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill dialogue-systems"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/ebitengine/ebitengine-game", "name": "ebitengine-game", "kind": "skill", "official": false, "desc": "Creates, debugs and packages 2D games in Go with Ebitengine v2: a play-and-retry loop, input, pixel-art scaling, text, audio and desktop, WASM or mobile builds. Use when go.mod requires ebiten/v2 or the user wants a game in Go, or on blurry pixel art, missed key presses or stutter. Not for engine patches; pair with `game-feel`, `game-ui-ux` or a genre skill for design.", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/ebitengine/ebitengine-game", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill ebitengine-game"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/genres/fps-shooter", "name": "fps-shooter", "kind": "skill", "official": false, "desc": "Designs first-person shooter combat in any engine: hitscan vs projectiles, time-to-kill, damage falloff, recoil patterns, ADS sensitivity and lag-compensated hits. Use for a Doom- or Counter-Strike-like, or guns that feel weak or shots that do not register. Not for the camera rig (`camera-systems`), shake and hit-stop (`game-feel`) or raycast APIs (`godot-physics`, `unity-physics`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/genres/fps-shooter", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill fps-shooter"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/game-ai", "name": "game-ai", "kind": "skill", "official": false, "desc": "Designs engine-neutral enemy and NPC AI: picks FSM, behavior tree, utility or GOAP, and builds perception, steering and A* pathfinding. Use for patrol and chase, \"find a path to the player\", agents stuck on corners or AI that sees through walls. Not for BT or utility code (`ai-behavior-trees-utility-ai`), Unreal AI (`unreal-behavior-trees`) or Unity NavMesh (`unity-navmesh`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/disciplines/game-ai", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill game-ai"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/workflows/game-docs", "name": "game-docs", "kind": "skill", "official": false, "desc": "Writes and maintains a game's design docs: a one-page GDD with a feature index and short feature notes, kept true to the code by a link and status checker. Use for \"draft a GDD\", \"spec out this mechanic\", or updating docs after a playtest or code change. Not for building a game when no docs were asked for (`prototype-fast`, `game-jam`), READMEs or level layouts (`level-design`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/workflows/game-docs", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill game-docs"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/game-feel", "name": "game-feel", "kind": "skill", "official": false, "desc": "Adds engine-neutral juice to a working mechanic: trauma-based screen shake, hit-stop, eased tweens, squash and stretch, and knockback. Use when the game feels flat, weightless or not punchy, or hits and jumps should feel satisfying. Not for coyote time (`platformer`), input buffering (`input-systems`), camera follow (`camera-systems`) or HUD layout (`game-ui-ux`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/disciplines/game-feel", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill game-feel"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/workflows/game-jam", "name": "game-jam", "kind": "skill", "official": false, "desc": "Plans and ships a game jam entry against a fixed deadline: reads the jam rules, scopes to the clock, keeps a cut list and checks the build before submitting. Use for Ludum Dare, GMTK, Global Game Jam or any itch.io jam, a 48-hour game, or \"we're behind, what do we cut\". Not for untimed experiments (`prototype-fast`) or upload commands (`itch-publish`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/workflows/game-jam", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill game-jam"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/game-ui-ux", "name": "game-ui-ux", "kind": "skill", "official": false, "desc": "Engine-neutral design rules for game HUDs and menus: anchors and containers, scaling, safe areas, gamepad focus, HUDs driven by events instead of polling, and accessibility minimums. Use for menus, health bars or inventory screens that break on ultrawide or phones. Pair with `godot-ui-control` or `roblox-ui`. Not for button juice (`game-feel`) or rebinding (`input-systems`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/disciplines/game-ui-ux", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill game-ui-ux"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/godot/godot-2d-movement", "name": "godot-2d-movement", "kind": "skill", "official": false, "desc": "Godot 4.7 CharacterBody2D movement in GDScript: platformer run and jump, top-down 8-direction motion, slopes and one-way platforms, with a headless landing test. Use when a 2D controller will not move, falls through the floor or is_on_floor() is always false. Not for coyote time and jump feel (`platformer`), RigidBody2D, raycasts or 3D (`godot-physics`) or tile levels (`godot-tilemap`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/godot/godot-2d-movement", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-2d-movement"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/godot/godot-3d-essentials", "name": "godot-3d-essentials", "kind": "skill", "official": false, "desc": "Godot 4.7 3D scene setup: Camera3D, lights, WorldEnvironment (sky, ambient, tonemap, fog), StandardMaterial3D, GridMap and local vs global transforms, with a headless scene check. Use when a 3D scene renders black or washed out, a mesh is invisible, or a child rotates on the wrong axis. Not for spatial shaders (`godot-shaders`), bodies and raycasts (`godot-physics`) or camera feel (`camera-systems`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/godot/godot-3d-essentials", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-3d-essentials"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/godot/godot-animation", "name": "godot-animation", "kind": "skill", "official": false, "desc": "Godot 4.7 animation APIs: AnimationPlayer, AnimationTree state machines, AnimatedSprite2D and create_tween() Tweens, with a headless state test. Use when travel() does nothing, an animation will not play, a tween snaps back or the log says \"Animation not found\". Not for easing choices (`game-feel`), sprite art (`create-game-assets`) or Unity (`unity-animation`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/godot/godot-animation", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-animation"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/godot/godot-audio", "name": "godot-audio", "kind": "skill", "official": false, "desc": "Godot 4.7 audio APIs: AudioStreamPlayer 2D and 3D, the bus layout, AudioServer volume and mute, polyphony, looping imports and playback position for beat sync. Use when wiring SFX, music or volume sliders in Godot, or a sound is silent, cut off, does not loop or ignores its bus. Not for engine-neutral mixing, ducking or adaptive music (`audio-design`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/godot/godot-audio", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-audio"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/godot/godot-csharp", "name": "godot-csharp", "kind": "skill", "official": false, "desc": "C# and .NET in Godot 4.7: partial node classes, the PascalCase lifecycle, [Export] and [Signal], signals as C# events, the .csproj and calling GDScript. Use for .cs scripts in Godot, porting GDScript to C#, a failed build, or a failed web or Android export. Not for GDScript (`godot-gdscript`), Unity C# (`unity-csharp-scripting`) or export presets (`godot-export`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/godot/godot-csharp", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-csharp"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/godot/godot-export", "name": "godot-export", "kind": "skill", "official": false, "desc": "Exports Godot 4.7 projects: templates, export_presets.cfg for desktop, Web and Android, command-line exports and web COOP/COEP headers. Use on \"No export template found\", a blank web build, a SharedArrayBuffer error or files missing after export. Not for tests in CI (`godot-gdscript-headless-testing`), store uploads (`steam-publish`, `itch-publish`) or netcode (`godot-multiplayer`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/godot/godot-export", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-export"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/godot/godot-gdscript", "name": "godot-gdscript", "kind": "skill", "official": false, "desc": "GDScript 2.0 for Godot 4.7: static typing, @export and @onready, await and coroutines, and porting 3.x code. Use for .gd parse errors (\"Cannot infer the type\"), a coroutine that never resumes, a null @onready variable or upgrade breakage. Not for signals (`godot-signals-groups`), scenes (`godot-nodes-scenes`), C# (`godot-csharp`) or CI tests (`godot-gdscript-headless-testing`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/godot/godot-gdscript", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-gdscript"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/godot/godot-gdscript-headless-testing", "name": "godot-gdscript-headless-testing", "kind": "skill", "official": false, "desc": "Runs Godot 4.7 GDScript tests with godot --headless and a SceneTree runner that exits non-zero on failure, so CI can gate merges. Owns Godot tests in CI. Use for GitHub Actions jobs or a headless run that hangs or exits 0 despite SCRIPT ERROR lines. Not for export in CI (`godot-export`), GDScript language (`godot-gdscript`) or Unity tests (`unity-csharp-scripting`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/godot/godot-gdscript-headless-testing", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-gdscript-headless-testing"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/godot/godot-multiplayer", "name": "godot-multiplayer", "kind": "skill", "official": false, "desc": "Godot 4.7 high-level multiplayer: ENet host and join, @rpc with rpc_id(), MultiplayerSpawner and MultiplayerSynchronizer, with a two-instance headless test. Use for online or LAN co-op in Godot, or a rejected RPC, spawned nodes missing on clients, or state that does not sync. Not for Roblox (`roblox-networking`), server exports (`godot-export`) or local split-screen (`camera-systems`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/godot/godot-multiplayer", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-multiplayer"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/godot/godot-nodes-scenes", "name": "godot-nodes-scenes", "kind": "skill", "official": false, "desc": "Godot 4.7 scene-tree structure: reusable .tscn scenes, instantiate(), autoloads and a checker for broken res:// paths and uids. Use when spawning bullets or enemies, or on \"Node not found\", \"previously freed instance\" or scenes broken after files moved, even if the user only says the project broke. Not for GDScript syntax (`godot-gdscript`) or signals (`godot-signals-groups`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/godot/godot-nodes-scenes", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-nodes-scenes"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/godot/godot-physics", "name": "godot-physics", "kind": "skill", "official": false, "desc": "Godot 4.7 physics API in 2D and 3D: body and Area types, collision_layer and mask bits, Area signals for hurtboxes, RayCast and space queries, and Jolt (3D default since 4.6). Use when objects pass through each other, body_entered never fires or a raycast hits itself. Not for engine-neutral jitter and tunnelling (`physics-tuning`) or CharacterBody movement (`godot-2d-movement`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/godot/godot-physics", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-physics"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/godot/godot-resources", "name": "godot-resources", "kind": "skill", "official": false, "desc": "Godot 4.7 data-driven design with custom Resources: class_name and @export fields, .tres files, shared references vs duplicate_deep(), uids and threaded loading. Use for items, stats or enemy configs as data, or when editing one enemy changes every enemy or a .tres stops loading. Not for save slots (`save-systems`) or the C# version (`godot-csharp`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/godot/godot-resources", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-resources"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/godot/godot-shaders", "name": "godot-shaders", "kind": "skill", "official": false, "desc": "Godot 4.7 Shading Language syntax and pipeline: canvas_item, spatial and particle shaders, built-ins, ShaderMaterial wiring, a headless compile check and 3.x porting. Use for a .gdshader, a SHADER ERROR, shader parameters set from GDScript, or an effect that looks washed out or sorts wrong. Not for effect maths such as dissolve or outline (`shader-programming`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/godot/godot-shaders", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-shaders"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/godot/godot-signals-groups", "name": "godot-signals-groups", "kind": "skill", "official": false, "desc": "Godot 4.7 signals and node groups: typed signals, connect() with Callables, one-shot and deferred connections, event-bus autoloads and call_group broadcasts. Use when nodes must talk without hard references, a handler fires twice or never, or the log says \"already connected\". Not for GDScript syntax (`godot-gdscript`) or autoload setup (`godot-nodes-scenes`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/godot/godot-signals-groups", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-signals-groups"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/godot/godot-tilemap", "name": "godot-tilemap", "kind": "skill", "official": false, "desc": "Godot 4.7 tile maps with TileMapLayer and TileSet: atlas sources, data layers, terrain autotiling and set_cell or local_to_map at runtime. Use for 2D tile levels in Godot, tiles with no collision, a click on the wrong cell or porting a deprecated TileMap. Not for Unity (`unity-tilemap-2d`), tile art (`create-game-assets`) or generation (`procedural-gen`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/godot/godot-tilemap", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-tilemap"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/godot/godot-ui-control", "name": "godot-ui-control", "kind": "skill", "official": false, "desc": "Godot 4.7 Control-node API for menus and HUDs: anchors, Containers, Theme and StyleBox, focus neighbours and stretch settings, with a headless layout check. Use when Godot UI overlaps or drifts on resize, buttons ignore the gamepad, or an invisible panel swallows clicks. Not for engine-neutral UI rules (`game-ui-ux`; load both) or rebinding (`input-systems`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/godot/godot-ui-control", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-ui-control"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/input-systems", "name": "input-systems", "kind": "skill", "official": false, "desc": "Engine-neutral input architecture with Godot InputMap code: named actions, stick deadzones, buffered presses and rebinding with conflict checks. Use for controller support or a rebind menu, or a drifting stick, WASD on AZERTY, or a dropped press. Not for coyote time (`platformer`) or Unity and Unreal input assets (`unity-input-system`, `unreal-enhanced-input`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/disciplines/input-systems", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill input-systems"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/workflows/itch-publish", "name": "itch-publish", "kind": "skill", "official": false, "desc": "Publishes and updates games on itch.io with the butler CLI: butler push to user/game:channel, channel platform tags, HTML5 builds, --userversion and CI uploads. Use for \"upload to itch\", an HTML5 game that downloads instead of playing, a blank or 403 web build, or \"invalid target\". Not for Steam (`steam-publish`) or jam scope (`game-jam`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/workflows/itch-publish", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill itch-publish"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "itch.io", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/level-design", "name": "level-design", "kind": "skill", "official": false, "desc": "Engine-neutral level design with Godot checks: player metrics from the real controller, key and ability gating with a soft-lock check, and pacing. Use when laying out a level or metroidvania gates, or players get lost or a key sits behind its own door. Not for generation (`procedural-gen`), painting tiles (`godot-tilemap`, `unity-tilemap-2d`) or jump tuning (`platformer`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/disciplines/level-design", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill level-design"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/other-engines/love2d-core", "name": "love2d-core", "kind": "skill", "official": false, "desc": "Builds and debugs LÖVE (Love2D) 11.x games in Lua: main.lua callbacks, conf.lua, fixed steps, crisp pixel-art scaling, love.filesystem saves and a scripted run. Use when main.lua calls love.*, or on blurry pixel art, the blue error screen or speed tied to frame rate. Not for Defold (`defold-core`) or engine-neutral saves and input (`save-systems`, `input-systems`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/other-engines/love2d-core", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill love2d-core"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "löve", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/performance-optimization", "name": "performance-optimization", "kind": "skill", "official": false, "desc": "Finds and fixes game frame-rate problems by measurement in Godot, Unity, Unreal or Roblox: CPU- vs GPU-bound, then the biggest fix (draw calls, pooling, GC spikes). Use for low FPS, stutter, a first-use hitch, or requests to optimize or profile. Not for build size (`unity-build-size`), physics jitter (`physics-tuning`) or network lag (`roblox-networking`, `godot-multiplayer`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/disciplines/performance-optimization", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill performance-optimization"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/web-engines/phaser-arcade-physics", "name": "phaser-arcade-physics", "kind": "skill", "official": false, "desc": "Phaser 4 Arcade Physics movement and collision: bodies, velocity, gravity, colliders vs overlaps, groups and bullet pools. Use for a Phaser platformer or top-down controller, or a sprite that ignores physics, onFloor() always false or bodies passing through walls. Not for scenes and the loader (`phaser-core`), coyote time (`platformer`) or tunnelling theory (`physics-tuning`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/web-engines/phaser-arcade-physics", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill phaser-arcade-physics"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "phaser", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/web-engines/phaser-core", "name": "phaser-core", "kind": "skill", "official": false, "desc": "Sets up and debugs Phaser 4 games (and pinned Phaser 3.90): Game config, Scene lifecycle, the loader, scene transitions and Phaser 3 to 4 migration. Use when code imports phaser, or on a black screen, assets undefined in create, or a HUD scene behind the game. Not for colliders (`phaser-arcade-physics`), HUD layout (`game-ui-ux`) or PixiJS (`pixijs-rendering`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/web-engines/phaser-core", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill phaser-core"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "phaser", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/physics-tuning", "name": "physics-tuning", "kind": "skill", "official": false, "desc": "Engine-neutral physics tuning with Godot checks: fixed timestep and interpolation, CCD against tunnelling, damping, solver iterations and collision layer matrices. Use when bodies jitter, fast objects pass through walls or physics feels floaty or wrong. Not for engine physics APIs (`godot-physics`, `unity-physics`, `roblox-physics`, `phaser-arcade-physics`) or jump feel (`platformer`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/disciplines/physics-tuning", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill physics-tuning"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/web-engines/pixijs-rendering", "name": "pixijs-rendering", "kind": "skill", "official": false, "desc": "Builds and debugs 2D browser game rendering with PixiJS v8: async init, Assets loading, the Container and Sprite scene graph, pointer dragging and v7-to-v8 migration. Use when a game or playable ad uses pixi.js, or on a blank canvas, clicks not firing, or drag stopping at the sprite edge. Not for dashboards or charts, Phaser (`phaser-core`) or 3D (`threejs-scene-setup`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/web-engines/pixijs-rendering", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill pixijs-rendering"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "pixijs", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/genres/platformer", "name": "platformer", "kind": "skill", "official": false, "desc": "Designs 2D platformers in any engine: jump feel (coyote time, jump buffering, variable height, fall gravity, corner correction), wall jumps, hazards, checkpoints and one-way platforms. Use for a Mario- or Celeste-like, or a jump that feels floaty or laggy. Pair with the engine skill (`godot-2d-movement`, `phaser-arcade-physics`). Not for generic input buffering (`input-systems`) or juice (`game-feel`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/genres/platformer", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill platformer"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/procedural-gen", "name": "procedural-gen", "kind": "skill", "official": false, "desc": "Engine-neutral procedural generation in Python with Godot and Unity mappings: seeded RNG, dungeon layouts, wave function collapse, noise terrain and loot tables. Use for a dungeon generator, WFC or Perlin terrain, or seeds that give different maps. Not for roguelike run structure (`roguelike`), deckbuilders (`card-game`) or painting tiles (`godot-tilemap`, `unity-tilemap-2d`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/disciplines/procedural-gen", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill procedural-gen"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/workflows/prototype-fast", "name": "prototype-fast", "kind": "skill", "official": false, "desc": "Builds a throwaway playable prototype in about an hour to answer one question, usually \"is this mechanic fun?\": a one-question brief, a greybox, a debug HUD, a playtest and a keep, kill or retune call. Use for \"prototype this\", \"just get something playable\" or whether to keep prototype code. Not for a timed jam (`game-jam`) or level blockouts (`level-design`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/workflows/prototype-fast", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill prototype-fast"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/genres/puzzle", "name": "puzzle", "kind": "skill", "official": false, "desc": "Designs grid and logic puzzle games in any engine: match-3 cascades, Sokoban pushing, unique-solution grids (nonogram, Sudoku), exact undo and solver-checked levels. Use for a Candy Crush-like, Sokoban or Picross, or broken cascades, drifting undo or unsolvable levels. Not for physics puzzlers (`platformer`, `physics-tuning`) or card games (`card-game`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/genres/puzzle", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill puzzle"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/other-engines/pygame-core", "name": "pygame-core", "kind": "skill", "official": false, "desc": "Builds and debugs 2D games in Python with pygame-ce (imported as pygame): the event-update-draw loop, delta time, Surfaces and Rects, Sprite groups and headless tests. Use when code imports pygame, or a window says not responding, speed differs per PC or pygame and pygame-ce conflict. Not for engine-neutral input or saves (`input-systems`, `save-systems`) or jump feel (`platformer`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/other-engines/pygame-core", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill pygame-core"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "pygame", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/other-engines/roblox-characters", "name": "roblox-characters", "kind": "skill", "official": false, "desc": "Roblox player characters: CharacterAdded lifecycle, Humanoid and HumanoidRootPart, R6, R15 and custom rigs, respawn and Tools. Use when a character script breaks after respawn, animations do not play or replicate, or sprint code fights the Humanoid. Not for hit validation (`roblox-networking`), forces and raycasts (`roblox-physics`) or cameras (`camera-systems`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/other-engines/roblox-characters", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-characters"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/other-engines/roblox-datastores", "name": "roblox-datastores", "kind": "skill", "official": false, "desc": "Roblox DataStoreService persistence: load on join, save on leave and BindToClose, UpdateAsync vs SetAsync, session locking and OrderedDataStore leaderboards. Use for lost player data, items duplicating after teleport, or \"too many requests\" errors. Not for engine-neutral saves (`save-systems`), Luau basics (`roblox-luau`) or economy numbers (`roblox-simulator-economy`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/other-engines/roblox-datastores", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-datastores"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/other-engines/roblox-luau", "name": "roblox-luau", "kind": "skill", "official": false, "desc": "Roblox Luau scripting and code structure: services, Instances, Script vs LocalScript vs ModuleScript, the task library and typed Luau, with selene and luau-lsp checks. Use when a LocalScript does not run, a client gets nil after joining or wait() needs replacing. Not for remotes (`roblox-networking`), saving (`roblox-datastores`) or live-place edits (`roblox-studio-workflow`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/other-engines/roblox-luau", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-luau"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/other-engines/roblox-networking", "name": "roblox-networking", "kind": "skill", "official": false, "desc": "Roblox client-server networking and anti-exploit: RemoteEvent and RemoteFunction contracts, server authority, rate limits, hit validation and replication. Use when a remote trusts the client, exploiters spam remotes or gain items, or hits register wrongly. Not for Luau basics (`roblox-luau`), saving (`roblox-datastores`) or force and raycast APIs (`roblox-physics`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/other-engines/roblox-networking", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-networking"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/other-engines/roblox-physics", "name": "roblox-physics", "kind": "skill", "official": false, "desc": "Roblox physics and spatial queries: assemblies, constraints, collision groups, Raycast and Shapecast, and network ownership. Use when parts fall through or jitter, Touched is unreliable, a ray hits the shooter, or BodyMovers need replacing. Not for hit legitimacy (`roblox-networking`), Humanoid movement (`roblox-characters`) or engine-neutral tuning (`physics-tuning`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/other-engines/roblox-physics", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-physics"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/other-engines/roblox-simulator-economy", "name": "roblox-simulator-economy", "kind": "skill", "official": false, "desc": "Roblox simulator, tycoon and idle-game economies in Luau: upgrade cost curves, income per second, rebirth pacing, big-number formatting and paid-egg odds, with a Lune calculator. Use for baseCost or rebirth numbers or unearned currency. Not for DataStores (`roblox-datastores`), remote limits (`roblox-networking`), shop layout (`roblox-ui`) or wave economies (`tower-defense`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/other-engines/roblox-simulator-economy", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-simulator-economy"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/other-engines/roblox-studio-workflow", "name": "roblox-studio-workflow", "kind": "skill", "official": false, "desc": "Safely edits an existing Roblox place or Rojo project: finds the source of truth and proves changes with the right test mode or Studio MCP (execute_luau). Use when an agent edits a .rbxl or Rojo project, works through Studio MCP tools, or must report what was tested. Not for installing Studio MCP (`roblox-get-started`) or the feature code (`roblox-luau`, `roblox-ui`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/other-engines/roblox-studio-workflow", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-studio-workflow"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/other-engines/roblox-ui", "name": "roblox-ui", "kind": "skill", "official": false, "desc": "Roblox UI with ScreenGui and PlayerGui: ResetOnSpawn, UDim2 scale and offset, UIListLayout flex, safe areas, StyleSheet, gamepad selection and touch controls. Use for Roblox HUDs, shops or settings menus, or UI that clips on phones, resets on respawn or loses controller focus. Load `game-ui-ux` too. Not for input mapping (`input-systems`) or purchase checks (`roblox-networking`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/other-engines/roblox-ui", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-ui"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/genres/roguelike", "name": "roguelike", "kind": "skill", "official": false, "desc": "Designs run-based roguelikes and roguelites in any engine: run structure, permadeath, meta-progression, seeded and daily runs, turn order and symmetric field of view. Use for NetHack- or Hades-style games, or runs that feel cheap. Pair with `procedural-gen` for dungeon generation and `save-systems` for run vs meta saves. Not for roguelike deckbuilders (`card-game`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/genres/roguelike", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roguelike"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/router", "name": "router", "kind": "skill", "official": false, "desc": "Routes any game-development request to the right skills: detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill. Use to make a game or when unsure which gamedev skill fits a gameplay, art, UI, audio, AI, genre or shipping task.", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/router", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill router"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/genres/rpg", "name": "rpg", "kind": "skill", "official": false, "desc": "Designs RPG progression and combat numbers in any engine: stats with a modifier stack, XP curves, damage formulas, items and equipment (slots, rarity, affixes) and quests. Use for a JRPG or Diablo-style looter, or stats wrong after unequipping. Pair with `save-systems` to save characters and inventory. Not for crafting and carry weight (`survival-crafting`) or dialogue (`dialogue-systems`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/genres/rpg", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill rpg"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/save-systems", "name": "save-systems", "kind": "skill", "official": false, "desc": "Engine-neutral save and load with Godot and Python code: what to serialize, slots and autosave, atomic writes and versioned migration. Use for save/load or a continue button, or saves that corrupt after a crash or break after a patch. Not for Roblox DataStores (`roblox-datastores`), data assets (`godot-resources`, `unity-scriptableobjects`) or genre save screens (`rpg`, `visual-novel`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/disciplines/save-systems", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill save-systems"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/shader-programming", "name": "shader-programming", "kind": "skill", "official": false, "desc": "Engine-neutral shader technique in GLSL with HLSL equivalents: how dissolve, outline, fresnel rim and post effects work, and porting GLSL to HLSL. Use when the math of an effect is the question, or for specks or mobile shimmer. To write a shader in one engine, its skill alone is enough (`godot-shaders`, `threejs-materials-lighting`, `pixijs-rendering`). Not for particles (`unreal-niagara`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/disciplines/shader-programming", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill shader-programming"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/genres/survival-crafting", "name": "survival-crafting", "kind": "skill", "official": false, "desc": "Designs survival-crafting loops in any engine: gathering, recipes and tech trees, carry weight, spoilage, hunger and temperature, and base building. Use for a Minecraft-, Valheim- or Don't Starve-like, or crafting that eats materials or needs that feel like chores. Not for RPG equipment stats (`rpg`), terrain generation (`procedural-gen`) or save files (`save-systems`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/genres/survival-crafting", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill survival-crafting"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/web-engines/threejs-gltf-loading", "name": "threejs-gltf-loading", "kind": "skill", "official": false, "desc": "Loads glTF/GLB models into three.js r187 and plays their animations: GLTFLoader, DRACO, Meshopt and KTX2 decoders, AnimationMixer cross-fades and SkeletonUtils clones. Use when a model is invisible or tiny, decoder files 404, animations never play, or clones share one skeleton. Not for scene setup (`threejs-scene-setup`) or lighting (`threejs-materials-lighting`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/web-engines/threejs-gltf-loading", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill threejs-gltf-loading"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/web-engines/threejs-materials-lighting", "name": "threejs-materials-lighting", "kind": "skill", "official": false, "desc": "Lights and shades three.js r187 scenes: standard, physical and unlit materials, lights, shadows, HDR environment lighting and tone mapping. Use when a mesh renders black or washed out, shadows are missing or full of acne, or EffectComposer darkens the image. Not for renderer setup (`threejs-scene-setup`), model loading (`threejs-gltf-loading`) or custom shaders (`shader-programming`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/web-engines/threejs-materials-lighting", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill threejs-materials-lighting"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/web-engines/threejs-scene-setup", "name": "threejs-scene-setup", "kind": "skill", "official": false, "desc": "Sets up and debugs a plain three.js r187 game or 3D scene: import maps, Scene, PerspectiveCamera and WebGLRenderer, setAnimationLoop with Timer, resize, OrbitControls and WebGPURenderer. Use on \"Failed to resolve module specifier three\", a black canvas or nothing animating. Not for GLB loading (`threejs-gltf-loading`), materials (`threejs-materials-lighting`) or React Three Fiber.", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/web-engines/threejs-scene-setup", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill threejs-scene-setup"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/genres/tower-defense", "name": "tower-defense", "kind": "skill", "official": false, "desc": "Designs tower defense games in any engine: lane and maze pathing, wave pacing, targeting priorities, armoured and flying counters, and the gold economy, with a wave-curve checker. Use for a Bloons- or Kingdom Rush-like, or late waves that are impossible or trivial or a dominant tower. Not for pathfinding (`game-ai`) or survival base building (`survival-crafting`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/genres/tower-defense", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill tower-defense"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/unity/unity-animation", "name": "unity-animation", "kind": "skill", "official": false, "desc": "Unity 6.3 LTS character animation with the Animator (Mecanim): states and transitions, blend trees, Avatar Mask layers, root motion and humanoid IK. Use for SetTrigger wiring, a transition that lags or never fires, sliding root motion, or an upper-body layer overriding the legs. Not for AI state machines (`game-ai`), juice (`game-feel`) or Godot (`godot-animation`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/unity/unity-animation", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-animation"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/unity/unity-build-pipeline", "name": "unity-build-pipeline", "kind": "skill", "official": false, "desc": "Builds and ships Unity 6.3 LTS players: Build Profiles, IL2CPP vs Mono, managed stripping with link.xml, scripted BuildPlayer, Addressables and CI or headless builds. Use when automating a Unity build or MissingMethodException appears only in the player. Not for a build that is too big (`unity-build-size`) or store uploads (`steam-publish`, `itch-publish`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/unity/unity-build-pipeline", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-build-pipeline"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/unity/unity-build-size", "name": "unity-build-size", "kind": "skill", "official": false, "desc": "Finds and shrinks what makes a Unity 6.3 LTS build too big: Build Report reading, uncompressed textures, glTFast models, PCM audio and per-platform levers. Use when an APK, AAB, WebGL build or Steam depot is over a size limit or the download is too big. Not for frame rate (`performance-optimization`), build scripts or stripping (`unity-build-pipeline`) or store uploads (`steam-publish`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/unity/unity-build-size", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-build-size"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/unity/unity-csharp-scripting", "name": "unity-csharp-scripting", "kind": "skill", "official": false, "desc": "Writes and fixes Unity 6.3 LTS C# gameplay scripts: MonoBehaviour lifecycle, serialization, .meta/GUID discipline and command-line tests. Use for new or renamed .cs files, \"Missing script\" or a field missing from the Inspector. Not for physics (`unity-physics`), input (`unity-input-system`), data assets (`unity-scriptableobjects`) or builds (`unity-build-pipeline`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/unity/unity-csharp-scripting", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-csharp-scripting"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/unity/unity-input-system", "name": "unity-input-system", "kind": "skill", "official": false, "desc": "Wires Unity 6.3 LTS player input with the Input System package: .inputactions assets, action maps, PlayerInput and control schemes. Use when input does nothing or fires under a menu, FindAction returns null, the old Input class throws, or Input.GetAxis code needs porting. Not for engine-neutral buffering, remapping or deadzones (`input-systems`) or jump feel (`platformer`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/unity/unity-input-system", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-input-system"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/unity/unity-navmesh", "name": "unity-navmesh", "kind": "skill", "official": false, "desc": "Unity 6.3 LTS pathfinding with the AI Navigation package: NavMeshSurface baking, NavMeshAgent, NavMeshLink jumps and runtime rebakes. Use when a Unity enemy should chase or patrol, an agent will not move or warps, a path is partial, or the Bake tab is missing. Not for deciding when NPCs move (`game-ai`, `ai-behavior-trees-utility-ai`) or force-driven movement (`unity-physics`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/unity/unity-navmesh", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-navmesh"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/unity/unity-physics", "name": "unity-physics", "kind": "skill", "official": false, "desc": "Unity 6.3 LTS physics in 3D and 2D: Rigidbody and Rigidbody2D, forces and linearVelocity, the layer collision matrix and raycasts. Use when an object falls through the floor, OnTriggerEnter never fires, or a ground ray hits the player. Not for engine-neutral tunnelling tuning (`physics-tuning`), tilemap colliders (`unity-tilemap-2d`) or NavMesh (`unity-navmesh`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/unity/unity-physics", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-physics"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/unity/unity-scriptableobjects", "name": "unity-scriptableobjects", "kind": "skill", "official": false, "desc": "Unity 6.3 LTS data and decoupling with ScriptableObjects: CreateAssetMenu config assets, shared runtime variables, event channels and .asset files made from code. Use for replacing singletons, data-driven items or cards, or values that persist after leaving Play mode. Not for saving progress (`save-systems`) or Godot Resources (`godot-resources`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/unity/unity-scriptableobjects", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-scriptableobjects"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/unity/unity-tilemap-2d", "name": "unity-tilemap-2d", "kind": "skill", "official": false, "desc": "Unity 6.3 LTS 2D tilemaps: the Tile Palette, Tilemap Collider 2D with a Composite Collider, Rule Tiles and runtime SetTile. Use for painting or generating a tile level, seams between tile colliders, RuleTile not found, or hex and isometric grids. Not for level design (`level-design`), generation (`procedural-gen`), movement (`unity-physics`) or Godot (`godot-tilemap`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/unity/unity-tilemap-2d", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-tilemap-2d"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/unreal/unreal-behavior-trees", "name": "unreal-behavior-trees", "kind": "skill", "official": false, "desc": "Unreal Engine 5 (UE 5.8) NPC AI with Behavior Trees, Blackboards, EQS and StateTree: decorators with Observer Aborts, C++ BTTask nodes and running trees from an AIController. Use for UE enemy AI, BT_, BB_ or EQS_ assets, \"my AI just stands there\" or \"MoveTo fails\". Not for engine-neutral BT or utility code (`ai-behavior-trees-utility-ai`) or choosing FSM vs BT (`game-ai`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/unreal/unreal-behavior-trees", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unreal-behavior-trees"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/unreal/unreal-blueprints", "name": "unreal-blueprints", "kind": "skill", "official": false, "desc": "Unreal Engine 5 (UE 5.8) Blueprint visual scripting: Blueprint Classes vs the Level Blueprint, Event Graph, and Cast, Interfaces and Event Dispatchers. Use for BP graphs, how one Blueprint calls another, \"cast failed\", slow Event Tick or Blueprint compile errors. Not for C++ (`unreal-cpp-gameplay`), input assets (`unreal-enhanced-input`) or AI trees (`unreal-behavior-trees`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/unreal/unreal-blueprints", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unreal-blueprints"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/unreal/unreal-cpp-gameplay", "name": "unreal-cpp-gameplay", "kind": "skill", "official": false, "desc": "Unreal Engine 5 (UE 5.8) C++ gameplay code: UCLASS and UPROPERTY reflection, the Gameplay Framework, GC-safe pointers, Build.cs and command-line builds. Use for GENERATED_BODY, Live Coding, \"unresolved external symbol\" or UHT errors. Not for Blueprints (`unreal-blueprints`), Enhanced Input (`unreal-enhanced-input`) or packaging (`unreal-packaging`); engine source builds are out of scope.", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/unreal/unreal-cpp-gameplay", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unreal-cpp-gameplay"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/unreal/unreal-enhanced-input", "name": "unreal-enhanced-input", "kind": "skill", "official": false, "desc": "Unreal Engine 5 (UE 5.8) player input with Enhanced Input: Input Actions (IA_), Mapping Contexts (IMC_), ETriggerEvent bindings and remappable keys. Use when wiring move, look or fire, building a rebind menu, or input does nothing, stops after respawn or fires every frame. Not for engine-neutral input design (`input-systems`) or the Character class (`unreal-cpp-gameplay`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/unreal/unreal-enhanced-input", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unreal-enhanced-input"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/unreal/unreal-niagara", "name": "unreal-niagara", "kind": "skill", "official": false, "desc": "Unreal Engine 5 (UE 5.8) Niagara VFX: systems, emitters, User parameters, spawning from C++ or Blueprints, bounds and GPU vs CPU sim. Use for any Unreal particle effect, NS_ assets, muzzle flashes or impacts, or effects that do not show, vanish at the screen edge or never stop. Not for Unity VFX Graph, shader authoring (`shader-programming`) or hit-stop (`game-feel`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/unreal/unreal-niagara", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unreal-niagara"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/unreal/unreal-packaging", "name": "unreal-packaging", "kind": "skill", "official": false, "desc": "Packages and ships Unreal Engine 5 (UE 5.8) projects: Shipping builds, cooking, pak/IoStore and RunUAT BuildCookRun with UAT and cook log reading. Use for a packaged game with a black screen, a map missing in the build, \"BUILD FAILED\" or an AutomationTool exit code. Not for store uploads (`steam-publish`, `itch-publish`) or gameplay compile errors (`unreal-cpp-gameplay`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/unreal/unreal-packaging", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unreal-packaging"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:gamedev-skills/awesome-gamedev-agent-skills/skills/genres/visual-novel", "name": "visual-novel", "kind": "skill", "official": false, "desc": "Builds visual novels and choice-driven stories in Ren'Py or any engine: routes and endings, save-anywhere, backlog, skip-read-only and typewriter text. Use for a VN or dating sim, or loads at the wrong line, skip running through unread text or an unreachable ending. Not for dialogue in a larger game or Ink and Yarn (`dialogue-systems`) or text box widgets (`godot-ui-control`).", "repo": "https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/HEAD/skills/genres/visual-novel", "install": ["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill visual-novel"], "stars": 8795, "pushed": "2026-11-12T07:38:53Z", "license": "Apache-2.0", "plat": "game development", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-development/author-game-levels", "name": "author-game-levels", "kind": "skill", "official": false, "desc": "Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups, motivated lighting, visibility, deterministic level data, or desktop and mobile playthrough verification.", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-development/author-game-levels", "install": ["npx skills add MengTo/Skills --skill author-game-levels"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-development/build-game-audio-feedback", "name": "build-game-audio-feedback", "kind": "skill", "official": false, "desc": "Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-development/build-game-audio-feedback", "install": ["npx skills add MengTo/Skills --skill build-game-audio-feedback"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-development/build-game-camera-controls", "name": "build-game-camera-controls", "kind": "skill", "official": false, "desc": "Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regression tests.", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-development/build-game-camera-controls", "install": ["npx skills add MengTo/Skills --skill build-game-camera-controls"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-development/build-game-changelog", "name": "build-game-changelog", "kind": "skill", "official": false, "desc": "Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI. Use when Codex needs to add or revise a changelog or version screen in a game, reconstruct release history from deployments and Git, define version-bump rules, keep displayed versions synchronized with live builds, or test changelog mechanics across desktop and mobile.", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-development/build-game-changelog", "install": ["npx skills add MengTo/Skills --skill build-game-changelog"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-development/build-game-inventory", "name": "build-game-inventory", "kind": "skill", "official": false, "desc": "Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing.", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-development/build-game-inventory", "install": ["npx skills add MengTo/Skills --skill build-game-inventory"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-development/build-game-map-editor", "name": "build-game-map-editor", "kind": "skill", "official": false, "desc": "Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or patrol overlays, implement local draft import, export, undo, and reset, secure an editor route with IP and password sessions, or validate and release a map editor without mutating li", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-development/build-game-map-editor", "install": ["npx skills add MengTo/Skills --skill build-game-map-editor"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-development/build-game-monster-system", "name": "build-game-monster-system", "kind": "skill", "official": false, "desc": "Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating that every monster follows one shared system.", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-development/build-game-monster-system", "install": ["npx skills add MengTo/Skills --skill build-game-monster-system"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-development/build-hybrid-game-assets", "name": "build-hybrid-game-assets", "kind": "skill", "official": false, "desc": "Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-development/build-hybrid-game-assets", "install": ["npx skills add MengTo/Skills --skill build-hybrid-game-assets"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-development/build-isometric-arpg", "name": "build-isometric-arpg", "kind": "skill", "official": false, "desc": "Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-development/build-isometric-arpg", "install": ["npx skills add MengTo/Skills --skill build-isometric-arpg"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-development/build-mobile-threejs-games", "name": "build-mobile-threejs-games", "kind": "skill", "official": false, "desc": "Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-development/build-mobile-threejs-games", "install": ["npx skills add MengTo/Skills --skill build-mobile-threejs-games"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-development/build-rigged-game-assets", "name": "build-rigged-game-assets", "kind": "skill", "official": false, "desc": "Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death c", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-development/build-rigged-game-assets", "install": ["npx skills add MengTo/Skills --skill build-rigged-game-assets"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-development/build-threejs-enemy-systems", "name": "build-threejs-enemy-systems", "kind": "skill", "official": false, "desc": "Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-development/build-threejs-enemy-systems", "install": ["npx skills add MengTo/Skills --skill build-threejs-enemy-systems"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-development/build-vesperfall-review-assets", "name": "build-vesperfall-review-assets", "kind": "skill", "official": false, "desc": "Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review.", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-development/build-vesperfall-review-assets", "install": ["npx skills add MengTo/Skills --skill build-vesperfall-review-assets"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-development/create-game-vfx", "name": "create-game-vfx", "kind": "skill", "official": false, "desc": "Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-development/create-game-vfx", "install": ["npx skills add MengTo/Skills --skill create-game-vfx"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-development/design-action-combat", "name": "design-action-combat", "kind": "skill", "official": false, "desc": "Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-development/design-action-combat", "install": ["npx skills add MengTo/Skills --skill design-action-combat"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-development/design-game-encounters", "name": "design-game-encounters", "kind": "skill", "official": false, "desc": "Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-development/design-game-encounters", "install": ["npx skills add MengTo/Skills --skill design-game-encounters"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-combat/fire-smoke-skill-vfx", "name": "fire-smoke-skill-vfx", "kind": "skill", "official": false, "desc": "Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy (slow at the root, accelerating and stretching as it climbs) instead of scrolling, a temperature ramp from a white-hot core a little above the fuel through yellow and orange to deep red tips, broad brighter licks inside, walls of fire broken into clumps of separate tongues of very different heights with notches ", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-combat/fire-smoke-skill-vfx", "install": ["npx skills add MengTo/Skills --skill fire-smoke-skill-vfx"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-development/game-dev-character-model", "name": "game-dev-character-model", "kind": "skill", "official": false, "desc": "Create a realistic, AAA-looking 3D character model for a game or web scene, from a description or a reference video/image, as a textured, rigged GLB standing in a relaxed pose in a lit three.js viewer. Covers designing an original character, the photoreal A-pose concept image, image-to-3D with Meshy or Tripo through Fil, rigging, posing in code, hangar-style lighting, headless capture, and the checks before showing it. Use when the user asks for a character model, a hero/heroine/NPC, \"a model as", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-development/game-dev-character-model", "install": ["npx skills add MengTo/Skills --skill game-dev-character-model"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-combat/game-dev-combat-animation", "name": "game-dev-combat-animation", "kind": "skill", "official": false, "desc": "Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and never stretch, lock, wring or break an arm, wrist or hand. A written standard with numbered rules, per-frame tests on the real skinned mesh, keys designed from upper-arm, forearm and blade intents, checks from every camera the player sees, two blind critics plus a blind A/B against the last release, and ", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-combat/game-dev-combat-animation", "install": ["npx skills add MengTo/Skills --skill game-dev-combat-animation"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-combat/game-dev-combat-skill-polish", "name": "game-dev-combat-skill-polish", "kind": "skill", "official": false, "desc": "Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV). Covers filming casts on a stopped, stepped clock, contact strips and close-ups, anonymised two-judge rounds, the levers that moved scores (hero props made from a painted concept with image-to-3D, own s", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-combat/game-dev-combat-skill-polish", "install": ["npx skills add MengTo/Skills --skill game-dev-combat-skill-polish"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-combat/ice-frost-skill-vfx", "name": "ice-frost-skill-vfx", "kind": "skill", "official": false, "desc": "Build the effects of an ice and frost skill as one visual language in Three.js. Frost that grows like real frost, not a painted fern: a dendritic tree grown on the CPU from a seed point, stems racing outward with barbs and sub-barbs that compete for space in one time-ordered queue, side branches leaned toward their tips, baked into a distance field so the shader draws hairline feathers growing out from the seed with a bright tip, rime, crystal glints and a contact shadow. Faceted ice spikes buil", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-combat/ice-frost-skill-vfx", "install": ["npx skills add MengTo/Skills --skill ice-frost-skill-vfx"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-combat/lightning-energy-skill-vfx", "name": "lightning-energy-skill-vfx", "kind": "skill", "official": false, "desc": "Build the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, forks of forks, hair-fine branchlets) with a fine white core in a violet-blue glow, each channel reaching out as a stepped leader, flaring as it connects, holding its shape and fading through an afterglow, one discharge at a time; a storm-cloud orb (a lit billow surface that churns in place, 10-15 plasma-globe arcs from a ", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-combat/lightning-energy-skill-vfx", "install": ["npx skills add MengTo/Skills --skill lightning-energy-skill-vfx"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/web-design/threejs-towers", "name": "threejs-towers", "kind": "skill", "official": false, "desc": "Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a clipping-plane build animation where everything below a rising line is finished work and scaffolding stands above it. Use for construction studies, architectural title sequences, procedural landmarks, or any hero object that should build itsel", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/web-design/threejs-towers", "install": ["npx skills add MengTo/Skills --skill threejs-towers"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "threejs", "live": "Not checked (runs locally)"}, {"id": "skill:MengTo/Skills/agent-skills/game-combat/water-crystal-skill-vfx", "name": "water-crystal-skill-vfx", "kind": "skill", "official": false, "desc": "Build the effects of a water and crystal skill as one visual language in Three.js. Water that reads as clear water, never a teal fill or a textured ball. A ray-marched water orb whose surface swells, rings and deforms in place: it refracts the frame behind it with an inverted horizon, has a silver rim and sharp highlights, and shows a faint caustic web on its far wall. Streams wound up from tide pools as uneven beaded ropes with silver edges, drips and shed drops. A lash that unspools from the o", "repo": "https://github.com/MengTo/Skills/tree/HEAD/agent-skills/game-combat/water-crystal-skill-vfx", "install": ["npx skills add MengTo/Skills --skill water-crystal-skill-vfx"], "stars": 7464, "pushed": "2026-11-12T10:26:48Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:htdt/godogen/asset-gen", "name": "asset-gen", "kind": "skill", "official": false, "desc": "Generate game assets, locally and free by default with godogen_assets: images and transparent PNGs (Qwen-Image), textured GLB models (TRELLIS.2), rigged humanoids with generated moves and lip-synced speech, sound effects and voice lines. Paid APIs cover what the local tools can't make — Gemini / xAI Grok images, animated sprites from video, Tripo 3D, Gemini TTS voice acting, Lyria music. Use whenever a game needs generated art or audio.", "repo": "https://github.com/htdt/godogen/tree/HEAD/asset-gen", "install": ["npx skills add htdt/godogen --skill asset-gen"], "stars": 7341, "pushed": "2026-10-16T14:56:03Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:Coding-Solo/godot-mcp", "name": "godot-mcp", "kind": "mcp", "official": null, "desc": "MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.", "repo": "https://github.com/Coding-Solo/godot-mcp", "install": [], "stars": 6654, "pushed": null, "license": null, "plat": "godot-mcp", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs", "name": "melonjs", "kind": "skill", "official": false, "desc": "Use this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.cha", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs", "install": ["npx skills add melonjs/melonJS --skill melonjs"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-20-migration", "name": "melonjs-20-migration", "kind": "skill", "official": false, "desc": "Use this skill when writing melonJS code that may be based on pre-20.x knowledge, when migrating a game from melonJS 19.x or earlier, or when an API you expected does not exist. Covers the mandatory async Application.init(), the WebGL 2 baseline and WebGPU backend, renderable post effects replacing the shader property, the deprecated exports still present, and what changed again during 20.x. Triggers on: migration, upgrade, melonJS 19, me.game, me.video.init, video.renderer, renderable.shader, C", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-20-migration", "install": ["npx skills add melonjs/melonJS --skill melonjs-20-migration"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-3d", "name": "melonjs-3d", "kind": "skill", "official": false, "desc": "Use this skill for anything 3D or 2.5D in melonJS — Camera3d, Mesh, InstancedMesh, Sprite3d billboards, Light3d, ground shadows, glTF/GLB scenes, and depth sorting. Covers the Y-down/+Z-forward convention that is the inverse of OpenGL, the cameraClass opt-in, clip planes, and what does not work on the Canvas fallback. Triggers on: Camera3d, Mesh, InstancedMesh, Sprite3d, Trail3d, ribbon, exhaust trail, Light3d, billboard, glTF, glb, 3D, 2.5D, depth, cameraClass, fov, setClipPlanes, setFog, fog, ", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-3d", "install": ["npx skills add melonjs/melonJS --skill melonjs-3d"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-3d-assets", "name": "melonjs-3d-assets", "kind": "skill", "official": false, "desc": "Use this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_ins", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-3d-assets", "install": ["npx skills add melonjs/melonJS --skill melonjs-3d-assets"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-audio", "name": "melonjs-audio", "kind": "skill", "official": false, "desc": "Use this skill for sound and music in melonJS — loading audio, playing effects, background tracks, audio sprites, volume and muting, spatial audio, procedural tone/noise generation, and effects such as reverb or a compressor on the whole mix. Covers the mandatory audio.init format list, the directory-not-file src convention, playTrack versus play, the fixed listener and pixel-scale distances of positional sound, and browser autoplay unlocking. Triggers on: audio, sound, audio.init, audio.play, p", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-audio", "install": ["npx skills add melonjs/melonJS --skill melonjs-audio"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-camera-and-drawing", "name": "melonjs-camera-and-drawing", "kind": "skill", "official": false, "desc": "Use this skill for camera control and immediate-mode drawing in melonJS — following a target, viewport bounds, shake and fade, secondary cameras and what each one draws, and drawing shapes, lines and gradients inside a custom draw(). Covers world versus screen coordinate conversion, clipping and masking, baking with CanvasRenderTarget, and reading pixels back. Triggers on: Camera2d, viewport, follow, offset, look ahead, setBounds, minimap, second camera, split screen, cullMask, visibilityLayer, ", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-camera-and-drawing", "install": ["npx skills add melonjs/melonJS --skill melonjs-camera-and-drawing"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-deployment", "name": "melonjs-deployment", "kind": "skill", "official": false, "desc": "Use this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, browser support and transpiling, and bundle size. For running inside a game portal, a native app, a mini-game runtime or with no DOM, use melonjs-platforms. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, browser support, transpile, ES2022, bundle size, tree-shaking.", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-deployment", "install": ["npx skills add melonjs/melonJS --skill melonjs-deployment"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-display-and-scaling", "name": "melonjs-display-and-scaling", "kind": "skill", "official": false, "desc": "Use this skill when a melonJS game looks blurry, soft, shimmering or cropped, or when choosing how the canvas fills its page. Covers the design resolution, scale and scaleMethod, scaleTarget, scaleRounding for pixel-perfect integer scaling, antiAlias, textureFilter and linear-mipmap for what is drawn small, subPixel, syncToDisplay for steady motion, devicePixelRatio, and which setting does which job. Triggers on: blurry, soft, fuzzy, shimmering, pixel art, pixel perfect, crisp, nearest, linear, ", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-display-and-scaling", "install": ["npx skills add melonjs/melonJS --skill melonjs-display-and-scaling"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-effects-and-shaders", "name": "melonjs-effects-and-shaders", "kind": "skill", "official": false, "desc": "Use this skill for post-processing effects, custom shaders, blend modes and colour grading in melonJS. Covers the built-in ShaderEffect presets, addPostEffect on renderables and cameras, writing a custom dual-language GLSL/WGSL effect, the screen_texture builtins, and why effects silently do nothing on the Canvas fallback. Triggers on: Tween, easing, animate an effect, ShaderEffect, addPostEffect, removePostEffect, getPostEffect, postEffectNeedsCapture, VignetteEffect, GlowEffect, BlurEffect, Pi", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-effects-and-shaders", "install": ["npx skills add melonjs/melonJS --skill melonjs-effects-and-shaders"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-events", "name": "melonjs-events", "kind": "skill", "official": false, "desc": "Use this skill for the melonJS event bus and lifecycle hooks — subscribing to engine events, the per-frame and per-state event names, renderable lifecycle callbacks, and how to unsubscribe without leaking. Triggers on: event.on, event.off, event.once, event.emit, GAME_UPDATE, GAME_BEFORE_DRAW, LEVEL_LOADED, LOADER_COMPLETE, STATE_CHANGE, CANVAS_ONRESIZE, POINTERMOVE, WORLD_STEP, onActivateEvent, onDeactivateEvent, onDestroyEvent, lifecycle, subscribe, listener.", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-events", "install": ["npx skills add melonjs/melonJS --skill melonjs-events"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-getting-started", "name": "melonjs-getting-started", "kind": "skill", "official": false, "desc": "Use this skill when starting or bootstrapping a melonJS game, creating the Application, choosing a renderer, or setting up the first scene. Covers the mandatory async init, the world container, adding renderables, and the WebGPU/WebGL 2/Canvas fallback. Triggers on: melonjs, new Application, app.init, app.world, video.AUTO, video.WEBGL, video.CANVAS, Stage, state.change, getting started, bootstrap.", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-getting-started", "install": ["npx skills add melonjs/melonJS --skill melonjs-getting-started"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-input", "name": "melonjs-input", "kind": "skill", "official": false, "desc": "Use this skill for keyboard, pointer, mouse, touch and gamepad input in melonJS. Covers the bindKey action indirection, registerPointerEvent on regions, the isKinematic requirement that silently blocks pointer events, which of several overlapping objects receives an event and how to consume it, world vs screen pointer coordinates, and gamepad mapping onto the same actions. Triggers on: input, bindKey, isKeyPressed, KEY, bindPointer, mouse button, vibrateGamepad, rumble, activeGamepad, registerPo", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-input", "install": ["npx skills add melonjs/melonJS --skill melonjs-input"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-lighting", "name": "melonjs-lighting", "kind": "skill", "official": false, "desc": "Use this skill for 2D dynamic lighting in melonJS — Light2d, ambient light on a Stage, multiple lights, and per-pixel normal-mapped sprites authored in SpriteIlluminator. Covers specular highlights via shininess, the ambient-cutout model, which parts need a GPU backend, and why Light2d does not survive a Camera3d. Triggers on: Light2d, softness, soft light, lightHeight, setRadii, specular, shininess, highlight, glint, lighting, ambientLight, ambientLightingColor, normalMap, SpriteIlluminator, pe", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-lighting", "install": ["npx skills add melonjs/melonJS --skill melonjs-lighting"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-loading-assets", "name": "melonjs-loading-assets", "kind": "skill", "official": false, "desc": "Use this skill for loading and managing game assets in melonJS — the resource descriptor format, the full asset type list, organising a multi-level game's assets as bundles (an assets file exporting common plus one bundle per level, passed to loader.preload), loading and freeing a level's bundle, preload versus load, retrieving loaded assets, base URLs and cross-origin settings, and the loading screen. Triggers on: loader, loader.preload, loader.load, resources, resources.js, assets file, getIma", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-loading-assets", "install": ["npx skills add melonjs/melonJS --skill melonjs-loading-assets"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-math", "name": "melonjs-math", "kind": "skill", "official": false, "desc": "Use this skill for vector and matrix maths in melonJS — Vector2d, Vector3d, their observable variants, Matrix2d, Matrix3d, and the math utility functions. Covers which methods mutate and which allocate, the vector pool and when clone() is the wrong tool, interpolation with lerp, slerp, damp and moveTowards, and the argument defaults that silently drop a component. Triggers on: Vector2d, Vector3d, ObservableVector2d, ObservableVector3d, Matrix2d, Matrix3d, vector, vector maths, dot, cross, normal", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-math", "install": ["npx skills add melonjs/melonJS --skill melonjs-math"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-particles-and-trails", "name": "melonjs-particles-and-trails", "kind": "skill", "official": false, "desc": "Use this skill for particle effects and motion trails in melonJS — ParticleEmitter configuration, burst versus stream emission, the referenceSpace frame of reference introduced in 20.2, 3D particle motion through elevation and minSpread/maxSpread in 20.8, and the Trail renderable. Covers the emitter that silently does nothing until you call an emit method. Triggers on: Trail3d, ribbon, exhaust trail, speed streak, ski track, tyre mark, ribbonNormal, ParticleEmitter, particles, particle editor, t", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-particles-and-trails", "install": ["npx skills add melonjs/melonJS --skill melonjs-particles-and-trails"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-performance", "name": "melonjs-performance", "kind": "skill", "official": false, "desc": "Use this skill when a melonJS game drops frames, allocates heavily, or needs to scale to many objects. Covers object pooling, draw-call batching, atlases, baking with CanvasRenderTarget, instancing, culling and alwaysUpdate, the debug plugin, and where the real costs are. Triggers on: performance, slow, frame rate, fps, lag, pool, pool.register, pool.pull, batching, draw calls, InstancedMesh, culling, alwaysUpdate, inViewport, CanvasRenderTarget, optimise, profiling, debug plugin, memory, render", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-performance", "install": ["npx skills add melonjs/melonJS --skill melonjs-performance"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-physics", "name": "melonjs-physics", "kind": "skill", "official": false, "desc": "Use this skill for collision, physics bodies, movement, and spatial queries in melonJS — the built-in SAT world and the planck, matter and Rapier adapters. Covers bodyDef vs Body, collision types and masks, the collision callback family and their firing rules, raycast/queryAABB/querySphere, the behaviour differences between adapters, and which one to pick for a given game. Triggers on: which physics engine, choosing an adapter, switching adapters, setAdapter, PhysicsAdapterClass, create, rotatio", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-physics", "install": ["npx skills add melonjs/melonJS --skill melonjs-physics"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-platforms", "name": "melonjs-platforms", "kind": "skill", "official": false, "desc": "Use this skill when a melonJS game runs somewhere other than a plain browser tab: a game portal (YouTube Playables, Facebook Instant Games, Poki, CrazyGames), a mini-game runtime (WeChat Mini Games), a native app wrapper (Capacitor, Cordova), or a runtime with no DOM (nx.js on the Nintendo Switch, a Web Worker). Covers a portal's SDK, handing pausing to the platform (device.setFocusEvents versus the pauseOnBlur / stopOnBlur flags), saving to its cloud (save.createCloudStorage, save.setStorage), ", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-platforms", "install": ["npx skills add melonjs/melonJS --skill melonjs-platforms"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-plugins", "name": "melonjs-plugins", "kind": "skill", "official": false, "desc": "Use this skill when adding a melonJS plugin or adapter — the debug panel, Spine skeletal animation, compressed Tiled map support, on-screen touch controls, A* pathfinding, Capacitor packaging — or when writing your own plugin. Covers plugin.register and its version gate, plugin.cache, plugin.patch, and why physics adapters are not plugins. Triggers on: plugin, plugin.register, plugin.cache, plugin.get, plugin.patch, BasePlugin, debug-plugin, DebugPanelPlugin, SpinePlugin, TiledInflatePlugin, Gam", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-plugins", "install": ["npx skills add melonjs/melonJS --skill melonjs-plugins"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-renderables", "name": "melonjs-renderables", "kind": "skill", "official": false, "desc": "Use this skill when subclassing Renderable, writing a custom draw() method, handling pointer or click events on game objects, applying post effects and shaders, or controlling draw order. Covers the pos-relative draw contract, isKinematic and input, addPostEffect vs the deprecated shader property, z-ordering, y-sorting with sortOn and sortOffset, and Container clipping. Triggers on: Tween, easing, animate, Renderable, extends Renderable, draw(, update(, isKinematic, pointerEvent, registerPointer", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-renderables", "install": ["npx skills add melonjs/melonJS --skill melonjs-renderables"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-renderer-backends", "name": "melonjs-renderer-backends", "kind": "skill", "official": false, "desc": "Use this skill when a feature works on one machine and not another, when choosing or pinning a renderer, or when writing code that must degrade gracefully. Covers the WebGPU to WebGL 2 to Canvas fallback ladder, what each backend supports, capability detection, and the subsystems that warn once and then stop working on Canvas. Triggers on: video.AUTO, video.WEBGPU, video.WEBGL, video.CANVAS, renderer.type, supportsDepthBuffer, shaderLanguage, WebGPU, WebGL2, Canvas fallback, failIfMajorPerforman", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-renderer-backends", "install": ["npx skills add melonjs/melonJS --skill melonjs-renderer-backends"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-scenes-and-state", "name": "melonjs-scenes-and-state", "kind": "skill", "official": false, "desc": "Use this skill for scene structure and game flow in melonJS — Stage subclasses, the state manager, transitions, pausing, the update loop, timers and tweens. Covers onResetEvent versus the constructor, state.set before state.change, the camera and world lifecycle per stage, and pause-aware timing. Triggers on: Tween, easing, fade out, flash, pulse, punch, shrink back, ease in, ease out, animate over time, countdown in update, Stage, state, state.set, state.change, state.transition, pixelate, Trig", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-scenes-and-state", "install": ["npx skills add melonjs/melonJS --skill melonjs-scenes-and-state"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-sprites-and-animation", "name": "melonjs-sprites-and-animation", "kind": "skill", "official": false, "desc": "Use this skill when creating sprites, playing frame animations, or working with texture atlases in melonJS. Covers Sprite construction from a plain image or an atlas region, addAnimation/setCurrentAnimation, TextureAtlas for TexturePacker/ShoeBox/Aseprite, tint, flip, NineSliceSprite, and the centred anchorPoint that offsets naive positioning. Triggers on: Sprite, new Sprite, addAnimation, setCurrentAnimation, isCurrentAnimation, onFrame, onComplete, play, pause, flicker, anchorPoint, TextureAtl", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-sprites-and-animation", "install": ["npx skills add melonjs/melonJS --skill melonjs-sprites-and-animation"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-tilemaps", "name": "melonjs-tilemaps", "kind": "skill", "official": false, "desc": "Use this skill for Tiled maps in melonJS — loading TMX/TSX levels, spawning entities from Tiled objects, collision shapes authored in Tiled, isometric and hexagonal maps, and image layers, and reading or changing tiles while the game runs. Covers registerTiledObjectClass and the pool.register name contract, camera bounds, compressed maps needing the inflate plugin, and the level director API. Triggers on: Tiled, TMX, TSX, tilemap, setTile, clearTile, cellAt, getTile, getTileById, change a tile, ", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-tilemaps", "install": ["npx skills add melonjs/melonJS --skill melonjs-tilemaps"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:melonjs/melonJS/packages/melonjs/skills/melonjs-ui-and-text", "name": "melonjs-ui-and-text", "kind": "skill", "official": false, "desc": "Use this skill for HUDs, buttons, menus, options screens, dialogue panels, progress bars and on-screen text in melonJS. Covers UIBaseElement/UISpriteElement/UITextButton, UICheckbox, UISlider, ProgressBar, UIPanel (skins, layout, scrolling), keyboard and gamepad focus, Draggable and DropTarget, the floating screen-space container pattern, which of two overlapping panels gets the pointer, Text and BitmapText, web font loading, and NineSliceSprite panels. Triggers on: UI, HUD, button, checkbox, ra", "repo": "https://github.com/melonjs/melonJS/tree/HEAD/packages/melonjs/skills/melonjs-ui-and-text", "install": ["npx skills add melonjs/melonJS --skill melonjs-ui-and-text"], "stars": 6505, "pushed": "2026-11-14T03:50:29Z", "license": "MIT", "plat": "melonjs", "live": "Not checked (runs locally)"}, {"id": "skill:0x0funky/agent-sprite-forge/skills/codeart2d", "name": "codeart2d", "kind": "skill", "official": false, "desc": "Explicit-only last resort. Draws game art from code, with no image model - pixel sprites from a PixelSpec, flat vector props, UI and icons from portable SVG, rigged characters with planted feet, FX with a JS runtime, seam-proven autotiles, playable top-down layouts with collision, stylized parallax and ambient plate motion - palette-exact, with QA and review sheets. Use only when the user explicitly asks for code-drawn art, or when generate2dmedia route_media.py finds no image or video route (no", "repo": "https://github.com/0x0funky/agent-sprite-forge/tree/HEAD/skills/codeart2d", "install": ["npx skills add 0x0funky/agent-sprite-forge --skill codeart2d"], "stars": 5714, "pushed": "2026-11-13T01:41:03Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:0x0funky/agent-sprite-forge/skills/generate2dmap", "name": "generate2dmap", "kind": "skill", "official": false, "desc": "Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (lay", "repo": "https://github.com/0x0funky/agent-sprite-forge/tree/HEAD/skills/generate2dmap", "install": ["npx skills add 0x0funky/agent-sprite-forge --skill generate2dmap"], "stars": 5714, "pushed": "2026-11-13T01:41:03Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:0x0funky/agent-sprite-forge/skills/generate2dsprite", "name": "generate2dsprite", "kind": "skill", "official": false, "desc": "Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pi", "repo": "https://github.com/0x0funky/agent-sprite-forge/tree/HEAD/skills/generate2dsprite", "install": ["npx skills add 0x0funky/agent-sprite-forge --skill generate2dsprite"], "stars": 5714, "pushed": "2026-11-13T01:41:03Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.IvanMurzak/Unity-MCP", "name": "AI Game Developer: MCP for Unity, Unreal and Godot", "kind": "mcp", "official": null, "desc": "Make games with AI: one MCP server that connects your agent to Unity, Unreal and Godot editors.", "repo": "https://github.com/IvanMurzak/Unity-MCP", "install": ["nuget:com.IvanMurzak.GameDev.MCP.Server", "https://ai-game.dev/mcp"], "stars": 4634, "pushed": "2026-11-12T03:54:44Z", "license": "Apache-2.0", "plat": "unity, unreal, godot", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/scenario-game-assets", "name": "scenario-game-assets", "kind": "skill", "official": false, "desc": "Use when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings, top-down maps, pixel art, UI buttons and panels, parallax background layers or depth planes for side-scrollers, and character or concept art; or when assets need transparent backgrounds, background removal, style-consistent variation batches, upscaling, pixel-grid cleanup, or PNG export for Unity, Godot, or Unreal.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/scenario-game-assets", "install": ["npx skills add scenario-labs/skills --skill scenario-game-assets"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "scenario", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/godot/scenario-godot-2d", "name": "scenario-godot-2d", "kind": "skill", "official": false, "desc": "Use when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code, terrains and autotiles that pick wrong tiles, a dual grid, a camera that jitters or stutters, pixel art that looks blurry or uneven, stretch and integer scaling, 2D lights and shadows, y-sort order wrong, parallax gaps, or importing AI-generated sprites and tilesets from Scenario.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/godot/scenario-godot-2d", "install": ["npx skills add scenario-labs/skills --skill scenario-godot-2d"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/godot/scenario-godot-3d-world", "name": "scenario-godot-3d-world", "kind": "skill", "official": false, "desc": "Use when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and MeshLibrary, terrain (heightmap, HeightMapShape3D, Terrain3D regions, textures, painting), scattering trees with MultiMesh, streaming a big world, procedural meshes with SurfaceTool, Jolt physics settings, importing GLB or glTF from Blender or AI generators (Scenario, Tripo, Meshy, Hitem3D), import scripts, name suffixes, model fa", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/godot/scenario-godot-3d-world", "install": ["npx skills add scenario-labs/skills --skill scenario-godot-3d-world"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/godot/scenario-godot-animation", "name": "scenario-godot-animation", "kind": "skill", "official": false, "desc": "Use when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop settings, BoneMap retargeting and shared animation libraries, root motion, foot sliding, foot IK with TwoBoneIK3D or custom SkeletonModifier3D, tweens, SpringArm3D cameras, cutscenes; or when a character T-poses, slides, floats, freezes mid-blend or a transition never fires.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/godot/scenario-godot-animation", "install": ["npx skills add scenario-labs/skills --skill scenario-godot-animation"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/godot/scenario-godot-architecture", "name": "scenario-godot-architecture", "kind": "skill", "official": false, "desc": "Use when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an inventory, save and load, InputMap and key rebinding for keyboard, mouse and gamepad, GDScript static typing and style, or GDScript vs C#; or when code is spaghetti, a folder scan breaks in the export, a save loads wrong, the gamepad does nothing, or @onready is null.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/godot/scenario-godot-architecture", "install": ["npx skills add scenario-labs/skills --skill scenario-godot-architecture"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/godot/scenario-godot-audio", "name": "scenario-godot-audio", "kind": "skill", "official": false, "desc": "Use when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D sound too quiet or not panning, reverb zones not working, occlusion, adaptive or interactive music (AudioStreamInteractive, layers, stingers), music loops with gaps, SFX that repeat, AudioStreamRandomizer, AudioStreamGenerator, import settings, or importing AI-generated music, SFX and voice from Scenario or ElevenLabs.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/godot/scenario-godot-audio", "install": ["npx skills add scenario-labs/skills --skill scenario-godot-audio"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/godot/scenario-godot-expert", "name": "scenario-godot-expert", "kind": "skill", "official": false, "desc": "Use when an agent drives Godot 4.7 on macOS or Windows for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless editor (-e) or an MCP server into a running editor; when a run hangs or fails silently, a capture is black, Godot 3 code breaks in 4.x, 'Identifier not found', export templates are missing; or when a Godot brief (2D, 3D, shaders, VFX, UI, multiplayer, export) must go to the right scenario-godot-* specialist.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/godot/scenario-godot-expert", "install": ["npx skills add scenario-labs/skills --skill scenario-godot-expert"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/godot/scenario-godot-gameplay", "name": "scenario-godot-gameplay", "kind": "skill", "official": false, "desc": "Use when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance for 100 to 1000 enemies, 'agents stack up' or 'path is empty', hitbox and hurtbox combat, fast bullets going through walls, save and load, inventory, quests, dialogue (Dialogue Manager), input remapping, procedural dungeons, or measuring agent counts and frame time headless.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/godot/scenario-godot-gameplay", "install": ["npx skills add scenario-labs/skills --skill scenario-godot-gameplay"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/godot/scenario-godot-multiplayer", "name": "scenario-godot-multiplayer", "kind": "skill", "official": false, "desc": "Use when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpc_id, any_peer), MultiplayerSpawner and MultiplayerSynchronizer, player authority, lobbies and login, a dedicated or headless server export, lag, rubber-banding, prediction or netfox, cheating, bandwidth, Steam, Nakama or WebRTC. Symptoms: players do not appear on the client, 'rpc node checksum failed', 'node not found' on an RPC, desync, the server build is huge, a client never connec", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/godot/scenario-godot-multiplayer", "install": ["npx skills add scenario-labs/skills --skill scenario-godot-multiplayer"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/godot/scenario-godot-performance-export", "name": "scenario-godot-performance-export", "kind": "skill", "official": false, "desc": "Use when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls, MultiMesh, occlusion culling, LOD, shader compilation hitches, export to macOS, Windows, Linux, Steam, Android (APK, AAB, keystore), iOS (Xcode), web (itch.io, COOP/COEP headers, SharedArrayBuffer, JavaScript interop), build size budgets, demo and DLC builds, signing and notarization.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/godot/scenario-godot-performance-export", "install": ["npx skills add scenario-labs/skills --skill scenario-godot-performance-export"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/godot/scenario-godot-pipeline-automation", "name": "scenario-godot-pipeline-automation", "kind": "skill", "official": false, "desc": "Use when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import scripts, editor plugins, EditorScript and @tool, EditorImportPlugin, GUT or gdUnit4 tests in CI, a GitHub Actions export workflow, GDExtension basics, or a Godot MCP server; also when --import is slow, textures stay uncompressed, tests pass locally but CI fails, or an export ships test folders.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/godot/scenario-godot-pipeline-automation", "install": ["npx skills add scenario-labs/skills --skill scenario-godot-pipeline-automation"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/godot/scenario-godot-rendering-lighting", "name": "scenario-godot-rendering-lighting", "kind": "skill", "official": false, "desc": "Use when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps without a mouse, tune WorldEnvironment, tonemapper (AgX, ACES, Filmic), glow, fog, volumetric fog and god rays, shadows and shadow acne, quality presets for PC and phones, Compositor post effects, or when 'my scene looks flat', 'too dark indoors', 'light leaks', 'lightmap is black', 'looks different on mobile'.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/godot/scenario-godot-rendering-lighting", "install": ["npx skills add scenario-labs/skills --skill scenario-godot-rendering-lighting"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/godot/scenario-godot-shaders", "name": "scenario-godot-shaders", "kind": "skill", "official": false, "desc": "Use when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvas_item, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or burn effects, hit flash, outlines, X-ray or portals with the stencil buffer, depth or screen-texture post-processing, global or per-instance uniforms, compute shaders and Texture2DRD, the shader baker; or when 'shader compiles but looks wrong', 'black screen from my post effect', 'my Godot 3 shader breaks', 'colors look w", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/godot/scenario-godot-shaders", "install": ["npx skills add scenario-labs/skills --skill scenario-godot-shaders"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/godot/scenario-godot-ui", "name": "scenario-godot-ui", "kind": "skill", "official": false, "desc": "Use when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI scales wrong on phones', 'text too small on 4K', notch or safe area, stretch mode and aspect, gamepad or keyboard menu navigation, focus lost, input rebinding screen, localization (CSV, PO, tr_n plurals, Arabic RTL, CJK fonts, pseudolocalization), screen reader accessibility, UI scale slider, or clicks not reaching the game.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/godot/scenario-godot-ui", "install": ["npx skills add scenario-labs/skills --skill scenario-godot-ui"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/godot/scenario-godot-vfx", "name": "scenario-godot-vfx", "kind": "skill", "official": false, "desc": "Use when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke, shockwave, ribbon trails, sub-emitters, particle collision, color curve does nothing, particles pop out or vanish, effect too heavy on mobile, CPUParticles fallback for Compatibility or web, overdraw, hit-stop, freeze frame, screen shake, juice.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/godot/scenario-godot-vfx", "install": ["npx skills add scenario-labs/skills --skill scenario-godot-vfx"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/scenario-playable-ads", "name": "scenario-playable-ads", "kind": "skill", "official": false, "desc": "Use when a mobile game's gameplay recording, screenshots, existing art and sound, or only an idea or a genre name should become a playable ad: an HTML5 interactive ad or end card for Meta, Google Ads App campaigns, AppLovin, Unity Ads, Mintegral, Moloco, Liftoff, TikTok Pangle or any MRAID network. Keywords: playable ad, HTML5 playable, MRAID, FbPlayableAd, ExitApi, crowd runner, merge, sort puzzle, survivor, tower defense, pin pull. Not for a video ad (scenario-game-ua-ads).", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/scenario-playable-ads", "install": ["npx skills add scenario-labs/skills --skill scenario-playable-ads"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "scenario", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/roblox/scenario-roblox-animation", "name": "scenario-roblox-animation", "kind": "skill", "official": false, "desc": "Use when animating Roblox characters, NPCs or creatures: animation not playing, wrong animation wins, animation priority or weight, blending, animation events and markers, hit timing, import from Blender or FBX, custom rig or creature rig, Motor6D or AnimationConstraint joints, procedural animation, IKControl look-at or foot and hand IK, FaceControls and dynamic head expressions, replacing the default Animate animations, KeyframeSequence or CurveAnimation built in code, Animator replication, Ani", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/roblox/scenario-roblox-animation", "install": ["npx skills add scenario-labs/skills --skill scenario-roblox-animation"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/roblox/scenario-roblox-architecture", "name": "scenario-roblox-architecture", "kind": "skill", "official": false, "desc": "Use when structuring Roblox game code: where scripts go (ServerScriptService, ReplicatedStorage, StarterPlayerScripts), Script vs LocalScript and RunContext, a module loader or framework (Knit or none), services and controllers, how systems talk (signals, BindableEvents, attributes), CollectionService tags, cleanup with Trove or Janitor, Rojo project layout, or a round-based game core. Also when code is spaghetti, a script runs twice, require errors with 'required recursively', a module is nil o", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/roblox/scenario-roblox-architecture", "install": ["npx skills add scenario-labs/skills --skill scenario-roblox-architecture"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/roblox/scenario-roblox-assets", "name": "scenario-roblox-assets", "kind": "skill", "official": false, "desc": "Use when bringing 3D assets into Roblox Studio or preparing avatar items: import from Blender, GLB, FBX or OBJ files, AI-generated or image-to-3D meshes (Scenario or other tools), wrong scale or size in studs, mesh faces the wrong way, too many triangles, mesh fails validation, holes or non-watertight meshes, textures too big or blurry, SurfaceAppearance and PBR maps, metalness or normal maps look wrong, rigid accessories and hats, UGC items, Accessory Fitting Tool, out of bounds, AvatarCreation", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/roblox/scenario-roblox-assets", "install": ["npx skills add scenario-labs/skills --skill scenario-roblox-assets"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/roblox/scenario-roblox-data", "name": "scenario-roblox-data", "kind": "skill", "official": false, "desc": "Use when a Roblox game saves or loads player data, or when players report data not saving, lost progress, rollbacks, duplicated items or a purchase granted twice. Triggers: DataStoreService, UpdateAsync, SetAsync, BindToClose, ProfileStore, ProfileService, DataStore2, session locking, data schema or migration, Developer Product ProcessReceipt, player trading, OrderedDataStore leaderboards, MemoryStore, MessagingService, TeleportService and reserved servers, DataStore budgets and throttling (erro", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/roblox/scenario-roblox-data", "install": ["npx skills add scenario-labs/skills --skill scenario-roblox-data"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/roblox/scenario-roblox-environment", "name": "scenario-roblox-environment", "kind": "skill", "official": false, "desc": "Use when building or lighting a Roblox map: graybox or blockout, level layout, landmarks, doors and walls, parts versus unions (CSG), collision fidelity, terrain (generate, sculpt, paint, water, Part to Terrain), MaterialVariants, custom terrain materials, PBR textures from Scenario, skyboxes, Lighting, Atmosphere, Clouds, bloom, color correction, day or night moods, interior light, scattering rocks, bushes and trees, level of detail (SLIM, RenderFidelity), per-model streaming or a streaming tes", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/roblox/scenario-roblox-environment", "install": ["npx skills add scenario-labs/skills --skill scenario-roblox-environment"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/roblox/scenario-roblox-expert", "name": "scenario-roblox-expert", "kind": "skill", "official": false, "desc": "Use when an agent builds, fixes or tests anything in Roblox Studio: \\\"make a Roblox game\\\", \\\"Roblox Studio\\\", a Luau script, \\\"my Roblox game lags\\\", agent control of Studio, the Studio MCP server (execute_luau, start_stop_play, screen_capture), Rojo or Script Sync projects, offline Luau checks, playtests driven by code; when the MCP server lists no Studio, a playtest hangs, or 2019 to 2023 Roblox code breaks; or when a Roblox brief (UI, data, networking, combat, monetization, assets, performan", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/roblox/scenario-roblox-expert", "install": ["npx skills add scenario-labs/skills --skill scenario-roblox-expert"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/roblox/scenario-roblox-gameplay", "name": "scenario-roblox-gameplay", "kind": "skill", "official": false, "desc": "Use when building Roblox gameplay systems: NPC or enemy AI that patrols, chases and attacks, state machines or behavior trees, 'NPC pathfinding stuck', 100 zombies lag the server, hitboxes, melee combos, M1 combat, 'hits register twice', raycasts, Spherecast, Shapecast, guns and projectiles, 'bullets go through walls', knockback and stun, LinearVelocity, VectorForce or AlignPosition movers, replacing BodyVelocity, cars and vehicles with suspension, 'car flips', VehicleSeat, network ownership of ", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/roblox/scenario-roblox-gameplay", "install": ["npx skills add scenario-labs/skills --skill scenario-roblox-gameplay"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/roblox/scenario-roblox-luau", "name": "scenario-roblox-luau", "kind": "skill", "official": false, "desc": "Use when writing, reviewing or debugging Luau in a Roblox experience: task.spawn vs task.defer vs task.wait, replacing wait() or spawn(), Deferred events and SignalBehavior, handlers running in the wrong order or not at all, 'attempt to yield across metamethod/C-call boundary', --!strict and the new type solver, typed classes and metatables, Destroy and cleanup, 'server memory keeps growing' or memory leaks, Parallel Luau with Actors and SharedTable, 'not safe to write in parallel', --!native or", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/roblox/scenario-roblox-luau", "install": ["npx skills add scenario-labs/skills --skill scenario-roblox-luau"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/roblox/scenario-roblox-monetization", "name": "scenario-roblox-monetization", "kind": "skill", "official": false, "desc": "Use when a Roblox game sells something or plans live ops: Developer Products, game passes, experience subscriptions, Roblox Plus perks, ProcessReceipt or BindReceiptHandler, \\\"bought it but didn't get it\\\", a purchase granted twice, shop UI prices, eggs, crates or loot boxes with odds (paid random items, PolicyService), rewarded video ads, AnalyticsService funnels, economy or custom events, ConfigService live config, A/B experiments, price optimization or regional pricing, game thumbnails and ic", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/roblox/scenario-roblox-monetization", "install": ["npx skills add scenario-labs/skills --skill scenario-roblox-monetization"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/roblox/scenario-roblox-networking", "name": "scenario-roblox-networking", "kind": "skill", "official": false, "desc": "Use when securing a Roblox experience against exploiters or designing its networking: RemoteEvent, RemoteFunction or UnreliableRemoteEvent design, validating remote arguments on the server, remote spam and rate limits, speed hacks, teleport or fly hacks, kill aura or hitbox abuse, hit validation under lag, network ownership and fling exploits, ProximityPrompt or ClickDetector abuse, honeypots, kick and ban policy, Server Authority (AuthorityMode) setup, bandwidth or payload size problems, or aft", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/roblox/scenario-roblox-networking", "install": ["npx skills add scenario-labs/skills --skill scenario-roblox-networking"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/roblox/scenario-roblox-performance", "name": "scenario-roblox-performance", "kind": "skill", "official": false, "desc": "Use when a Roblox experience is slow, laggy, stuttering, crashing or out of memory, or before shipping or updating one: my game lags on mobile, low FPS, frame spikes, server lag or low heartbeat, physics lag, network lag or high KB/s, memory leaks or memory that keeps growing, crashes on phones, long join or load times, too many parts, instances, draw calls or triangles, MicroProfiler, Script Profiler, Luau heap, Developer Console memory, Scene Analysis, StreamingEnabled tuning, performance budg", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/roblox/scenario-roblox-performance", "install": ["npx skills add scenario-labs/skills --skill scenario-roblox-performance"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/roblox/scenario-roblox-tooling", "name": "scenario-roblox-tooling", "kind": "skill", "official": false, "desc": "Use when setting up or repairing a Roblox team project outside Studio: Rojo or Script Sync, Wally packages, Rokit pins, luau-lsp type checking, Selene, StyLua, unit tests in Lune or the engine, GitHub Actions CI on pull requests, Open Cloud place publishing, Luau Execution or API key scopes, merging builders' Team Create map with code from files, Studio plugins, or proving a pipeline works. Also when users say \\\"set up Rojo\\\", \\\"CI for my Roblox game\\\", \\\"run tests in CI\\\", \\\"publish from GitHub", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/roblox/scenario-roblox-tooling", "install": ["npx skills add scenario-labs/skills --skill scenario-roblox-tooling"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/roblox/scenario-roblox-ui", "name": "scenario-roblox-ui", "kind": "skill", "official": false, "desc": "Use when building or fixing Roblox game UI or input: HUD (health bar, currency, ability cooldowns), main menu, shop with a scrolling grid, settings screen, inventory, \\\"UI scales wrong on phone\\\", buttons hidden behind the jump button, UI too small on a tablet or TV, portrait and landscape, top bar and safe area, Scale vs Offset, UIListLayout, UIGridLayout, UIFlexItem, StyleSheets and themes, gamepad or console menu navigation, the Input Action System (InputContext, InputAction, InputBinding), C", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/roblox/scenario-roblox-ui", "install": ["npx skills add scenario-labs/skills --skill scenario-roblox-ui"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/roblox/scenario-roblox-vfx-audio", "name": "scenario-roblox-vfx-audio", "kind": "skill", "official": false, "desc": "Use when making or fixing Roblox visual effects or game audio: ParticleEmitter, Beam, Trail, flipbook sprite sheets, slash, hit, impact, explosion, fireball, aura or projectile VFX; effects only one player sees, effects that lag or pile up, particles invisible, popping or too bright; the Audio API (AudioPlayer, Wire, AudioEmitter, AudioListener, AudioDeviceOutput, effects), \\\"no sound\\\", \\\"3D sound not working\\\", music, ducking, footsteps, SoundGroup volumes; or importing Scenario-generated soun", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/roblox/scenario-roblox-vfx-audio", "install": ["npx skills add scenario-labs/skills --skill scenario-roblox-vfx-audio"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/scenario-side-view-game-kit", "name": "scenario-side-view-game-kit", "kind": "skill", "official": false, "desc": "Use when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground enemies (run, walk, idle, attack, hurt cycles, air spin, jump and fall poses) and per-level layers (parallax background and midground, seamless wall texture, platform strip, props). Also use when a magenta key eats part of a sprite, a walk loop will not close, a slash trail keys into a solid block, generated textures do not tile, or poses on one sheet will not split.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/scenario-side-view-game-kit", "install": ["npx skills add scenario-labs/skills --skill scenario-side-view-game-kit"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "scenario", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/scenario-sprite-animation", "name": "scenario-sprite-animation", "kind": "skill", "official": false, "desc": "Use when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX loops such as fire or smoke, looping a sprite seamlessly, animating an existing character image, a full animation sheet from one prompt, extracting animation frames from a generated video, or slicing a sprite sheet into engine-ready frames for Unity, Godot, or Unreal. Keywords: spritesheet, keyframes, frame grid, GIF.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/scenario-sprite-animation", "install": ["npx skills add scenario-labs/skills --skill scenario-sprite-animation"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "scenario", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/scenario-textures", "name": "scenario-textures", "kind": "skill", "official": false, "desc": "Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/scenario-textures", "install": ["npx skills add scenario-labs/skills --skill scenario-textures"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "scenario", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/unity/scenario-unity-2d", "name": "scenario-unity-2d", "kind": "skill", "official": false, "desc": "Use when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal maps, 2D animation, a platformer or top-down controller (\"make a platformer controller that feels good\", coyote time, jump buffer, one-way platforms, spikes), Pixel Perfect Camera, a follow or room camera, hit stop and screen shake; or when pixel art looks blurry or shimmers, tiles show seams, 2D lights do nothing or cost", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/unity/scenario-unity-2d", "install": ["npx skills add scenario-labs/skills --skill scenario-unity-2d"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/unity/scenario-unity-animation", "name": "scenario-unity-animation", "kind": "skill", "official": false, "desc": "Use when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks, root motion, foot sliding, IK and Animation Rigging, Playables, Timeline cutscenes, custom tracks and markers, Cinemachine 3 cameras, camera jitter, flipping blends or cameras hitting walls; or when clips import with no animation, a character T-poses, an idle drifts, feet slide or the head misses its aim target.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/unity/scenario-unity-animation", "install": ["npx skills add scenario-labs/skills --skill scenario-unity-animation"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/unity/scenario-unity-architecture", "name": "scenario-unity-architecture", "kind": "skill", "official": false, "desc": "Use when structuring Unity 6.3 C# code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding, async with Awaitable, assembly definitions, Enter Play Mode and domain reload, .meta files, Git, Smart Merge and LFS. Also when 'my save works in the Editor but not in the build', statics keep values on the second Play, events fire twice or never, an await runs after its object died, rebinds are lost on relaunch, a renamed ", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/unity/scenario-unity-architecture", "install": ["npx skills add scenario-labs/skills --skill scenario-unity-architecture"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/unity/scenario-unity-expert", "name": "scenario-unity-expert", "kind": "skill", "official": false, "desc": "Use when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI and com.unity.pipeline, MCP servers, the Test Framework, command-line builds; when a batch run fails silently, 'Scripts have compiler errors', a capture comes back black or pink, or a result must be proven with numbers and a frame; or when a Unity brief must go to the right scenario-unity-* specialist.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/unity/scenario-unity-expert", "install": ["npx skills add scenario-labs/skills --skill scenario-unity-expert"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/unity/scenario-unity-gameplay", "name": "scenario-unity-gameplay", "kind": "skill", "official": false, "desc": "Use when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state machines or behavior trees, physics projectiles that tunnel, the physics spiral, layers and the collision matrix, CharacterController vs Rigidbody characters, object pooling, 'hundreds of enemies', DOTS, Burst or Jobs decisions, Netcode for GameObjects multiplayer, audio mixers, snapshots, volume sliders and 3D combat sounds.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/unity/scenario-unity-gameplay", "install": ["npx skills add scenario-labs/skills --skill scenario-unity-gameplay"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/unity/scenario-unity-mobile", "name": "scenario-unity-mobile", "kind": "skill", "official": false, "desc": "Use when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile settings, touch controls, on-screen joystick, UI under the notch or safe area, slow startup, ANRs, 'Android build fails', AAB, keystore signing, target API 36, Google Play upload, iOS Xcode export or archive, privacy manifest, app size, in-app purchases (IAP 5), rewarded ads (LevelPlay), ad consent.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/unity/scenario-unity-mobile", "install": ["npx skills add scenario-labs/skills --skill scenario-unity-mobile"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:scenario-labs/skills/skills/game-engines/unity/scenario-unity-performance", "name": "scenario-unity-performance", "kind": "skill", "official": false, "desc": "Use when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU bound questions, Profiler, Profile Analyzer, Memory Profiler, Frame Debugger or Project Auditor work, GPU Resident Drawer or SRP Batcher setup, LOD and Mesh LOD, shader warm-up and variants, memory or VRAM budgets, IL2CPP and build size, or proving a fix with numbers from a player.", "repo": "https://github.com/scenario-labs/skills/tree/HEAD/skills/game-engines/unity/scenario-unity-performance", "install": ["npx skills add scenario-labs/skills --skill scenario-unity-performance"], "stars": 3764, "pushed": "2026-11-13T14:09:04Z", "license": "MIT", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:majidmanzarpour/threejs-game-skills/skills/threejs-game-director", "name": "threejs-game-director", "kind": "skill", "official": false, "desc": "Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for any request to build, upgrade, polish, or ship a Three.js game as a whole, at any scope from a small arcade prototype to a premium release.", "repo": "https://github.com/majidmanzarpour/threejs-game-skills/tree/HEAD/skills/threejs-game-director", "install": ["npx skills add majidmanzarpour/threejs-game-skills --skill threejs-game-director"], "stars": 2812, "pushed": "2026-09-28T03:23:18Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:majidmanzarpour/threejs-game-skills/skills/threejs-gameplay-systems", "name": "threejs-gameplay-systems", "kind": "skill", "official": false, "desc": "Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.", "repo": "https://github.com/majidmanzarpour/threejs-game-skills/tree/HEAD/skills/threejs-gameplay-systems", "install": ["npx skills add majidmanzarpour/threejs-game-skills --skill threejs-gameplay-systems"], "stars": 2812, "pushed": "2026-09-28T03:23:18Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/creature-artist", "name": "creature-artist", "kind": "skill", "official": false, "desc": "AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/creature-artist", "install": ["npx skills add arjun988/blender-skills --skill creature-artist"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/dark-gritty-mood", "name": "dark-gritty-mood", "kind": "skill", "official": false, "desc": "Dark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/dark-gritty-mood", "install": ["npx skills add arjun988/blender-skills --skill dark-gritty-mood"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/dream-surreal-mood", "name": "dream-surreal-mood", "kind": "skill", "official": false, "desc": "Dreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/dream-surreal-mood", "install": ["npx skills add arjun988/blender-skills --skill dream-surreal-mood"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/dream-weirdcore-style", "name": "dream-weirdcore-style", "kind": "skill", "official": false, "desc": "Dreamcore, weirdcore, and traumacore-inspired art direction for Blender with nostalgic wrongness, liminal nostalgia, and surreal childhood spaces.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/dream-weirdcore-style", "install": ["npx skills add arjun988/blender-skills --skill dream-weirdcore-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/environment-artist", "name": "environment-artist", "kind": "skill", "official": false, "desc": "AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/environment-artist", "install": ["npx skills add arjun988/blender-skills --skill environment-artist"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/export-pipeline", "name": "export-pipeline", "kind": "skill", "official": false, "desc": "Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/export-pipeline", "install": ["npx skills add arjun988/blender-skills --skill export-pipeline"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/fantasy-worlds", "name": "fantasy-worlds", "kind": "skill", "official": false, "desc": "Fantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/fantasy-worlds", "install": ["npx skills add arjun988/blender-skills --skill fantasy-worlds"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/folk-horror-style", "name": "folk-horror-style", "kind": "skill", "official": false, "desc": "Folk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/folk-horror-style", "install": ["npx skills add arjun988/blender-skills --skill folk-horror-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/frutiger-aero-style", "name": "frutiger-aero-style", "kind": "skill", "official": false, "desc": "Frutiger Aero art direction for Blender with glossy skeuomorphism, aqua UI cues, nature-tech optimism, and mid-2000s futurism.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/frutiger-aero-style", "install": ["npx skills add arjun988/blender-skills --skill frutiger-aero-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/genre-action-combat", "name": "genre-action-combat", "kind": "skill", "official": false, "desc": "Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/genre-action-combat", "install": ["npx skills add arjun988/blender-skills --skill genre-action-combat"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/genre-card-party-idle", "name": "genre-card-party-idle", "kind": "skill", "official": false, "desc": "Art direction for card games, deck builders, party games, idle/incremental, educational, and rhythm game presentational spaces in Blender.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/genre-card-party-idle", "install": ["npx skills add arjun988/blender-skills --skill genre-card-party-idle"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/genre-metroidvania-roguelike", "name": "genre-metroidvania-roguelike", "kind": "skill", "official": false, "desc": "Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/genre-metroidvania-roguelike", "install": ["npx skills add arjun988/blender-skills --skill genre-metroidvania-roguelike"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/genre-narrative-vn", "name": "genre-narrative-vn", "kind": "skill", "official": false, "desc": "Art direction for visual novel, interactive movie, walking simulator, and story-driven presentation spaces in Blender.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/genre-narrative-vn", "install": ["npx skills add arjun988/blender-skills --skill genre-narrative-vn"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/genre-open-world-sandbox", "name": "genre-open-world-sandbox", "kind": "skill", "official": false, "desc": "Art direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/genre-open-world-sandbox", "install": ["npx skills add arjun988/blender-skills --skill genre-open-world-sandbox"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/genre-puzzle-platformer", "name": "genre-puzzle-platformer", "kind": "skill", "official": false, "desc": "Art direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/genre-puzzle-platformer", "install": ["npx skills add arjun988/blender-skills --skill genre-puzzle-platformer"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/genre-racing-sports", "name": "genre-racing-sports", "kind": "skill", "official": false, "desc": "Art direction for racing and sports games in Blender with track landmarks, stadium kits, and high-speed readability.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/genre-racing-sports", "install": ["npx skills add arjun988/blender-skills --skill genre-racing-sports"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/genre-rpg", "name": "genre-rpg", "kind": "skill", "official": false, "desc": "Art direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/genre-rpg", "install": ["npx skills add arjun988/blender-skills --skill genre-rpg"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/genre-shooter", "name": "genre-shooter", "kind": "skill", "official": false, "desc": "Art direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/genre-shooter", "install": ["npx skills add arjun988/blender-skills --skill genre-shooter"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/genre-soulslike", "name": "genre-soulslike", "kind": "skill", "official": false, "desc": "Art direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/genre-soulslike", "install": ["npx skills add arjun988/blender-skills --skill genre-soulslike"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/genre-stealth", "name": "genre-stealth", "kind": "skill", "official": false, "desc": "Art direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/genre-stealth", "install": ["npx skills add arjun988/blender-skills --skill genre-stealth"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/genre-strategy-sim", "name": "genre-strategy-sim", "kind": "skill", "official": false, "desc": "Art direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/genre-strategy-sim", "install": ["npx skills add arjun988/blender-skills --skill genre-strategy-sim"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/genre-survival", "name": "genre-survival", "kind": "skill", "official": false, "desc": "Art direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/genre-survival", "install": ["npx skills add arjun988/blender-skills --skill genre-survival"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/geometry-nodes", "name": "geometry-nodes", "kind": "skill", "official": false, "desc": "Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/geometry-nodes", "install": ["npx skills add arjun988/blender-skills --skill geometry-nodes"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/godot-export", "name": "godot-export", "kind": "skill", "official": false, "desc": "Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/godot-export", "install": ["npx skills add arjun988/blender-skills --skill godot-export"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/hair-groom", "name": "hair-groom", "kind": "skill", "official": false, "desc": "Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/hair-groom", "install": ["npx skills add arjun988/blender-skills --skill hair-groom"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/hand-painted-style", "name": "hand-painted-style", "kind": "skill", "official": false, "desc": "Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/hand-painted-style", "install": ["npx skills add arjun988/blender-skills --skill hand-painted-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/hard-surface", "name": "hard-surface", "kind": "skill", "official": false, "desc": "AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/hard-surface", "install": ["npx skills add arjun988/blender-skills --skill hard-surface"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/hd-2d-style", "name": "hd-2d-style", "kind": "skill", "official": false, "desc": "HD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/hd-2d-style", "install": ["npx skills add arjun988/blender-skills --skill hd-2d-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/historical-worlds", "name": "historical-worlds", "kind": "skill", "official": false, "desc": "Historical and period world art direction for Blender including Western, pirate, samurai/ninja, Viking, ancient Egypt/Greece/Rome, Victorian, modern, and military eras.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/historical-worlds", "install": ["npx skills add arjun988/blender-skills --skill historical-worlds"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/horror-style", "name": "horror-style", "kind": "skill", "official": false, "desc": "Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/horror-style", "install": ["npx skills add arjun988/blender-skills --skill horror-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/indie-horror-aesthetics", "name": "indie-horror-aesthetics", "kind": "skill", "official": false, "desc": "Indie horror aesthetic pack for Blender covering Silent Hill, Fear to Fathom, Puppet Combo, corporate horror, cabin/forest/hospital horror, and related looks.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/indie-horror-aesthetics", "install": ["npx skills add arjun988/blender-skills --skill indie-horror-aesthetics"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/isometric-style", "name": "isometric-style", "kind": "skill", "official": false, "desc": "Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/isometric-style", "install": ["npx skills add arjun988/blender-skills --skill isometric-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/lighting", "name": "lighting", "kind": "skill", "official": false, "desc": "Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/lighting", "install": ["npx skills add arjun988/blender-skills --skill lighting"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/liminal-space-style", "name": "liminal-space-style", "kind": "skill", "official": false, "desc": "Liminal space and Backrooms art direction for Blender with empty transitional architecture, wrong familiarity, and endless repetition.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/liminal-space-style", "install": ["npx skills add arjun988/blender-skills --skill liminal-space-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/lod-pipeline", "name": "lod-pipeline", "kind": "skill", "official": false, "desc": "Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/lod-pipeline", "install": ["npx skills add arjun988/blender-skills --skill lod-pipeline"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/lookdev", "name": "lookdev", "kind": "skill", "official": false, "desc": "Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/lookdev", "install": ["npx skills add arjun988/blender-skills --skill lookdev"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/lowpoly-style", "name": "lowpoly-style", "kind": "skill", "official": false, "desc": "Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/lowpoly-style", "install": ["npx skills add arjun988/blender-skills --skill lowpoly-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/manga-style", "name": "manga-style", "kind": "skill", "official": false, "desc": "Manga-inspired art direction for Blender emphasizing monochrome value design, speed lines, screentone feel, and manga panel staging.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/manga-style", "install": ["npx skills add arjun988/blender-skills --skill manga-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/mascot-puppet-horror", "name": "mascot-puppet-horror", "kind": "skill", "official": false, "desc": "Mascot and puppet horror art direction for Blender with cheerful brand characters made wrong, felt/foam materials, and uncanny performance.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/mascot-puppet-horror", "install": ["npx skills add arjun988/blender-skills --skill mascot-puppet-horror"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/materials", "name": "materials", "kind": "skill", "official": false, "desc": "Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/materials", "install": ["npx skills add arjun988/blender-skills --skill materials"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/minimalist-style", "name": "minimalist-style", "kind": "skill", "official": false, "desc": "Minimalist and abstract-leaning art direction for Blender with reduced forms, limited palettes, and negative space.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/minimalist-style", "install": ["npx skills add arjun988/blender-skills --skill minimalist-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/neon-retrofuturism", "name": "neon-retrofuturism", "kind": "skill", "official": false, "desc": "Neon, vaporwave, synthwave, and retrofuturistic mood/art direction for Blender with grid horizons, chrome, and dusk palettes.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/neon-retrofuturism", "install": ["npx skills add arjun988/blender-skills --skill neon-retrofuturism"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/noir-style", "name": "noir-style", "kind": "skill", "official": false, "desc": "Noir art direction for Blender with high-contrast lighting, wet streets, silhouettes, and monochrome or limited-color grading.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/noir-style", "install": ["npx skills add arjun988/blender-skills --skill noir-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/painterly-style", "name": "painterly-style", "kind": "skill", "official": false, "desc": "Painterly art direction spanning watercolor and oil-painting looks for Blender using soft edges, pigment texture, and illustrative lighting.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/painterly-style", "install": ["npx skills add arjun988/blender-skills --skill painterly-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/physics-sim", "name": "physics-sim", "kind": "skill", "official": false, "desc": "Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/physics-sim", "install": ["npx skills add arjun988/blender-skills --skill physics-sim"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/pixel-art-style", "name": "pixel-art-style", "kind": "skill", "official": false, "desc": "Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/pixel-art-style", "install": ["npx skills add arjun988/blender-skills --skill pixel-art-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/procedural-modeling", "name": "procedural-modeling", "kind": "skill", "official": false, "desc": "Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/procedural-modeling", "install": ["npx skills add arjun988/blender-skills --skill procedural-modeling"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/prop-artist", "name": "prop-artist", "kind": "skill", "official": false, "desc": "Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/prop-artist", "install": ["npx skills add arjun988/blender-skills --skill prop-artist"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/psx-horror-style", "name": "psx-horror-style", "kind": "skill", "official": false, "desc": "PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/psx-horror-style", "install": ["npx skills add arjun988/blender-skills --skill psx-horror-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/qa-review", "name": "qa-review", "kind": "skill", "official": false, "desc": "Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/qa-review", "install": ["npx skills add arjun988/blender-skills --skill qa-review"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/realistic-style", "name": "realistic-style", "kind": "skill", "official": false, "desc": "Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/realistic-style", "install": ["npx skills add arjun988/blender-skills --skill realistic-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/rendering", "name": "rendering", "kind": "skill", "official": false, "desc": "Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/rendering", "install": ["npx skills add arjun988/blender-skills --skill rendering"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/retopology", "name": "retopology", "kind": "skill", "official": false, "desc": "Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/retopology", "install": ["npx skills add arjun988/blender-skills --skill retopology"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/retro-16bit-style", "name": "retro-16bit-style", "kind": "skill", "official": false, "desc": "Retro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/retro-16bit-style", "install": ["npx skills add arjun988/blender-skills --skill retro-16bit-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:arjun988/blender-skills/.claude/skills/retro-8bit-style", "name": "retro-8bit-style", "kind": "skill", "official": false, "desc": "Retro 8-bit art direction for Blender-assisted pixel/low-res aesthetics inspired by NES-era constraints.", "repo": "https://github.com/arjun988/blender-skills/tree/HEAD/.claude/skills/retro-8bit-style", "install": ["npx skills add arjun988/blender-skills --skill retro-8bit-style"], "stars": 2777, "pushed": "2026-11-06T08:42:41Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:Leanmcp/gateway-skills/skills/godot-city-game-3d", "name": "godot-city-game-3d", "kind": "skill", "official": false, "desc": "Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot f", "repo": "https://github.com/Leanmcp/gateway-skills/tree/HEAD/skills/godot-city-game-3d", "install": ["npx skills add Leanmcp/gateway-skills --skill godot-city-game-3d"], "stars": 2125, "pushed": "2026-10-07T16:04:10Z", "license": "MIT", "plat": "godot 4", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:chongdashu/unreal-mcp", "name": "unreal-mcp", "kind": "mcp", "official": null, "desc": "Enable AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).", "repo": "https://github.com/chongdashu/unreal-mcp", "install": [], "stars": 2118, "pushed": null, "license": null, "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:rmyndharis/antigravity-skills/skills/minecraft-bukkit-pro", "name": "minecraft-bukkit-pro", "kind": "skill", "official": false, "desc": "Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.", "repo": "https://github.com/rmyndharis/antigravity-skills/tree/HEAD/skills/minecraft-bukkit-pro", "install": ["npx skills add rmyndharis/antigravity-skills --skill minecraft-bukkit-pro"], "stars": 2009, "pushed": "2026-11-07T15:24:20Z", "license": "MIT", "plat": "minecraft", "live": "Not checked (runs locally)"}, {"id": "skill:rmyndharis/antigravity-skills/skills/unity-developer", "name": "unity-developer", "kind": "skill", "official": false, "desc": "Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use for Unity performance issues, game mechanics, or cross-platform builds.", "repo": "https://github.com/rmyndharis/antigravity-skills/tree/HEAD/skills/unity-developer", "install": ["npx skills add rmyndharis/antigravity-skills --skill unity-developer"], "stars": 2009, "pushed": "2026-11-07T15:24:20Z", "license": "MIT", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "plugin:anthropics/claude-plugins-official:unreal-engine-skills-for-claude-code", "name": "unreal-engine-skills-for-claude-code", "kind": "claude-plugin", "official": null, "desc": "Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.", "repo": "https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugin.git", "install": ["claude plugin install unreal-engine-skills-for-claude-code@claude-plugins-official"], "stars": 1959, "pushed": "2026-10-27T21:36:42Z", "license": "MIT", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:minecraft-linux/mcpelauncher-manifest", "name": "mcpelauncher-manifest", "kind": "mcp", "official": null, "desc": "The main repository for the Linux and Mac OS Bedrock edition Minecraft launcher.", "repo": "https://github.com/minecraft-linux/mcpelauncher-manifest", "install": [], "stars": 1723, "pushed": null, "license": null, "plat": "minecraft", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:Hexeption/MCP-Reborn", "name": "MCP-Reborn", "kind": "mcp", "official": null, "desc": "MCP-Reborn is an MCP (Mod Coder Pack) for Minecraft for making modded clients and researching its code. (1.13-26.3)", "repo": "https://github.com/Hexeption/MCP-Reborn", "install": [], "stars": 1576, "pushed": null, "license": null, "plat": "minecraft", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:DaxianLee/cocos-mcp-server", "name": "cocos-mcp-server", "kind": "mcp", "official": null, "desc": "一款全面的、便捷的cocos creator AI MCP服务插件，适用于3.8.0以上cocos版本，一键安装，一键启动。A comprehensive and convenient cocos creator AI MCP service plug-in, suitable for cocos versions above 3.8.0, one-click installation and one-click start.", "repo": "https://github.com/DaxianLee/cocos-mcp-server", "install": [], "stars": 1493, "pushed": null, "license": null, "plat": "cocos creator", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.drhelius/gearboy", "name": "Gearboy MCP Server", "kind": "mcp", "official": null, "desc": "MCP server for Gearboy Nintendo Game Boy / Game Boy Color emulator", "repo": "https://github.com/drhelius/gearboy", "install": ["mcpb:https://github.com/drhelius/gearboy/releases/download/3.8.20/Gearboy-3.8.20-mcpb-macos-arm64.mcpb", "mcpb:https://github.com/drhelius/gearboy/releases/download/3.8.20/Gearboy-3.8.20-mcpb-macos-x64.mcpb", "mcpb:https://github.com/drhelius/gearboy/releases/download/3.8.20/Gearboy-3.8.20-mcpb-windows-arm64.mcpb", "mcpb:https://github.com/drhelius/gearboy/releases/download/3.8.20/Gearboy-3.8.20-mcpb-windows-x64.mcpb", "mcpb:https://github.com/drhelius/gearboy/releases/download/3.8.20/Gearboy-3.8.20-mcpb-linux-x64.mcpb", "mcpb:https://github.com/drhelius/gearboy/releases/download/3.8.20/Gearboy-3.8.20-mcpb-linux-arm64.mcpb"], "stars": 1221, "pushed": "2026-11-12T22:03:58Z", "license": "GPL-3.0", "plat": "gearboy", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:flopperam/unreal-engine-mcp", "name": "unreal-engine-mcp", "kind": "mcp", "official": null, "desc": "This MCP is now owned by Aura! Please try out the most intelligent AI agent for Unreal Engine at https://www.tryaura.dev/?utm_source=youtube&utm_medium=video&utm_campaign=flop", "repo": "https://github.com/flopperam/unreal-engine-mcp", "install": [], "stars": 1119, "pushed": null, "license": null, "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:zenstory-ai/novel-to-game/skills/game-build", "name": "game-build", "kind": "skill", "official": false, "desc": "Build the approved game design into a complete, runnable game using the local environment's available rendering stacks, 3D/2D generators, and modeling tools. Turn GAME_DESIGN and ART_DIRECTION into a playable graybox first, then the finished game with rule regressions, one end-to-end verify command, and a concise BUILD_BRIEF. Use for implement the approved game design, prototype the riskiest design question, or turn this design into a running 2D, 2.5D, or 3D game. 游戏构建执行。结合本机与当前运行环境实际可用的渲染栈与生成/建", "repo": "https://github.com/zenstory-ai/novel-to-game/tree/HEAD/skills/game-build", "install": ["npx skills add zenstory-ai/novel-to-game --skill game-build"], "stars": 1081, "pushed": "2026-11-12T07:25:41Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:zenstory-ai/novel-to-game/skills/game-design", "name": "game-design", "kind": "skill", "official": false, "desc": "Select a playable game concept, design world rules, systems, levels, and branching narrative, and define visual and audio art direction. Turns SOURCE_BIBLE and PRODUCT_BRIEF into CONCEPT, GAME_DESIGN, and ART_DIRECTION as separate stage-by-stage design documents without writing implementation code. Use for what game should this novel become, compare game concepts, choose a game direction, design the game world and levels, write the game design document, design branching story or interactive film", "repo": "https://github.com/zenstory-ai/novel-to-game/tree/HEAD/skills/game-design", "install": ["npx skills add zenstory-ai/novel-to-game --skill game-design"], "stars": 1081, "pushed": "2026-11-12T07:25:41Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:zenstory-ai/novel-to-game/skills/novel-to-game", "name": "novel-to-game", "kind": "skill", "official": false, "desc": "Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, adaptation-focused novel analysis, concept, world and visual design, environment-aware build, and blind-playtest QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype, make an interactive story, text adventure, or interactive film from this novel. NovelToGam", "repo": "https://github.com/zenstory-ai/novel-to-game/tree/HEAD/skills/novel-to-game", "install": ["npx skills add zenstory-ai/novel-to-game --skill novel-to-game"], "stars": 1081, "pushed": "2026-11-12T07:25:41Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "mcp:ai.smithery/ChiR24-unreal_mcp", "name": "ai.smithery/ChiR24-unreal_mcp", "kind": "mcp", "official": null, "desc": "Control Unreal Engine to browse assets, import content, and manage levels and sequences. Automate…", "repo": "https://github.com/ChiR24/Unreal_mcp", "install": ["https://server.smithery.ai/@ChiR24/unreal_mcp/mcp"], "stars": 1033, "pushed": "2026-11-13T02:54:59Z", "license": "MIT", "plat": "unreal engine", "live": "Down · HTTP 404 (checked 2026-11-13)"}, {"id": "mcp:ai.smithery/ChiR24-unreal_mcp_server", "name": "ai.smithery/ChiR24-unreal_mcp_server", "kind": "mcp", "official": null, "desc": "A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal E…", "repo": "https://github.com/ChiR24/Unreal_mcp", "install": ["https://server.smithery.ai/@ChiR24/unreal_mcp_server/mcp"], "stars": 1033, "pushed": "2026-11-13T02:54:59Z", "license": "MIT", "plat": "unreal engine", "live": "Down · HTTP 404 (checked 2026-11-13)"}, {"id": "mcp:io.github.ChiR24/unreal-engine-mcp", "name": "io.github.ChiR24/unreal-engine-mcp", "kind": "mcp", "official": null, "desc": "EngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.", "repo": "https://github.com/ChiR24/Unreal_mcp.git", "install": ["npm:unreal-engine-mcp-server"], "stars": 1033, "pushed": "2026-11-13T02:54:59Z", "license": "MIT", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:GeyserMC/MCProtocolLib", "name": "MCProtocolLib", "kind": "mcp", "official": null, "desc": "A library for communication with a Minecraft client/server.", "repo": "https://github.com/GeyserMC/MCProtocolLib", "install": [], "stars": 911, "pushed": null, "license": null, "plat": "minecraft", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:yurineko73/Godot-MCP-Native", "name": "Godot-MCP-Native", "kind": "mcp", "official": null, "desc": "一款支持godot开源引擎的的mcp插件，支持常见godot引擎操作，使用Godot原生实现MCPServer，无需安装依赖，开箱即用，支持多种AI工具调用。An MCP plugin that supports the open-source Godot engine, enabling common Godot engine operations. It implements the MCP Server using Godot's native HTTP, requires no dependency installation, is ready to use out of the bo", "repo": "https://github.com/yurineko73/Godot-MCP-Native", "install": [], "stars": 875, "pushed": null, "license": null, "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:genex-games/genex-desktop", "name": "genex-desktop", "kind": "mcp", "official": null, "desc": "Desktop app for game dev with AI: make games in Unreal Engine, Unity, Godot or the browser. The agent sets up the engine, builds your game and play-tests it by itself.", "repo": "https://github.com/genex-games/genex-desktop", "install": [], "stars": 873, "pushed": null, "license": null, "plat": "unreal engine, unity, godot", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:kevinpbuckley/VibeUE", "name": "VibeUE", "kind": "mcp", "official": null, "desc": "Unreal Engine Vibe Coding tool", "repo": "https://github.com/kevinpbuckley/VibeUE", "install": [], "stars": 836, "pushed": null, "license": null, "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:yuniko-software/minecraft-mcp-server", "name": "minecraft-mcp-server", "kind": "mcp", "official": null, "desc": "A Minecraft MCP Server powered by Mineflayer API. It allows to control a Minecraft character in real-time, allowing AI assistants to build structures, explore the world, and interact with the game environment through natural language instruction", "repo": "https://github.com/yuniko-software/minecraft-mcp-server", "install": [], "stars": 817, "pushed": null, "license": null, "plat": "minecraft", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:prajwalshettydev/UnrealGenAISupport", "name": "UnrealGenAISupport", "kind": "mcp", "official": null, "desc": "Unreal Engine plugin for LLM/GenAI models & MCP UE5 server. OpenAI GPT-5, Deepseek R1, Claude Opus/Sonnet, Gemini 3, Grok 4, Alibaba Qwen, Kimi, ElevenLabs TTS, Inworld, OpenRouter, Groq, GLM, Ollama, Local, Meshy, Tripo, Hunyuan3D, Rodin, fal, Dashscope, Seedream. NPC AI, agentic, chat, 3D gen, TTS", "repo": "https://github.com/prajwalshettydev/UnrealGenAISupport", "install": [], "stars": 686, "pushed": null, "license": null, "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:codepawl/crucible", "name": "crucible", "kind": "mcp", "official": null, "desc": "3D engine that AI agents drive", "repo": "https://github.com/codepawl/crucible", "install": [], "stars": 643, "pushed": null, "license": null, "plat": "ai agents", "live": "Not checked (runs locally)"}, {"id": "plugin:anthropics/claude-plugins-official:unity", "name": "unity", "kind": "claude-plugin", "official": null, "desc": "Unity's official plugin for Claude Code, with curated skills for game development, monetization, and performance optimization.", "repo": "https://github.com/Unity-Technologies/unity-agent-plugin.git", "install": ["claude plugin install unity@claude-plugins-official"], "stars": 635, "pushed": "2026-11-12T21:44:55Z", "license": "NOASSERTION", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.8beeeaaat/touchdesigner-mcp-server", "name": "io.github.8beeeaaat/touchdesigner-mcp-server", "kind": "mcp", "official": null, "desc": "MCP server for TouchDesigner - Control and operate TouchDesigner projects through AI agents", "repo": "https://github.com/8beeeaaat/touchdesigner-mcp.git", "install": ["npm:touchdesigner-mcp-server", "mcpb:https://github.com/8beeeaaat/touchdesigner-mcp/releases/download/v1.2.0/touchdesigner-mcp.mcpb"], "stars": 630, "pushed": "2026-10-31T03:45:30Z", "license": "MIT", "plat": "touchdesigner", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:jasonjgardner/blockbench-mcp-plugin", "name": "blockbench-mcp-plugin", "kind": "mcp", "official": null, "desc": "Adds MCP server to Blockbench", "repo": "https://github.com/jasonjgardner/blockbench-mcp-plugin", "install": [], "stars": 623, "pushed": null, "license": null, "plat": "blockbench", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:kvick-games/UnrealMCP", "name": "UnrealMCP", "kind": "mcp", "official": null, "desc": "MCP to allow AI agents to control Unreal", "repo": "https://github.com/kvick-games/UnrealMCP", "install": [], "stars": 615, "pushed": null, "license": null, "plat": "unreal", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:apistol78/traktor", "name": "traktor", "kind": "mcp", "official": null, "desc": "Traktor Game Engine", "repo": "https://github.com/apistol78/traktor", "install": [], "stars": 584, "pushed": null, "license": null, "plat": "traktor game engine", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:DaxianLee/godot-mcp", "name": "godot-mcp", "kind": "mcp", "official": null, "desc": "一款支持godot开源引擎的的mcp插件，支持常见godot引擎操作，一键配置服务。This is an MCP plugin that supports the Godot open-source engine, offering support for common Godot engine operations and one-click service configuration.", "repo": "https://github.com/DaxianLee/godot-mcp", "install": [], "stars": 555, "pushed": null, "license": null, "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:AnkleBreaker-Studio/unity-mcp-server", "name": "unity-mcp-server", "kind": "mcp", "official": null, "desc": "Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source", "repo": "https://github.com/AnkleBreaker-Studio/unity-mcp-server", "install": [], "stars": 546, "pushed": null, "license": null, "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:Gennadiyev/STS2MCP", "name": "STS2MCP", "kind": "mcp", "official": null, "desc": "Full agentic runs for Slay the Spire 2. A mod that exposes in-game state, and the MCP server for the mod.", "repo": "https://github.com/Gennadiyev/STS2MCP", "install": [], "stars": 542, "pushed": null, "license": null, "plat": "slay the spire 2", "live": "Not checked (runs locally)"}, {"id": "skill:UnrealXu/UnrealEngine5-Skills/skills/ue5-architecture", "name": "ue5-architecture", "kind": "skill", "official": false, "desc": "UE5.6-UE5.8 architecture planning and module boundary design for Unreal projects. Use when requests involve module layout, Build.cs dependencies, reflection exposure strategy, Public/Private API boundaries, naming conventions, and preventing circular dependencies.", "repo": "https://github.com/UnrealXu/UnrealEngine5-Skills/tree/HEAD/skills/ue5-architecture", "install": ["npx skills add UnrealXu/UnrealEngine5-Skills --skill ue5-architecture"], "stars": 541, "pushed": "2026-08-26T11:00:11Z", "license": "MIT", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:UnrealXu/UnrealEngine5-Skills/skills/ue5-auto-assistant", "name": "ue5-auto-assistant", "kind": "skill", "official": false, "desc": "UE5.6-UE5.8 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill. Auto-route to the most precise UE5 skill and recommend dedicated MCP tools.", "repo": "https://github.com/UnrealXu/UnrealEngine5-Skills/tree/HEAD/skills/ue5-auto-assistant", "install": ["npx skills add UnrealXu/UnrealEngine5-Skills --skill ue5-auto-assistant"], "stars": 541, "pushed": "2026-08-26T11:00:11Z", "license": "MIT", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:UnrealXu/UnrealEngine5-Skills/skills/ue5-blueprint-workflow", "name": "ue5-blueprint-workflow", "kind": "skill", "official": false, "desc": "UE5.6-UE5.8 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.", "repo": "https://github.com/UnrealXu/UnrealEngine5-Skills/tree/HEAD/skills/ue5-blueprint-workflow", "install": ["npx skills add UnrealXu/UnrealEngine5-Skills --skill ue5-blueprint-workflow"], "stars": 541, "pushed": "2026-08-26T11:00:11Z", "license": "MIT", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:UnrealXu/UnrealEngine5-Skills/skills/ue5-cpp-gameplay", "name": "ue5-cpp-gameplay", "kind": "skill", "official": false, "desc": "UE5.6-UE5.8 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.", "repo": "https://github.com/UnrealXu/UnrealEngine5-Skills/tree/HEAD/skills/ue5-cpp-gameplay", "install": ["npx skills add UnrealXu/UnrealEngine5-Skills --skill ue5-cpp-gameplay"], "stars": 541, "pushed": "2026-08-26T11:00:11Z", "license": "MIT", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:UnrealXu/UnrealEngine5-Skills/skills/ue5-module-router", "name": "ue5-module-router", "kind": "skill", "official": false, "desc": "Route UE5.6-UE5.8 questions to the most precise skill using module names, aliases, intent keywords, and layer context. Works for explicit module prompts (RenderCore, AIModule, AssetRegistry) and natural language requests.", "repo": "https://github.com/UnrealXu/UnrealEngine5-Skills/tree/HEAD/skills/ue5-module-router", "install": ["npx skills add UnrealXu/UnrealEngine5-Skills --skill ue5-module-router"], "stars": 541, "pushed": "2026-08-26T11:00:11Z", "license": "MIT", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:UnrealXu/UnrealEngine5-Skills/skills/ue5-pcg-building", "name": "ue5-pcg-building", "kind": "skill", "official": false, "desc": "UE5.6-UE5.8 PCG building generation workflow for modular buildings, blockouts, facade rules, and runtime generation. Use when requests involve Procedural Content Generation (PCG), Shape Grammar, lot-based building spawn, deterministic random seeds, density/filter pipelines, or converting designer constraints into reusable PCG graphs.", "repo": "https://github.com/UnrealXu/UnrealEngine5-Skills/tree/HEAD/skills/ue5-pcg-building", "install": ["npx skills add UnrealXu/UnrealEngine5-Skills --skill ue5-pcg-building"], "stars": 541, "pushed": "2026-08-26T11:00:11Z", "license": "MIT", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:UnrealXu/UnrealEngine5-Skills/skills/ue5-performance-packaging", "name": "ue5-performance-packaging", "kind": "skill", "official": false, "desc": "UE5.6-UE5.8 performance and packaging readiness workflow. Use when requests involve PIE performance checks, runtime stat review, pre-package validation, build configuration sanity, and release readiness checklists.", "repo": "https://github.com/UnrealXu/UnrealEngine5-Skills/tree/HEAD/skills/ue5-performance-packaging", "install": ["npx skills add UnrealXu/UnrealEngine5-Skills --skill ue5-performance-packaging"], "stars": 541, "pushed": "2026-08-26T11:00:11Z", "license": "MIT", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:UnrealXu/UnrealEngine5-Skills/skills/ue5-save-load-replication", "name": "ue5-save-load-replication", "kind": "skill", "official": false, "desc": "UE5.6-UE5.8 save/load and multiplayer replication workflow for gameplay systems. Use when requests involve SaveGame schema design, serialization, restore pipelines, RepNotify handling, RPC entry points, and server-authoritative validation.", "repo": "https://github.com/UnrealXu/UnrealEngine5-Skills/tree/HEAD/skills/ue5-save-load-replication", "install": ["npx skills add UnrealXu/UnrealEngine5-Skills --skill ue5-save-load-replication"], "stars": 541, "pushed": "2026-08-26T11:00:11Z", "license": "MIT", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:UnrealXu/UnrealEngine5-Skills/skills/ue5-ui-umg-slate", "name": "ue5-ui-umg-slate", "kind": "skill", "official": false, "desc": "UE5.6-UE5.8 UI development workflow using UMG and Slate integration. Use when requests involve Widget Blueprint setup, Slate host widgets, lifecycle binding, input and focus handling, tooltip behavior, or viewport clamping logic.", "repo": "https://github.com/UnrealXu/UnrealEngine5-Skills/tree/HEAD/skills/ue5-ui-umg-slate", "install": ["npx skills add UnrealXu/UnrealEngine5-Skills --skill ue5-ui-umg-slate"], "stars": 541, "pushed": "2026-08-26T11:00:11Z", "license": "MIT", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:UnrealXu/UnrealEngine5-Skills/skills/ue5-world-interaction", "name": "ue5-world-interaction", "kind": "skill", "official": false, "desc": "UE5.6-UE5.8 world interaction systems for pickups, spawners, overlap/trace checks, and visual feedback. Use when requests involve interactive world actors, spawn logic, pickup behavior, interaction radius checks, success/failure feedback, and actor lifecycle control.", "repo": "https://github.com/UnrealXu/UnrealEngine5-Skills/tree/HEAD/skills/ue5-world-interaction", "install": ["npx skills add UnrealXu/UnrealEngine5-Skills --skill ue5-world-interaction"], "stars": 541, "pushed": "2026-08-26T11:00:11Z", "license": "MIT", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:jackwrichards/UnityMCP", "name": "UnityMCP", "kind": "mcp", "official": null, "desc": "", "repo": "https://github.com/jackwrichards/UnityMCP", "install": [], "stars": 527, "pushed": null, "license": null, "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.tugcantopaloglu/godot-mcp", "name": "Godot MCP", "kind": "mcp", "official": null, "desc": "MCP server for full Godot 4.x engine control with 165 tools for AI-driven game development", "repo": "https://github.com/tugcantopaloglu/godot-mcp", "install": ["npm:@tugcantopaloglu/godot-mcp"], "stars": 513, "pushed": "2026-10-09T18:28:09Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:db-lyon/ue-mcp", "name": "ue-mcp", "kind": "mcp", "official": null, "desc": "Complete Unreal Engine development toolkit exposed as MCP tools.", "repo": "https://github.com/db-lyon/ue-mcp", "install": [], "stars": 500, "pushed": null, "license": null, "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:DY-2026/GameDesignOS/game-concept-architect", "name": "game-concept-architect", "kind": "skill", "official": false, "desc": "将一句话游戏创意扩展为可验证的游戏设计蓝图：从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases；仓库示例发布规则由 CONTRIBUTING.md 管理。", "repo": "https://github.com/DY-2026/GameDesignOS/tree/HEAD/game-concept-architect", "install": ["npx skills add DY-2026/GameDesignOS --skill game-concept-architect"], "stars": 455, "pushed": "2026-08-17T11:39:17Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:DY-2026/GameDesignOS/game-design-book-translator", "name": "game-design-book-translator", "kind": "skill", "official": false, "desc": "用于翻译、润色、整理或质检英文游戏设计、游戏研发、系统设计、UX、Game Studies 与设计理论书籍、章节、PDF、OCR、Markdown、图表、图注和术语表；强调专业术语、中文可读性、图片结构与版权边界。Use for professional game-design translation and QA.", "repo": "https://github.com/DY-2026/GameDesignOS/tree/HEAD/game-design-book-translator", "install": ["npx skills add DY-2026/GameDesignOS --skill game-design-book-translator"], "stars": 455, "pushed": "2026-08-17T11:39:17Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:DY-2026/GameDesignOS/game-design-proposal-writer", "name": "game-design-proposal-writer", "kind": "skill", "official": false, "desc": "将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件；不替代上游创意生成或体验诊断。", "repo": "https://github.com/DY-2026/GameDesignOS/tree/HEAD/game-design-proposal-writer", "install": ["npx skills add DY-2026/GameDesignOS --skill game-design-proposal-writer"], "stars": 455, "pushed": "2026-08-17T11:39:17Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:DY-2026/GameDesignOS/game-design-source-curator", "name": "game-design-source-curator", "kind": "skill", "official": false, "desc": "用于把游戏设计文章、视频、作者、栏目和网站策展为可持续的本地知识库：包括来源调研、候选筛选、证据门审核、规范入库、增量更新、来源目录、HTML 归档和灵感卡。不要用于一次性摘要、随手推荐、普通新闻浏览或不入库的纯翻译任务。", "repo": "https://github.com/DY-2026/GameDesignOS/tree/HEAD/game-design-source-curator", "install": ["npx skills add DY-2026/GameDesignOS --skill game-design-source-curator"], "stars": 455, "pushed": "2026-08-17T11:39:17Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:DY-2026/GameDesignOS/game-experience-analyzer", "name": "game-experience-analyzer", "kind": "skill", "official": false, "desc": "用于把游戏截图、本地录屏、PV、买量素材、商店页或视频链接分析为中文证据链诊断报告，包含样本范围门、证据索引、拆解诊断包、模式路由、品类敏感建议、验证计划和可执行优化建议。", "repo": "https://github.com/DY-2026/GameDesignOS/tree/HEAD/game-experience-analyzer", "install": ["npx skills add DY-2026/GameDesignOS --skill game-experience-analyzer"], "stars": 455, "pushed": "2026-08-17T11:39:17Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:DY-2026/GameDesignOS/game-experience-density-optimizer", "name": "game-experience-density-optimizer", "kind": "skill", "official": false, "desc": "当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题，编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and engagement problems into rollback-ready ED experiments.", "repo": "https://github.com/DY-2026/GameDesignOS/tree/HEAD/game-experience-density-optimizer", "install": ["npx skills add DY-2026/GameDesignOS --skill game-experience-density-optimizer"], "stars": 455, "pushed": "2026-08-17T11:39:17Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.tomyud1/godot-mcp", "name": "io.github.tomyud1/godot-mcp", "kind": "mcp", "official": null, "desc": "MCP server for Godot game engine integration — control the Godot editor with AI", "repo": "https://github.com/tomyud1/godot-mcp", "install": ["npm:godot-mcp-server"], "stars": 454, "pushed": "2026-10-17T14:01:05Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:VedantRGosavi/UE5-MCP", "name": "UE5-MCP", "kind": "mcp", "official": null, "desc": "MCP for Unreal Engine 5", "repo": "https://github.com/VedantRGosavi/UE5-MCP", "install": [], "stars": 436, "pushed": null, "license": null, "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.drhelius/gearsystem", "name": "Gearsystem MCP Server", "kind": "mcp", "official": null, "desc": "MCP server for Gearsystem Sega Master System / Game Gear / SG-1000 emulator", "repo": "https://github.com/drhelius/gearsystem", "install": ["mcpb:https://github.com/drhelius/gearsystem/releases/download/3.9.24/Gearsystem-3.9.24-mcpb-macos-arm64.mcpb", "mcpb:https://github.com/drhelius/gearsystem/releases/download/3.9.24/Gearsystem-3.9.24-mcpb-macos-x64.mcpb", "mcpb:https://github.com/drhelius/gearsystem/releases/download/3.9.24/Gearsystem-3.9.24-mcpb-windows-arm64.mcpb", "mcpb:https://github.com/drhelius/gearsystem/releases/download/3.9.24/Gearsystem-3.9.24-mcpb-windows-x64.mcpb", "mcpb:https://github.com/drhelius/gearsystem/releases/download/3.9.24/Gearsystem-3.9.24-mcpb-linux-x64.mcpb", "mcpb:https://github.com/drhelius/gearsystem/releases/download/3.9.24/Gearsystem-3.9.24-mcpb-linux-arm64.mcpb"], "stars": 400, "pushed": "2026-11-12T22:04:02Z", "license": "GPL-3.0", "plat": "sega master system / game gear / sg-1000", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.FunplayAI/funplay-cocos-mcp", "name": "Funplay Cocos MCP", "kind": "mcp", "official": null, "desc": "stdio bridge for the local Cocos Creator Editor MCP server from FunplayAI/funplay-cocos-mcp.", "repo": "https://github.com/FunplayAI/funplay-cocos-mcp", "install": ["npm:funplay-cocos-mcp"], "stars": 395, "pushed": "2026-11-10T07:42:15Z", "license": "MIT", "plat": "cocos creator", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:cl0nazepamm/3dsmax-mcp", "name": "3dsmax-mcp", "kind": "mcp", "official": null, "desc": "3ds Max MCP server", "repo": "https://github.com/cl0nazepamm/3dsmax-mcp", "install": [], "stars": 390, "pushed": null, "license": null, "plat": "3ds max", "live": "Not checked (runs locally)"}, {"id": "skill:Jakeschincariol/console-skill/console-anywhere", "name": "console-anywhere", "kind": "skill", "official": false, "desc": "Play Anywhere. Builds the port for Windows, Mac, Linux, Steam Deck, Android and PS Vita and packages it without any game files inside. doctor checks this machine's tools for a target and prints the exact install command for anything missing; plan prints the build steps taken from PS2Recomp's own README, android/README.md and vita scripts; package makes a player folder in console/dist/ (the runner, its libraries, an empty game/ folder, PLAYERS.md, a launch script, .recomp.json) and refuses outrig", "repo": "https://github.com/Jakeschincariol/console-skill/tree/HEAD/console-anywhere", "install": ["npx skills add Jakeschincariol/console-skill --skill console-anywhere"], "stars": 389, "pushed": "2026-10-22T14:14:45Z", "license": "MIT", "plat": "game", "live": "Not checked (runs locally)"}, {"id": "skill:Jakeschincariol/console-skill/console-backend", "name": "console-backend", "kind": "skill", "official": false, "desc": "Backend Engineer. Builds the engine room the recompiled game runs on: syscalls, kernel stubs, file and disc I/O, the IOP. Reads PS2Recomp runtime logs and turns every \"Unimplemented PS2 stub\", \"[Syscall TODO]\", missing function, unhandled IOP RPC, failed disc read and untranslated instruction into a ranked fix list: count, first PC and RA, and the exact fix tool (a TOML binding, the runtime .cpp file to implement it in, an entry point and a recompile, or a game override). With the user's PS2Reco", "repo": "https://github.com/Jakeschincariol/console-skill/tree/HEAD/console-backend", "install": ["npx skills add Jakeschincariol/console-skill --skill console-backend"], "stars": 389, "pushed": "2026-10-22T14:14:45Z", "license": "MIT", "plat": "game", "live": "Not checked (runs locally)"}, {"id": "skill:Jakeschincariol/console-skill/console-controller", "name": "console-controller", "kind": "skill", "official": false, "desc": "Controller Mapper. Hooks the game up to any controller: DualSense, Xbox, Switch Pro, keyboard or touch, remapped how you like. Reads a mapping in console/controls.json (a layout preset plus per-button overrides, radial deadzone, invert Y, stick swap, analog trigger threshold, keyboard keys, two players, Android touch zones) and writes console/ps2_pad.cpp, a drop-in replacement for PS2Recomp's ps2xRuntime/src/lib/ps2_pad.cpp with the same class, signature and DualShock 2 report. Optional input re", "repo": "https://github.com/Jakeschincariol/console-skill/tree/HEAD/console-controller", "install": ["npx skills add Jakeschincariol/console-skill --skill console-controller"], "stars": 389, "pushed": "2026-10-22T14:14:45Z", "license": "MIT", "plat": "game", "live": "Not checked (runs locally)"}, {"id": "skill:Jakeschincariol/console-skill/console-graphics", "name": "console-graphics", "kind": "skill", "official": false, "desc": "Graphics Artist. Rebuilds the graphics: dumps every texture, lets you repaint or replace them with your own art, finds the widescreen fix. Converts PS2 TIM2 textures (.tm2, 32/24/16-bit and 8/4-bit indexed) from the user's own extracted disc to PNG, rebuilds them from edited PNGs at the same size and format (GS registers kept, palettes refit or quantised), finds TIM2 blobs inside archives and puts edited ones back, and lists the 4:3 aspect and FOV constants in the ELF with 16:9 pnach lines to tr", "repo": "https://github.com/Jakeschincariol/console-skill/tree/HEAD/console-graphics", "install": ["npx skills add Jakeschincariol/console-skill --skill console-graphics"], "stars": 389, "pushed": "2026-10-22T14:14:45Z", "license": "MIT", "plat": "game", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:instruktlabs/kiln", "name": "kiln", "kind": "mcp", "official": null, "desc": "Build and revise procedural 3D assets with your coding agent. Local MCP server, CLI and TypeScript engine with rendered review, editable source and GLB export.", "repo": "https://github.com/instruktlabs/kiln", "install": [], "stars": 327, "pushed": "2026-11-14T05:43:37Z", "license": "MIT", "plat": "kiln", "live": "Not checked (runs locally)"}, {"id": "skill:mirzaaghazadeh/iphone-duo-skills/skills/iphone-duo-games", "name": "iphone-duo-games", "kind": "skill", "official": false, "desc": "Adapt a game to iPhone Duo — filling the screen across every device pose, orientation locking, aspect ratio versus letterboxing, keeping touch controls out of the fold, and consistent text and control sizing while resizing. Use when the project is a game or uses a game engine such as Unity, Unreal, Godot, SpriteKit or Metal.", "repo": "https://github.com/mirzaaghazadeh/iphone-duo-skills/tree/HEAD/skills/iphone-duo-games", "install": ["npx skills add mirzaaghazadeh/iphone-duo-skills --skill iphone-duo-games"], "stars": 321, "pushed": "2026-11-06T22:12:36Z", "license": "NOASSERTION", "plat": "iphone duo", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:fennaraOfficial/fennara-godot-ai", "name": "fennara-godot-ai", "kind": "mcp", "official": null, "desc": "AI chat and agent tooling for Godot, with both MCP support and in-built native chat window.", "repo": "https://github.com/fennaraOfficial/fennara-godot-ai", "install": [], "stars": 320, "pushed": null, "license": null, "plat": "fennara-godot-ai", "live": "Not checked (runs locally)"}, {"id": "skill:op7418/guizang-game-skill", "name": "guizang-game-skill", "kind": "skill", "official": false, "desc": "用 AI 生成素材（Tripo 等 3D 模型、即梦等图片与配音、Suno 等配乐）加 three.js，做一个能在浏览器里跑、最后打包成单个 HTML 的 3D 动作游戏的完整流程和踩坑清单。只要用户想做网页 3D 游戏、WebGL 游戏、three.js 游戏、俯视角或魂类动作游戏、带 Boss 战的 demo，或者提到\"打击感\"\"技能特效\"\"掉落物\"\"单文件分发\"\"用 AI 生成模型做游戏\"，哪怕没说\"用这个 skill\"，都应该先读它再动手。Build a polished browser 3D action game (three.js / WebGL, isometric soulslike, boss fight) with AI-generated assets and ship it as one HTML file.", "repo": "https://github.com/op7418/guizang-game-skill", "install": ["npx skills add op7418/guizang-game-skill --skill guizang-game-skill"], "stars": 320, "pushed": "2026-11-11T18:22:31Z", "license": "AGPL-3.0", "plat": "", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.FunplayAI/funplay-unity-mcp", "name": "Funplay Unity MCP", "kind": "mcp", "official": null, "desc": "stdio bridge for the local Unity Editor MCP server from FunplayAI/funplay-unity-mcp.", "repo": "https://github.com/FunplayAI/funplay-unity-mcp", "install": ["nuget:funplay.unity.mcp"], "stars": 306, "pushed": "2026-11-12T02:37:54Z", "license": "MIT", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.FunseaAI/unity-mcp", "name": "FunseaAI Unity MCP", "kind": "mcp", "official": null, "desc": "stdio bridge for the local Unity Editor MCP server from FunseaAI/unity-mcp.", "repo": "https://github.com/FunseaAI/unity-mcp", "install": ["nuget:FunseaAI.Unity.Mcp"], "stars": 304, "pushed": "2026-11-12T02:37:54Z", "license": "MIT", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:HaD0Yun/Doyunha-Gopeak", "name": "Doyunha-Gopeak", "kind": "mcp", "official": null, "desc": "GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools: scene management, GDScript LSP, DAP debugger, screenshot capture, input injection, ClassDB introspection, CC0 asset library. npx gopeak", "repo": "https://github.com/HaD0Yun/Doyunha-Gopeak", "install": [], "stars": 273, "pushed": null, "license": null, "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.drhelius/geargrafx", "name": "Geargrafx MCP Server", "kind": "mcp", "official": null, "desc": "MCP server for Geargrafx PC Engine / TurboGrafx-16 emulator", "repo": "https://github.com/drhelius/geargrafx", "install": ["mcpb:https://github.com/drhelius/geargrafx/releases/download/1.8.7/Geargrafx-1.8.7-mcpb-macos-arm64.mcpb", "mcpb:https://github.com/drhelius/geargrafx/releases/download/1.8.7/Geargrafx-1.8.7-mcpb-macos-x64.mcpb", "mcpb:https://github.com/drhelius/geargrafx/releases/download/1.8.7/Geargrafx-1.8.7-mcpb-windows-arm64.mcpb", "mcpb:https://github.com/drhelius/geargrafx/releases/download/1.8.7/Geargrafx-1.8.7-mcpb-windows-x64.mcpb", "mcpb:https://github.com/drhelius/geargrafx/releases/download/1.8.7/Geargrafx-1.8.7-mcpb-linux-x64.mcpb", "mcpb:https://github.com/drhelius/geargrafx/releases/download/1.8.7/Geargrafx-1.8.7-mcpb-linux-arm64.mcpb"], "stars": 261, "pushed": "2026-11-13T11:30:50Z", "license": "GPL-3.0", "plat": "pc engine / turbografx-16", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:Innate-Labs/Noobi.ai", "name": "Noobi.ai", "kind": "mcp", "official": null, "desc": "Local-first desktop agent that turns a prompt into a reviewed, playable browser game with Codex App Server.", "repo": "https://github.com/Innate-Labs/Noobi.ai", "install": [], "stars": 257, "pushed": null, "license": null, "plat": "", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:AnkleBreaker-Studio/unity-mcp-plugin", "name": "unity-mcp-plugin", "kind": "mcp", "official": null, "desc": "Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.", "repo": "https://github.com/AnkleBreaker-Studio/unity-mcp-plugin", "install": [], "stars": 257, "pushed": null, "license": null, "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:jaisurya-dev-art/rigby2d", "name": "rigby2d", "kind": "mcp", "official": null, "desc": "Open-source 2D skeletal animation editor for games and film. AutoRig layered PSDs, animate with meshes, IK and physics, lip-sync from audio, render video, export JSON/.skel. JavaScript, Rust, Godot and Unity runtimes. Built-in MCP server for AI assistants. Docs: rigby2d.com/docs", "repo": "https://github.com/jaisurya-dev-art/rigby2d", "install": [], "stars": 253, "pushed": null, "license": null, "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:christos-antono/NPCTalk/.agents/skills/make-npcs-talk", "name": "make-npcs-talk", "kind": "skill", "official": false, "desc": "Make NPCs in a game talk back. The player speaks or types, the NPC answers in character, in a cloned voice, about 1-2 seconds later, and can act on what was said. Covers the whole loop and the order to build it in (who is being talked to, what the scene is, speech-to-text, an LLM in character, Fish Audio voices on a GPU, streamed playback from the NPC, subtitles, mouth movement, actions), the four hooks a game has to provide, latency budgets, costs, testing in the real game, and the rules (singl", "repo": "https://github.com/christos-antono/NPCTalk/tree/HEAD/.agents/skills/make-npcs-talk", "install": ["npx skills add christos-antono/NPCTalk --skill make-npcs-talk"], "stars": 229, "pushed": "2026-11-12T08:42:50Z", "license": "MIT", "plat": "game", "live": "Not checked (runs locally)"}, {"id": "skill:christos-antono/NPCTalk/.agents/skills/npc-actions", "name": "npc-actions", "kind": "skill", "official": false, "desc": "Make NPCs physically react to a conversation and follow spoken orders. Pick an action (punch, slap, hug, kneel and beg, flee, flip off, square up, nothing...) from what the player said and what the NPC replied, with TypeSafe's Jev returning a typed choice and a probability in ~0.1 s, per-action thresholds, a repeat cooldown, orders (\"get on your knees\") that override mood and make the LLM rewrite the line, and mapping action names onto the game's animations with checks at load. Use when NPCs sho", "repo": "https://github.com/christos-antono/NPCTalk/tree/HEAD/.agents/skills/npc-actions", "install": ["npx skills add christos-antono/NPCTalk --skill npc-actions"], "stars": 229, "pushed": "2026-11-12T08:42:50Z", "license": "MIT", "plat": "game", "live": "Not checked (runs locally)"}, {"id": "skill:christos-antono/NPCTalk/.agents/skills/npc-dialogue", "name": "npc-dialogue", "kind": "skill", "official": false, "desc": "Write what NPCs say with an LLM so they sound like themselves and like the game. Covers persona files, a fresh random sample of the character's own lines in every prompt, scene facts (place, time, weather, what the player holds or drives, danger), per-NPC conversation history, short spoken output with one delivery tag for the voice model, doing what the player tells them, fast models with reasoning off, and cleaning the output (refusals, name prefixes, length, slur rules). Use when NPC replies s", "repo": "https://github.com/christos-antono/NPCTalk/tree/HEAD/.agents/skills/npc-dialogue", "install": ["npx skills add christos-antono/NPCTalk --skill npc-dialogue"], "stars": 229, "pushed": "2026-11-12T08:42:50Z", "license": "MIT", "plat": "game", "live": "Not checked (runs locally)"}, {"id": "skill:christos-antono/NPCTalk/.agents/skills/npc-showcase-clips", "name": "npc-showcase-clips", "kind": "skill", "official": false, "desc": "Record short clips of NPC conversations that look like real gameplay, ready to post. Covers scripted exchanges at chosen places and times, the gameplay camera held still behind the player, both lines rendered before the clip rolls so it plays back to back, the game's own HUD and subtitles with nothing of the mod on screen, timeline markers for cutting, screen and audio sync, 5-10 s cuts in 16:9 (and 9:16), pinning lines to re-voice an approved take, and re-taking clips that run long. Use when th", "repo": "https://github.com/christos-antono/NPCTalk/tree/HEAD/.agents/skills/npc-showcase-clips", "install": ["npx skills add christos-antono/NPCTalk --skill npc-showcase-clips"], "stars": 229, "pushed": "2026-11-12T08:42:50Z", "license": "MIT", "plat": "game", "live": "Not checked (runs locally)"}, {"id": "skill:christos-antono/NPCTalk/.agents/skills/voice-input", "name": "voice-input", "kind": "skill", "official": false, "desc": "Let the player talk to NPCs out loud. Covers an always-on open mic with voice activity detection against the room's noise floor, push-to-talk and typing as fallbacks, ignoring the NPC's own voice coming out of the speakers, dropping coughs, clicks and filler words, fast speech-to-text (fal's Nemotron ASR, ~0.4 s, audio sent inline), and routing what was heard to the right NPC. Use when building or debugging mic input for a game, when the open mic triggers on noise or misses speech, when NPCs ans", "repo": "https://github.com/christos-antono/NPCTalk/tree/HEAD/.agents/skills/voice-input", "install": ["npx skills add christos-antono/NPCTalk --skill voice-input"], "stars": 229, "pushed": "2026-11-12T08:42:50Z", "license": "MIT", "plat": "game", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:liyingsong99/AIBridge", "name": "AIBridge", "kind": "mcp", "official": null, "desc": "AI Unity development harness that combines project-local workflows, AIBridge Skills, CLI and Runtime tools, code indexing, visual validation, input simulation, Player debugging, and AI-tool integrations into one practical loop around a Unity project", "repo": "https://github.com/liyingsong99/AIBridge", "install": [], "stars": 227, "pushed": null, "license": null, "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:winyunq/UnrealMotionGraphicsMCP", "name": "UnrealMotionGraphicsMCP", "kind": "mcp", "official": null, "desc": "🚀 UE5-UMG-MCP: A deep-focused MCP for Unreal Engine UMG layout. Designed to maximize AI efficiency within limited context windows by prioritizing precision in UI structure, animations, and blueprint integration.", "repo": "https://github.com/winyunq/UnrealMotionGraphicsMCP", "install": [], "stars": 223, "pushed": null, "license": null, "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:TabooHarmony/roblox-brain/skills/gameplay/roblox-building", "name": "roblox-building", "kind": "skill", "official": false, "desc": "Use when building or editing geometry, maps, props, or generated assets with MCP or standalone Luau.", "repo": "https://github.com/TabooHarmony/roblox-brain/tree/HEAD/skills/gameplay/roblox-building", "install": ["npx skills add TabooHarmony/roblox-brain --skill roblox-building"], "stars": 186, "pushed": "2026-10-15T04:23:10Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:TabooHarmony/roblox-brain/skills/gameplay/roblox-camera", "name": "roblox-camera", "kind": "skill", "official": false, "desc": "Use when scripting or fixing Roblox camera behavior: CFrame placement, screen raycasts, first/third-person, shoulder views, cutscenes.", "repo": "https://github.com/TabooHarmony/roblox-brain/tree/HEAD/skills/gameplay/roblox-camera", "install": ["npx skills add TabooHarmony/roblox-brain --skill roblox-camera"], "stars": 186, "pushed": "2026-10-15T04:23:10Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:TabooHarmony/roblox-brain/skills/design/roblox-game-design", "name": "roblox-game-design", "kind": "skill", "official": false, "desc": "Use when designing or reworking a Roblox game: core loop, tutorial/FTUE, levels, economy, retention phases, juice, grind, curation.", "repo": "https://github.com/TabooHarmony/roblox-brain/tree/HEAD/skills/design/roblox-game-design", "install": ["npx skills add TabooHarmony/roblox-brain --skill roblox-game-design"], "stars": 186, "pushed": "2026-10-15T04:23:10Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:TabooHarmony/roblox-brain/skills/design/roblox-growth-design", "name": "roblox-growth-design", "kind": "skill", "official": false, "desc": "Use for Roblox growth: diagnosing stats, discovery, retention, onboarding, experiments, LiveOps, thumbnails, and packaging.", "repo": "https://github.com/TabooHarmony/roblox-brain/tree/HEAD/skills/design/roblox-growth-design", "install": ["npx skills add TabooHarmony/roblox-brain --skill roblox-growth-design"], "stars": 186, "pushed": "2026-10-15T04:23:10Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:TabooHarmony/roblox-brain/skills/design/roblox-player-psychology", "name": "roblox-player-psychology", "kind": "skill", "official": false, "desc": "Use when designing or reviewing player-behavior mechanics: first minute, rewards, streaks, daily rewards, pricing, RNG/pity, community.", "repo": "https://github.com/TabooHarmony/roblox-brain/tree/HEAD/skills/design/roblox-player-psychology", "install": ["npx skills add TabooHarmony/roblox-brain --skill roblox-player-psychology"], "stars": 186, "pushed": "2026-10-15T04:23:10Z", "license": "MIT", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.satelliteoflove/godot-mcp", "name": "Godot MCP", "kind": "mcp", "official": null, "desc": "Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.", "repo": "https://github.com/satelliteoflove/godot-mcp", "install": ["npm:@satelliteoflove/godot-mcp"], "stars": 184, "pushed": "2026-11-11T23:39:19Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:codepawl/viz3d/plugins/build-minecraft-model-from-image/skills/build-minecraft-model-from-image", "name": "build-minecraft-model-from-image", "kind": "skill", "official": false, "desc": "Turn a 2D picture of an object into a Minecraft-style 3D model: a few clean cuboids with pixel textures, never fine voxels. Exports GLB, a viewer and renders. Use for \\\"make this photo a Minecraft model\\\", \\\"block model from an image\\\", \\\"voxel from a picture\\\", \\\"từ ảnh làm khối 3D minecraft\\\", \\\"voxel từ ảnh\\\", \\\"biến ảnh đồ vật thành block\\\", \\\"làm model minecraft\\\".", "repo": "https://github.com/codepawl/viz3d/tree/HEAD/plugins/build-minecraft-model-from-image/skills/build-minecraft-model-from-image", "install": ["npx skills add codepawl/viz3d --skill build-minecraft-model-from-image"], "stars": 182, "pushed": "2026-11-12T09:40:10Z", "license": "MIT", "plat": "minecraft", "live": "Not checked (runs locally)"}, {"id": "skill:codepawl/creator-generalist/plugins/3d-generalist/skills/3d-generalist", "name": "3d-generalist", "kind": "skill", "official": false, "desc": "3D generalist studio for creators: source and kitbash scanned assets, build or rig characters, dress worlds and perspective cutaways, animate character acting, light and shoot, sync narration and foley, and pass automated QA gates across Blender, three.js and Crucible. Use for 3D Shorts, explainers, story animations, cutaway builds, 3D worlds or character animation (\\\"3d generalist\\\", \\\"3D shorts\\\", \\\"cutaway 3D\\\").", "repo": "https://github.com/codepawl/creator-generalist/tree/HEAD/plugins/3d-generalist/skills/3d-generalist", "install": ["npx skills add codepawl/creator-generalist --skill 3d-generalist"], "stars": 181, "pushed": "2026-11-12T19:40:38Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:codepawl/creator-generalist/plugins/3d-generalist/skills/animate-characters", "name": "animate-characters", "kind": "skill", "official": false, "desc": "Animate characters, creatures and props in 2D and 3D in any style: the 12 principles, timing and spacing, keys and breakdowns, graph editor curves, cycles, IK or FK, face swaps, frame by frame, cut-out and playblast checks. Use for character animation, walk, run and idle cycles, squash and stretch, Grease Pencil or Krita animation (\\\"walk cycle\\\").", "repo": "https://github.com/codepawl/creator-generalist/tree/HEAD/plugins/3d-generalist/skills/animate-characters", "install": ["npx skills add codepawl/creator-generalist --skill animate-characters"], "stars": 181, "pushed": "2026-11-12T19:40:38Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:codepawl/creator-generalist/plugins/game-generalist/skills/game-generalist", "name": "game-generalist", "kind": "skill", "official": false, "desc": "Playable-game studio for creators: from a one-sentence promise to a greybox the user plays, a locked look, a built original game and a measured playtest report, on web (three.js, Phaser, canvas), Godot, Unity or Unreal. Scripted bots gate errors, win and lose paths, restart, frame time and softlocks. Use for \\\"make a game\\\", \\\"game prototype\\\", \\\"game jam entry\\\", \\\"web game\\\", \\\"playtest my game\\\", \\\"game feel pass\\\" (\\\"dev game\\\", \\\"game maker\\\", \\\"prototype game\\\", \\\"game jam\\\").", "repo": "https://github.com/codepawl/creator-generalist/tree/HEAD/plugins/game-generalist/skills/game-generalist", "install": ["npx skills add codepawl/creator-generalist --skill game-generalist"], "stars": 181, "pushed": "2026-11-12T19:40:38Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:codepawl/creator-generalist/plugins/game-generalist/skills/gameg", "name": "gameg", "kind": "skill", "official": false, "desc": "Start the game-generalist skill from a slash command, with an optional mode first and then the idea, for example \"/gameg prototype a lighthouse keeper who redirects ships with a beam\" or \"/gameg game a 3-minute browser arcade where you herd fireflies into jars\". With no request it shows the menu of modes.", "repo": "https://github.com/codepawl/creator-generalist/tree/HEAD/plugins/game-generalist/skills/gameg", "install": ["npx skills add codepawl/creator-generalist --skill gameg"], "stars": 181, "pushed": "2026-11-12T19:40:38Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:codepawl/creator-generalist/plugins/3d-generalist/skills/model-characters", "name": "model-characters", "kind": "skill", "official": false, "desc": "Model 3D characters from a 2D image, turnaround, sketch or idea in any style: low-poly (PS1, chibi, anime), stylized sculpt, clean quad base mesh, and realistic humans from generators and scans, then hand off to rigging, texturing and animation. Works in Blender, three.js, Crucible, Godot, Unity and Unreal. Use for \\\"model a character\\\", \\\"3D character from this drawing\\\", \\\"low poly character\\\", \\\"base mesh\\\".", "repo": "https://github.com/codepawl/creator-generalist/tree/HEAD/plugins/3d-generalist/skills/model-characters", "install": ["npx skills add codepawl/creator-generalist --skill model-characters"], "stars": 181, "pushed": "2026-11-12T19:40:38Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:codepawl/creator-generalist/plugins/3d-generalist/skills/rig-characters", "name": "rig-characters", "kind": "skill", "official": false, "desc": "Rig characters and props for animation in 2D and 3D: bone naming, Rigify, weights, IK with pole targets, IK/FK switching, face rigs, mechanical rigs, 2D cut-out rigs and export to game engines. Use for rigging a biped, prop or puppet, fixing bad deformation, a face or mouth rig, or exporting a rig to Unity, Godot, three.js or glTF (\\\"weight paint\\\", \\\"rig 2D cut-out\\\").", "repo": "https://github.com/codepawl/creator-generalist/tree/HEAD/plugins/3d-generalist/skills/rig-characters", "install": ["npx skills add codepawl/creator-generalist --skill rig-characters"], "stars": 181, "pushed": "2026-11-12T19:40:38Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "skill:codepawl/creator-generalist/plugins/3d-generalist/skills/use-3d-software", "name": "use-3d-software", "kind": "skill", "official": false, "desc": "Exact steps in the 3D tool the job needs: Blender (geometry nodes, shaders, modeling, rigging, animation, bpy), three.js and Crucible, Godot, Unity and Unreal, and moving assets between them (GLB, FBX, USD, scale, axes). Maps Cinema 4D, Houdini, Maya and 3ds Max habits to free tools. Use for any step inside a 3D app or engine, \\\"geometry nodes\\\", \\\"bpy script\\\", \\\"import to Unity\\\", \\\"export GLB to three.js\\\" (\\\"node Blender\\\").", "repo": "https://github.com/codepawl/creator-generalist/tree/HEAD/plugins/3d-generalist/skills/use-3d-software", "install": ["npx skills add codepawl/creator-generalist --skill use-3d-software"], "stars": 181, "pushed": "2026-11-12T19:40:38Z", "license": "MIT", "plat": "blender", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:ReshefElisha/jarvis-onshape-mcp", "name": "jarvis-onshape-mcp", "kind": "mcp", "official": null, "desc": "Jarvis Onshape MCP — Claude Code plugin for driving real Onshape CAD. Vision-decomposition skill + truth-telling + parametric iteration + FeatureScript.", "repo": "https://github.com/ReshefElisha/jarvis-onshape-mcp", "install": [], "stars": 176, "pushed": null, "license": null, "plat": "onshape", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:DreamEnding/NX_MCP", "name": "NX_MCP", "kind": "mcp", "official": null, "desc": "MCP server for Siemens NX (UG) — AI agents control NX GUI via 47+ tools", "repo": "https://github.com/DreamEnding/NX_MCP", "install": [], "stars": 175, "pushed": null, "license": null, "plat": "siemens nx", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:sato942/game-asset-mcp", "name": "game-asset-mcp", "kind": "mcp", "official": null, "desc": "An MCP server for creating 2D/3D game assets from text using Hugging Face AI models.", "repo": "https://github.com/sato942/game-asset-mcp", "install": [], "stars": 167, "pushed": null, "license": null, "plat": "hugging face", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:CoplayDev/coplay-unity-plugin", "name": "coplay-unity-plugin", "kind": "mcp", "official": null, "desc": "Unity plugin for Coplay", "repo": "https://github.com/CoplayDev/coplay-unity-plugin", "install": [], "stars": 166, "pushed": null, "license": null, "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:SyphoDev-yt/roblox-ai-skills/skills/create-roblox-game", "name": "create-roblox-game", "kind": "skill", "official": false, "desc": "Take a Roblox game from a genre to something built, assembled, playable and published, ONE SECTION PER SESSION - research and plan, code, art, animation and sound, playtest, publish - with a HANDOFF.md between sessions so the chat can be cleared after each approved section. Drives the whole toolchain - market research, a design contract, the code project, map, meshes, textures, UI, animation, VFX and sound, then assembly in Studio, playtest and publish. This is the FRONT DOOR: it owns research, ", "repo": "https://github.com/SyphoDev-yt/roblox-ai-skills/tree/HEAD/skills/create-roblox-game", "install": ["npx skills add SyphoDev-yt/roblox-ai-skills --skill create-roblox-game"], "stars": 163, "pushed": "2026-11-04T04:35:04Z", "license": "NOASSERTION", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:SyphoDev-yt/roblox-ai-skills/skills/roblox-build-orchestrator", "name": "roblox-build-orchestrator", "kind": "skill", "official": false, "desc": "Runs a Roblox game build pipeline as a timed, logged run (market research, design, code, 3D/materials/UI/animation/VFX/SFX, assembly, playtest, publish), fans the asset block out to subagents while keeping every Studio write on one thread, enforces the write boundary, and keeps a timestamped ledger of stalls, fallbacks and interventions with a debts gate so a run cannot end with known defects. Use this whenever you are running or planning a full Roblox build, want the agent pipeline orchestrated", "repo": "https://github.com/SyphoDev-yt/roblox-ai-skills/tree/HEAD/skills/roblox-build-orchestrator", "install": ["npx skills add SyphoDev-yt/roblox-ai-skills --skill roblox-build-orchestrator"], "stars": 163, "pushed": "2026-11-04T04:35:04Z", "license": "NOASSERTION", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:SyphoDev-yt/roblox-ai-skills/skills/roblox-map", "name": "roblox-map", "kind": "skill", "official": false, "desc": "Build and PROVE Roblox maps, levels and arenas headlessly from a JSON spec - greybox decks, cover, ledges, ramps, stairs, spawns, kill planes, and organic smooth-voxel terrain with beaches, cliffs, roads, caves and tides - emitting an annotated plan PNG, a physics-checked verification report, and either a Luau builder or an .rbxmx, all from ONE resolved tree so the plan cannot drift from what ships. The point of the skill is the PROVER: it answers \"can a player actually reach that, and can they ", "repo": "https://github.com/SyphoDev-yt/roblox-ai-skills/tree/HEAD/skills/roblox-map", "install": ["npx skills add SyphoDev-yt/roblox-ai-skills --skill roblox-map"], "stars": 163, "pushed": "2026-11-04T04:35:04Z", "license": "NOASSERTION", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "skill:SyphoDev-yt/roblox-ai-skills/skills/roblox-skills-setup", "name": "roblox-skills-setup", "kind": "skill", "official": false, "desc": "Set up the free Roblox game-creation skills on THIS machine - check which tools are installed (Python, Rojo, Wally, Lune, Selene, StyLua, Blender, the Roblox Studio MCP), walk the user through anything missing, then write each skill's personal LOCAL.md (folders, tool paths, rig file, VFX library location, env var names for keys) by asking the user and auto-detecting what it can, and finish with a smoke test. Use this the first time after installing the skills, whenever a skill says \"LOCAL.md not", "repo": "https://github.com/SyphoDev-yt/roblox-ai-skills/tree/HEAD/skills/roblox-skills-setup", "install": ["npx skills add SyphoDev-yt/roblox-ai-skills --skill roblox-skills-setup"], "stars": 163, "pushed": "2026-11-04T04:35:04Z", "license": "NOASSERTION", "plat": "roblox", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:LucasJRamos/spritekiln", "name": "spritekiln", "kind": "mcp", "official": null, "desc": "Animated pixel-art sprites (8-direction top-down or side view) from procedural 3D models in YAML, built to be driven by coding AIs. Exports to Godot, Unity, MonoGame or any engine.", "repo": "https://github.com/LucasJRamos/spritekiln", "install": [], "stars": 163, "pushed": null, "license": null, "plat": "godot, unity, monogame", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:ayeletstudioindia/unreal-analyzer-mcp", "name": "unreal-analyzer-mcp", "kind": "mcp", "official": null, "desc": "MCP server for Unreal Engine 5", "repo": "https://github.com/ayeletstudioindia/unreal-analyzer-mcp", "install": [], "stars": 161, "pushed": null, "license": null, "plat": "unreal engine 5", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:rozukke/mcpp", "name": "mcpp", "kind": "mcp", "official": null, "desc": "A library to interface with Minecraft using C++.", "repo": "https://github.com/rozukke/mcpp", "install": [], "stars": 160, "pushed": null, "license": null, "plat": "minecraft", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.pzfreo/build123d-mcp", "name": "build123d MCP", "kind": "mcp", "official": null, "desc": "AI-driven 3D CAD via build123d: execute, render, measure, and export geometry interactively.", "repo": "https://github.com/pzfreo/build123d-mcp", "install": ["pypi:build123d-mcp"], "stars": 151, "pushed": "2026-11-11T22:18:59Z", "license": "Apache-2.0", "plat": "build123d", "live": "Not checked (runs locally)"}, {"id": "skill:gary149/h3-game-sprites/skills/h3-game-sprites", "name": "h3-game-sprites", "kind": "skill", "official": false, "desc": "Build 2D game sprite sheets by generating motion with MiniMax H3 (Hailuo) video, then cutting the footage into validated chroma-keyed sprite frames - the Mortal Kombat method with a video model instead of filmed actors. Covers the character-still recipe, the idle-pin trick that keeps every move on-model and loopable, per-move clip briefs, frame extraction with keying and numeric QC, seamless walk-cycle detection, and the atlas/render math that keeps a character planted and correctly sized in an ", "repo": "https://github.com/gary149/h3-game-sprites/tree/HEAD/skills/h3-game-sprites", "install": ["npx skills add gary149/h3-game-sprites --skill h3-game-sprites"], "stars": 150, "pushed": "2026-08-17T19:35:01Z", "license": "MIT", "plat": "h3-game-sprites", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.drhelius/gearcoleco", "name": "Gearcoleco MCP Server", "kind": "mcp", "official": null, "desc": "MCP server for Gearcoleco ColecoVision emulator", "repo": "https://github.com/drhelius/gearcoleco", "install": ["mcpb:https://github.com/drhelius/gearcoleco/releases/download/1.7.6/Gearcoleco-1.7.6-mcpb-macos-arm64.mcpb", "mcpb:https://github.com/drhelius/gearcoleco/releases/download/1.7.6/Gearcoleco-1.7.6-mcpb-macos-x64.mcpb", "mcpb:https://github.com/drhelius/gearcoleco/releases/download/1.7.6/Gearcoleco-1.7.6-mcpb-windows-arm64.mcpb", "mcpb:https://github.com/drhelius/gearcoleco/releases/download/1.7.6/Gearcoleco-1.7.6-mcpb-windows-x64.mcpb", "mcpb:https://github.com/drhelius/gearcoleco/releases/download/1.7.6/Gearcoleco-1.7.6-mcpb-linux-x64.mcpb", "mcpb:https://github.com/drhelius/gearcoleco/releases/download/1.7.6/Gearcoleco-1.7.6-mcpb-linux-arm64.mcpb"], "stars": 146, "pushed": "2026-11-12T22:04:04Z", "license": "GPL-3.0", "plat": "colecovision", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:HappyLifeOk/cc-3-8-x-mcp", "name": "cc-3-8-x-mcp", "kind": "mcp", "official": null, "desc": "Cocos Creator 3.8.x 的 MCP 服务 + 离线 CLI:把编辑器的场景/资源/预览/构建/进程控制以 MCP 协议暴露给 AI 客户端,附带 headless prefab 读写与命令行打包。", "repo": "https://github.com/HappyLifeOk/cc-3-8-x-mcp", "install": [], "stars": 145, "pushed": null, "license": null, "plat": "cocos creator", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:chisomobanzi/Serpentine3D", "name": "Serpentine3D", "kind": "mcp", "official": null, "desc": "Open-source NURBS surface modeller — a Rhino-style freeform modeller on the OpenCASCADE kernel, with AI-native MCP integration", "repo": "https://github.com/chisomobanzi/Serpentine3D", "install": [], "stars": 136, "pushed": null, "license": null, "plat": "serpentine3d", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:NPGameDev/godot-mcp-toolkit", "name": "godot-mcp-toolkit", "kind": "mcp", "official": null, "desc": "A Godot 4.2+ editor plugin that lets AI coding assistants work inside the editor over the Model Context Protocol. Consolidated tools cover 150+ operations across scenes, scripts, nodes, and playtests, and a GDScript extension API lets any project add its own tools. Pairs with the godot-mcp-server np", "repo": "https://github.com/NPGameDev/godot-mcp-toolkit", "install": [], "stars": 134, "pushed": null, "license": null, "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:AuraFriday/Fusion-360-MCP-Server", "name": "Fusion-360-MCP-Server", "kind": "mcp", "official": null, "desc": "Control Fusion 360 with any AI through Model Context Protocol (MCP)", "repo": "https://github.com/AuraFriday/Fusion-360-MCP-Server", "install": [], "stars": 128, "pushed": null, "license": null, "plat": "fusion 360", "live": "Not checked (runs locally)"}, {"id": "skill:leonvanzyl/skills/skills/games/build-a-game", "name": "build-a-game", "kind": "skill", "official": false, "desc": "Take someone from a one-line game idea to a finished, polished 3D browser game live on the web, using the 10-step pipeline that built LAST CALL (a 25-minute cozy horror game made entirely with Claude Code). The steps are lock the story, build a visual debugging tool, pick an art style and turn it into a design system, cast voices with ElevenLabs, make a talking-character demo, build a playable vertical slice with a small agent team (a critic, a genre director and a narrative director), playtest ", "repo": "https://github.com/leonvanzyl/skills/tree/HEAD/skills/games/build-a-game", "install": ["npx skills add leonvanzyl/skills --skill build-a-game"], "stars": 126, "pushed": "2026-11-05T07:43:02Z", "license": null, "plat": "", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:777gegewu/comsol-mcp", "name": "comsol-mcp", "kind": "mcp", "official": null, "desc": "非官方 COMSOL MCP 学习项目：通过 Java Shell 控制已打开的 COMSOL Desktop GUI", "repo": "https://github.com/777gegewu/comsol-mcp", "install": [], "stars": 125, "pushed": null, "license": null, "plat": "comsol", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:runreal/unreal-mcp", "name": "unreal-mcp", "kind": "mcp", "official": null, "desc": "MCP server for Unreal Engine that uses Unreal Python Remote Execution", "repo": "https://github.com/runreal/unreal-mcp", "install": [], "stars": 121, "pushed": null, "license": null, "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "skill:aph199686/zhangyi-studio/skills/zhangyi-kickoff", "name": "zhangyi-kickoff", "kind": "skill", "official": false, "desc": "张翼立项立意：从零点子、单一玩法或已有方案进入设计，先给可反应的概念草案，再推导病灶与支柱、比较方案并形成裁决。Use when the user wants to make a game but has no clear idea, has only one mechanic or theme, wants to choose a game direction, define core gameplay, analyze references, or evaluate an early concept. 用户想做游戏却没想好、只想好一个怎么玩的点、已有部分约束、选方向或评估早期创意时使用。", "repo": "https://github.com/aph199686/zhangyi-studio/tree/HEAD/skills/zhangyi-kickoff", "install": ["npx skills add aph199686/zhangyi-studio --skill zhangyi-kickoff"], "stars": 118, "pushed": "2026-10-17T20:23:06Z", "license": "MIT", "plat": "zhangyi", "live": "Not checked (runs locally)"}, {"id": "skill:aph199686/zhangyi-studio/skills/zhangyi-narrative", "name": "zhangyi-narrative", "kind": "skill", "official": false, "desc": "张翼叙事设计：叙事即机制的判别与落地、角色塑造（角色意志）、世界观与命名纪律、剧本结构与信息释放节奏、叙事仪式感与工程化。输出叙事裁决书。Use when the user writes game story/plot, designs characters or worldview, names things in the game, structures scripts/dialogue, or asks how narrative and gameplay fit together. 用户写剧情、设计角色或世界观、给游戏事物命名、排剧本结构、或纠结叙事与玩法怎么结合时使用。", "repo": "https://github.com/aph199686/zhangyi-studio/tree/HEAD/skills/zhangyi-narrative", "install": ["npx skills add aph199686/zhangyi-studio --skill zhangyi-narrative"], "stars": 118, "pushed": "2026-10-17T20:23:06Z", "license": "MIT", "plat": "zhangyi", "live": "Not checked (runs locally)"}, {"id": "skill:aph199686/zhangyi-studio/skills/zhangyi-playtest", "name": "zhangyi-playtest", "kind": "skill", "official": false, "desc": "张翼试飞：真人玩家验证的设计、执行与解读——按研发节点路由该测什么、招募与样本甄别、深度访谈、体验走查、尖叫度测试、留存流失归因。天条：不伪造玩家声音，结论必带样本来源/样本量/口径三要素。输出试飞裁决书。Use when the user wants to playtest with real players, run user interviews, recruit testers, design a beta test, or interpret retention/feedback data. 用户想做真人试玩测试、玩家访谈、招募测试者、设计封测、或解读留存/反馈数据时使用。", "repo": "https://github.com/aph199686/zhangyi-studio/tree/HEAD/skills/zhangyi-playtest", "install": ["npx skills add aph199686/zhangyi-studio --skill zhangyi-playtest"], "stars": 118, "pushed": "2026-10-17T20:23:06Z", "license": "MIT", "plat": "zhangyi", "live": "Not checked (runs locally)"}, {"id": "skill:424431185/pixel-asset-master-skills/skills/pixel-asset-master", "name": "pixel-asset-master", "kind": "skill", "official": false, "desc": "AI-driven 2D pixel game asset generation system. Converts game design descriptions into pixel art sprites, tilesets, animations, and UI elements through multi-role collaboration. Exports as sprite sheets and individual PNGs. Use when user asks to \"create pixel art\", \"generate game sprites\", \"make tileset\", \"生成像素素材\", \"做游戏瓦片\", \"制作精灵图\", or mentions \"pixel-asset-master\".", "repo": "https://github.com/424431185/pixel-asset-master-skills/tree/HEAD/skills/pixel-asset-master", "install": ["npx skills add 424431185/pixel-asset-master-skills --skill pixel-asset-master"], "stars": 117, "pushed": "2026-05-05T04:10:31Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "skill:Yuki001/game-dev-skills/gat/.agents/skills/gat-brainstorm", "name": "gat-brainstorm", "kind": "skill", "official": false, "desc": "Develop or refine a game concept through a one-question-at-a-time design interview, then create GAT game overview, systems index, and global art direction documents; also supports discussion-only exploration. Use for game concepts, core loops, system boundaries, scope, or visual direction in a GAT project.", "repo": "https://github.com/Yuki001/game-dev-skills/tree/HEAD/gat/.agents/skills/gat-brainstorm", "install": ["npx skills add Yuki001/game-dev-skills --skill gat-brainstorm"], "stars": 116, "pushed": "2026-11-09T08:30:01Z", "license": null, "plat": "gat", "live": "Not checked (runs locally)"}, {"id": "skill:Yuki001/game-dev-skills/gat/.claude/skills/gat-brainstorm", "name": "gat-brainstorm", "kind": "skill", "official": false, "desc": "Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.", "repo": "https://github.com/Yuki001/game-dev-skills/tree/HEAD/gat/.claude/skills/gat-brainstorm", "install": ["npx skills add Yuki001/game-dev-skills --skill gat-brainstorm"], "stars": 116, "pushed": "2026-11-09T08:30:01Z", "license": null, "plat": "gat", "live": "Not checked (runs locally)"}, {"id": "skill:Yuki001/game-dev-skills/gat/.agents/skills/gat-design", "name": "gat-design", "kind": "skill", "official": false, "desc": "Design one system or all remaining systems within a specific planned GAT milestone, producing milestone-scoped GDD, optional content data, and art documents while updating progress and auditing consistency. Requires an explicit milestone.", "repo": "https://github.com/Yuki001/game-dev-skills/tree/HEAD/gat/.agents/skills/gat-design", "install": ["npx skills add Yuki001/game-dev-skills --skill gat-design"], "stars": 116, "pushed": "2026-11-09T08:30:01Z", "license": null, "plat": "gat", "live": "Not checked (runs locally)"}, {"id": "skill:Yuki001/game-dev-skills/gat/.claude/skills/gat-design", "name": "gat-design", "kind": "skill", "official": false, "desc": "Design one system within a specific milestone's scope: write the milestone-scoped system GDD, content data, and system art doc, and update the milestone brief's progress. Requires a mandatory milestone argument.", "repo": "https://github.com/Yuki001/game-dev-skills/tree/HEAD/gat/.claude/skills/gat-design", "install": ["npx skills add Yuki001/game-dev-skills --skill gat-design"], "stars": 116, "pushed": "2026-11-09T08:30:01Z", "license": null, "plat": "gat", "live": "Not checked (runs locally)"}, {"id": "skill:Yuki001/game-dev-skills/gat/.agents/skills/gat-milestone", "name": "gat-milestone", "kind": "skill", "official": false, "desc": "Plan ordered GAT milestone handoff slices from overview and narrative documents, create the milestone roadmap and per-milestone brief skeletons, and stop before technical design or implementation. Use after foundational GAT documents are ready and before per-system design.", "repo": "https://github.com/Yuki001/game-dev-skills/tree/HEAD/gat/.agents/skills/gat-milestone", "install": ["npx skills add Yuki001/game-dev-skills --skill gat-milestone"], "stars": 116, "pushed": "2026-11-09T08:30:01Z", "license": null, "plat": "gat", "live": "Not checked (runs locally)"}, {"id": "skill:Yuki001/game-dev-skills/gat/.agents/skills/gat-story", "name": "gat-story", "kind": "skill", "official": false, "desc": "Develop or refine a GAT game's premise, world, characters, quests, dialogue, tone, and narrative delivery through a one-question-at-a-time interview, then write the needed global narrative documents; also supports discussion-only exploration.", "repo": "https://github.com/Yuki001/game-dev-skills/tree/HEAD/gat/.agents/skills/gat-story", "install": ["npx skills add Yuki001/game-dev-skills --skill gat-story"], "stars": 116, "pushed": "2026-11-09T08:30:01Z", "license": null, "plat": "gat", "live": "Not checked (runs locally)"}, {"id": "skill:Yuki001/game-dev-skills/gat/.agents/skills/gat-workflow-start", "name": "gat-workflow-start", "kind": "skill", "official": false, "desc": "Inspect GAT pre-production state, report overview, narrative, and per-milestone progress, and recommend the earliest actionable next step. Use when the user asks to start, resume, inspect, or route a GAT workflow.", "repo": "https://github.com/Yuki001/game-dev-skills/tree/HEAD/gat/.agents/skills/gat-workflow-start", "install": ["npx skills add Yuki001/game-dev-skills --skill gat-workflow-start"], "stars": 116, "pushed": "2026-11-09T08:30:01Z", "license": null, "plat": "gat", "live": "Not checked (runs locally)"}, {"id": "skill:thrixel/build-world/skills/build-world", "name": "build-world", "kind": "skill", "official": false, "desc": "Builds polished, fully playable 3D game prototypes in three.js, Roblox, Unity, or Unreal Engine, with high-quality (.glb/.fbx) meshes from the Thrixel API, and (for three.js and Unity) publishes finished games to a public thrixel.world link that anyone can play in a browser. Use when the user wants to make a game, build a playable prototype, or generate 3D assets, and also when they want to publish or host a game folder they already have, share a playable link, or list, rename, update, unpublish", "repo": "https://github.com/thrixel/build-world/tree/HEAD/skills/build-world", "install": ["npx skills add thrixel/build-world --skill build-world"], "stars": 115, "pushed": "2026-11-11T20:12:39Z", "license": "Apache-2.0", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:TomLeeLive/openclaw-unity-plugin", "name": "openclaw-unity-plugin", "kind": "mcp", "official": null, "desc": "55 MCP tools to drive the Unity Editor from any MCP-compatible AI agent — scenes, GameObjects, prefabs, assets, tests, and builds. OpenClaw gateway included for remote and chat access.", "repo": "https://github.com/TomLeeLive/openclaw-unity-plugin", "install": [], "stars": 107, "pushed": null, "license": null, "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "skill:TheOrcDev/skills/game-dev/creature-animation", "name": "creature-animation", "kind": "skill", "official": false, "desc": "Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animation_quality/creatures. Use when adding a creature to the roster, re-authoring a creature's Idle/Locomotion/BasicAttack/Hit/Death/Cast clips, fixing a rejected animation, running the reimport gates or Unity install, or when the user mentions creature animation, bites, deaths, gaits, reels, Plan 009 or the animal roster.", "repo": "https://github.com/TheOrcDev/skills/tree/HEAD/game-dev/creature-animation", "install": ["npx skills add TheOrcDev/skills --skill creature-animation"], "stars": 106, "pushed": "2026-11-02T11:56:20Z", "license": null, "plat": "final stand", "live": "Not checked (runs locally)"}, {"id": "skill:TheOrcDev/skills/game-dev/game-art-reference-packs", "name": "game-art-reference-packs", "kind": "skill", "official": false, "desc": "Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage. Use when preparing or correcting front, left, back and right references for a unit or a Meshy generation request; provider transactions belong to meshy-asset-production.", "repo": "https://github.com/TheOrcDev/skills/tree/HEAD/game-dev/game-art-reference-packs", "install": ["npx skills add TheOrcDev/skills --skill game-art-reference-packs"], "stars": 106, "pushed": "2026-11-02T11:56:20Z", "license": null, "plat": "final stand", "live": "Not checked (runs locally)"}, {"id": "skill:TheOrcDev/skills/game-dev/game-model-cleanup", "name": "game-model-cleanup", "kind": "skill", "official": false, "desc": "Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling. Use when repairing geometry, reducing polygons, separating equipment, correcting materials, normalizing transforms or preparing accepted exports; animation authoring uses the existing animation skills.", "repo": "https://github.com/TheOrcDev/skills/tree/HEAD/game-dev/game-model-cleanup", "install": ["npx skills add TheOrcDev/skills --skill game-model-cleanup"], "stars": 106, "pushed": "2026-11-02T11:56:20Z", "license": null, "plat": "final stand", "live": "Not checked (runs locally)"}, {"id": "skill:TheOrcDev/skills/game-dev/humanoid-animation", "name": "humanoid-animation", "kind": "skill", "official": false, "desc": "Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them. Use when animating a humanoid subject (Thorgrim, Sylra, Ignis, Seraphine, Malachar, Rhazgar, skeletons, necromancer, ogres, trolls, demon vanguard, bone colossus), choosing Meshy presets for Idle/Locomotion/BasicAttack/Cast/Hit/Death, rigging a biped on Meshy, or when the user mentions humanoid animation,", "repo": "https://github.com/TheOrcDev/skills/tree/HEAD/game-dev/humanoid-animation", "install": ["npx skills add TheOrcDev/skills --skill humanoid-animation"], "stars": 106, "pushed": "2026-11-02T11:56:20Z", "license": null, "plat": "final stand", "live": "Not checked (runs locally)"}, {"id": "skill:TheOrcDev/skills/game-dev/meshy-asset-production", "name": "meshy-asset-production", "kind": "skill", "official": false, "desc": "Runs Final Stand Meshy geometry and texture production with governed reference packs, candidate review, credit accounting and immutable exports. Use when generating, retrying, texturing or recovering a Meshy unit task; humanoid rigging and motion selection belong to humanoid-animation.", "repo": "https://github.com/TheOrcDev/skills/tree/HEAD/game-dev/meshy-asset-production", "install": ["npx skills add TheOrcDev/skills --skill meshy-asset-production"], "stars": 106, "pushed": "2026-11-02T11:56:20Z", "license": null, "plat": "final stand", "live": "Not checked (runs locally)"}, {"id": "skill:TheOrcDev/skills/point-and-click-adventure/new-adventure", "name": "new-adventure", "kind": "skill", "official": false, "desc": "Sets up a new mouse-only, fully voiced point-and-click adventure in Godot 4.7.2 from a working template. The template has an adventure core with rooms, walking with depth scale, hotspots, a verb coin, inventory, Dialogue Manager dialogue, saves, settings, hints, a journal and cutscenes. It also has scaffolds that build scenes from JSON, image, art and voice tools, GUT tests, content lint, scripted QA, and desktop and web exports. The docs skeleton covers design, the technical plan, the pipelines", "repo": "https://github.com/TheOrcDev/skills/tree/HEAD/point-and-click-adventure/new-adventure", "install": ["npx skills add TheOrcDev/skills --skill new-adventure"], "stars": 106, "pushed": "2026-11-02T11:56:20Z", "license": null, "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "skill:TheOrcDev/skills/game-dev/rig-it", "name": "rig-it", "kind": "skill", "official": false, "desc": "Rig and animate game characters that actually hold up in-engine. Contract-driven Blender pipeline with body-plan scaffold rigs for creatures, Mixamo-skeleton packaging for bipeds, rest-pose weight transfer, rigid part seating, numeric gates on a fresh reimport, rendered review frames and reels, Unity Humanoid/Generic export. Use when the user wants to rig a character, skin a mesh, build an armature, author or fix Idle/Locomotion/Attack/Hit/Death clips, package Meshy or Mixamo animations onto a p", "repo": "https://github.com/TheOrcDev/skills/tree/HEAD/game-dev/rig-it", "install": ["npx skills add TheOrcDev/skills --skill rig-it"], "stars": 106, "pushed": "2026-11-02T11:56:20Z", "license": null, "plat": "final stand", "live": "Not checked (runs locally)"}, {"id": "skill:TheOrcDev/skills/game-dev/unity-asset-integration", "name": "unity-asset-integration", "kind": "skill", "official": false, "desc": "Installs and verifies Final Stand 3D model packages or animation updates through the repository's Unity importers, presentation profiles and prefab installers. Use when deploying an accepted model, wiring its materials or presentation, validating imported clips, or checking that an installed unit appears correctly in gameplay.", "repo": "https://github.com/TheOrcDev/skills/tree/HEAD/game-dev/unity-asset-integration", "install": ["npx skills add TheOrcDev/skills --skill unity-asset-integration"], "stars": 106, "pushed": "2026-11-02T11:56:20Z", "license": null, "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.SummerEngine/summer", "name": "Summer Engine", "kind": "mcp", "official": null, "desc": "The game engine built for AI. Any agent makes a multiplayer game and publishes it.", "repo": "https://github.com/summerengine/summer", "install": ["npm:summer-engine", "https://mcp.summerengine.com/mcp"], "stars": 104, "pushed": "2026-11-13T10:51:44Z", "license": "MIT", "plat": "summer engine", "live": "Not checked (runs locally)"}, {"id": "mcp:gh:3ddelano/gdai-mcp-plugin-godot", "name": "gdai-mcp-plugin-godot", "kind": "mcp", "official": null, "desc": "A MCP server integration for Godot Engine that allows Claude, Cursor, Windsurf, VSCode, etc to perform actions like creating scenes, resources, scripts, reading errors and much more.", "repo": "https://github.com/3ddelano/gdai-mcp-plugin-godot", "install": [], "stars": 103, "pushed": null, "license": null, "plat": "godot engine", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.Erodenn/godot-mcp-runtime", "name": "Godot MCP Runtime", "kind": "mcp", "official": null, "desc": "Zero-addon MCP server for Godot 4.5 or later: agents edit, run, and play-test the game.", "repo": "https://github.com/Erodenn/godot-mcp-runtime", "install": ["npm:godot-mcp-runtime"], "stars": 97, "pushed": "2026-11-11T08:36:34Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.dreamrec/livepilot", "name": "io.github.dreamrec/livepilot", "kind": "mcp", "official": null, "desc": "Ableton Live 12: 474 tools, 57 domains, nested devices, native modulation, and audio analysis.", "repo": "https://github.com/dreamrec/LivePilot", "install": ["npm:livepilot"], "stars": 96, "pushed": "2026-11-12T09:12:03Z", "license": "NOASSERTION", "plat": "ableton live", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.xorrkaz/cml-mcp", "name": "Cisco Modeling Labs CML", "kind": "mcp", "official": null, "desc": "An MCP server that provides access to common Cisco Modeling Labs (CML) operations.", "repo": "https://github.com/xorrkaz/cml-mcp", "install": ["pypi:cml-mcp"], "stars": 80, "pushed": "2026-11-10T20:20:16Z", "license": "BSD-2-Clause", "plat": "cisco", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.philderks/fabricator-panel-mcp", "name": "io.github.philderks/fabricator-panel-mcp", "kind": "mcp", "official": null, "desc": "Manage and diagnose Minecraft servers through the self-hosted Fabricator panel.", "repo": "https://github.com/philderks/Fabricator", "install": ["pypi:fabricator-panel-mcp"], "stars": 59, "pushed": "2026-11-11T07:31:37Z", "license": "AGPL-3.0", "plat": "minecraft", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.FunplayAI/funplay-godot-mcp", "name": "Funplay Godot MCP", "kind": "mcp", "official": null, "desc": "stdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp.", "repo": "https://github.com/FunplayAI/funplay-godot-mcp", "install": ["npm:funplay-godot-mcp"], "stars": 54, "pushed": "2026-10-10T04:09:40Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.VLab-Software/easyeda-pro-mcp", "name": "io.github.VLab-Software/easyeda-pro-mcp", "kind": "mcp", "official": null, "desc": "MCP server and EasyEDA Pro extension bridge for live project assistance.", "repo": "https://github.com/VLab-Software/easyeda_mcp", "install": ["npm:@vlabsoft/easyeda-pro-mcp"], "stars": 41, "pushed": "2026-11-05T12:31:49Z", "license": "MIT", "plat": "unreal engine 5", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.aadeshrao123/unreal-mcp", "name": "UnrealMCP — AI Bridge for Unreal Engine 5", "kind": "mcp", "official": null, "desc": "Control the Unreal Engine 5 editor from any MCP client: Blueprints, materials, Niagara.", "repo": "https://github.com/aadeshrao123/Unreal-MCP", "install": ["pypi:unrealmcp"], "stars": 40, "pushed": "2026-11-03T15:53:59Z", "license": "MPL-2.0", "plat": "unreal engine 5", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.kitwright/unity-mcp", "name": "KitWright Unity MCP", "kind": "mcp", "official": null, "desc": "Unity Editor MCP server: execute_code, screenshots, input simulation, play mode automation.", "repo": "https://github.com/kitwright/unity-mcp", "install": [], "stars": 38, "pushed": "2026-11-09T04:28:55Z", "license": "MIT", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.drhelius/geartowns", "name": "Geartowns MCP Server", "kind": "mcp", "official": null, "desc": "MCP server for the Geartowns FM Towns emulator", "repo": "https://github.com/drhelius/geartowns", "install": ["mcpb:https://github.com/drhelius/geartowns/releases/download/1.0.6/Geartowns-1.0.6-mcpb-macos-arm64.mcpb", "mcpb:https://github.com/drhelius/geartowns/releases/download/1.0.6/Geartowns-1.0.6-mcpb-macos-x64.mcpb", "mcpb:https://github.com/drhelius/geartowns/releases/download/1.0.6/Geartowns-1.0.6-mcpb-windows-arm64.mcpb", "mcpb:https://github.com/drhelius/geartowns/releases/download/1.0.6/Geartowns-1.0.6-mcpb-windows-x64.mcpb", "mcpb:https://github.com/drhelius/geartowns/releases/download/1.0.6/Geartowns-1.0.6-mcpb-linux-x64.mcpb", "mcpb:https://github.com/drhelius/geartowns/releases/download/1.0.6/Geartowns-1.0.6-mcpb-linux-arm64.mcpb"], "stars": 34, "pushed": "2026-11-13T11:50:17Z", "license": "GPL-3.0", "plat": "fm towns", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.conaman/unreal-mcp-ue4", "name": "unreal-mcp-ue4", "kind": "mcp", "official": null, "desc": "UE4.27 MCP server for controlling Unreal Editor sessions over Python Remote Execution.", "repo": "https://github.com/conaman/unreal-mcp-ue4", "install": ["npm:unreal-mcp-ue4"], "stars": 33, "pushed": "2026-05-26T06:09:06Z", "license": "MIT", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.kitao/pyxel-mcp", "name": "Pyxel MCP", "kind": "mcp", "official": null, "desc": "MCP server for Pyxel, a retro game engine for Python", "repo": "https://github.com/kitao/pyxel-mcp", "install": ["pypi:pyxel-mcp"], "stars": 32, "pushed": "2026-11-12T00:28:52Z", "license": "MIT", "plat": "pyxel", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.DiegoLopez0208/rpgmaker-mv-ultimate", "name": "RPG Maker MV Ultimate MCP", "kind": "mcp", "official": null, "desc": "RPG Maker MV Ultimate: AI copilot to generate, edit and understand RPG Maker MV projects (MCP)", "repo": "https://github.com/DiegoLopez0208/RpgMakerMVUltimate-MCP", "install": ["npm:rpgmaker-mv-mcp"], "stars": 32, "pushed": "2026-10-12T21:54:17Z", "license": "MIT", "plat": "rpg maker mv", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.Redseb/rpgmaker-mz-mcp", "name": "io.github.Redseb/rpgmaker-mz-mcp", "kind": "mcp", "official": null, "desc": "MCP server for RPG Maker MZ: maps, tile painting, events, database editing, and validation.", "repo": "https://github.com/Redseb/rpgmaker-mz-mcp", "install": ["npm:rpgmaker-mz-mcp"], "stars": 31, "pushed": "2026-09-25T14:13:41Z", "license": "MIT", "plat": "rpg maker mz", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.NotNull92/hera-agent-unity", "name": "Hera Agent Unity", "kind": "mcp", "official": null, "desc": "Control and verify a live Unity Editor through a local, low-token MCP server.", "repo": "https://github.com/NotNull92/hera-agent-unity", "install": ["npm:hera-agent-unity"], "stars": 30, "pushed": "2026-10-29T08:53:52Z", "license": "Apache-2.0", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.butterlatte-zhang/unity-ai-bridge", "name": "Unity AI Bridge", "kind": "mcp", "official": null, "desc": "Remote-control Unity Editor from any AI IDE via file-based IPC. 62 tools, zero dependencies.", "repo": "https://github.com/butterlatte-zhang/unity-ai-bridge", "install": [], "stars": 23, "pushed": "2026-03-25T07:57:24Z", "license": "Apache-2.0", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.laaielichter/reverseport", "name": "ReversePort", "kind": "mcp", "official": null, "desc": "Reverse engineer and port apps and games: Godot, Unity IL2CPP, .NET, binaries, with parity checks.", "repo": "https://github.com/laaielichter/reverseport", "install": ["npm:reverseport"], "stars": 21, "pushed": "2026-11-12T05:53:47Z", "license": "MIT", "plat": "unity", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.ziyacivan/fivem-mcp", "name": "FiveM MCP", "kind": "mcp", "official": null, "desc": "Build, run and live-test FiveM servers with AI agents: RCON, DevCon, window control, mcpb bridge.", "repo": "https://github.com/ziyacivan/fivem-mcp", "install": ["npm:fivem-mcp-server"], "stars": 20, "pushed": "2026-10-02T08:44:43Z", "license": "MIT", "plat": "fivem", "live": "Not checked (runs locally)"}, {"id": "mcp:pl.gamedev/creator", "name": "gamedev.pl", "kind": "mcp", "official": null, "desc": "Build browser games on gamedev.pl from your coding agent.", "repo": "https://github.com/gamedevpl/www.gamedev.pl", "install": ["https://www.gamedev.pl/api/mcp"], "stars": 16, "pushed": "2026-11-12T00:07:28Z", "license": "GPL-3.0", "plat": "", "live": "Responds, sign-in needed (checked 2026-11-13)"}, {"id": "mcp:io.github.Aureliolo/gdharness", "name": "io.github.Aureliolo/gdharness", "kind": "mcp", "official": null, "desc": "A harness for driving a Godot 4 project from an agent: addons, runtime bridge, MCP server, CLI.", "repo": "https://github.com/Aureliolo/gdharness", "install": ["npm:gdharness"], "stars": 16, "pushed": "2026-11-13T10:59:28Z", "license": "MIT", "plat": "io.github.aureliolo/gdharness", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.yusong652/yade-mcp", "name": "YADE MCP Server", "kind": "mcp", "official": null, "desc": "MCP server for YADE — open-source DEM engine. Browse API docs, run simulations, manage tasks.", "repo": "https://github.com/yusong652/yade-mcp", "install": ["pypi:yade-mcp"], "stars": 15, "pushed": "2026-11-11T09:33:48Z", "license": "MIT", "plat": "yade", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.loomle/loomle", "name": "Loomle MCP for Unreal", "kind": "mcp", "official": null, "desc": "Structured, verifiable Unreal Engine editing for AI agents.", "repo": "https://github.com/loomle/loomle", "install": ["mcpb:https://github.com/loomle/loomle/releases/download/v0.7.14/loomle-mcp-registry-0.7.14.mcpb"], "stars": 14, "pushed": "2026-10-12T09:42:19Z", "license": "MIT", "plat": "unreal engine", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.wazzapsenk/steamworks-mcp", "name": "Steamworks Release Assistant", "kind": "mcp", "official": null, "desc": "Put a game on Steam: store page, achievements, Valve-rule checks, market data, Steamworks.", "repo": "https://github.com/wazzapsenk/steamworks-mcp", "install": ["pypi:steamworks-mcp"], "stars": 13, "pushed": "2026-11-04T14:00:41Z", "license": "MIT", "plat": "steamworks", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.alex-jordan547/renforge", "name": "io.github.alex-jordan547/renforge", "kind": "mcp", "official": null, "desc": "Inspect, drive and debug a running Ren'Py game: state, screenshots, guarded clicks, saves, builds.", "repo": "https://github.com/alex-jordan547/renforge-mcp", "install": ["pypi:renforge"], "stars": 12, "pushed": "2026-11-12T07:51:15Z", "license": "MIT", "plat": "ren'py", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.mw-jeong/agentsumo-mcp", "name": "AgentSUMO", "kind": "mcp", "official": null, "desc": "MCP server for LLM-driven SUMO traffic simulation, scenario design, and result analysis.", "repo": "https://github.com/mw-jeong/AgentSUMO", "install": ["pypi:agentsumo-mcp"], "stars": 11, "pushed": "2026-06-17T10:00:30Z", "license": "MIT", "plat": "sumo", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.G0Osey99/awesome-mineflayer-mcp", "name": "Awesome Mineflayer MCP", "kind": "mcp", "official": null, "desc": "Control a Mineflayer Minecraft bot with 120+ MCP tools: move, mine, craft, fight, build, and see.", "repo": "https://github.com/G0Osey99/awesome-mineflayer-mcp", "install": ["npm:awesome-mineflayer-mcp"], "stars": 10, "pushed": "2026-06-29T01:20:36Z", "license": "MIT", "plat": "minecraft", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.pzalutski-pixel/godotlens", "name": "GodotLens", "kind": "mcp", "official": null, "desc": "Godot's own view of your GDScript project: code, scenes, and the running game", "repo": "https://github.com/pzalutski-pixel/godotlens-mcp", "install": ["npm:godotlens-mcp", "pypi:godotlens-mcp"], "stars": 10, "pushed": "2026-10-17T20:51:08Z", "license": "Apache-2.0", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.TomasLucasUTN/godot-mcp-bridge", "name": "io.github.TomasLucasUTN/godot-mcp-bridge", "kind": "mcp", "official": null, "desc": "MCP server for Godot game engine integration — control the Godot editor with AI", "repo": "https://github.com/TomasLucasUTN/godot-mcp-bridge", "install": ["npm:godot-mcp-bridge"], "stars": 10, "pushed": "2026-11-01T04:36:50Z", "license": "MIT", "plat": "godot game engine", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.FunplayAI/funplay-unreal-mcp", "name": "Funplay Unreal MCP", "kind": "mcp", "official": null, "desc": "stdio bridge for the local Unreal Editor MCP server from FunplayAI/funplay-unreal-mcp.", "repo": "https://github.com/FunplayAI/funplay-unreal-mcp", "install": ["npm:funplay-unreal-mcp"], "stars": 9, "pushed": "2026-06-23T13:05:41Z", "license": "MIT", "plat": "unreal", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.headlesshq/headlessmc-mcp", "name": "HeadlessMc", "kind": "mcp", "official": null, "desc": "Install, launch and control Minecraft: Java Edition clients and servers, also headless.", "repo": "https://github.com/headlesshq/headlessmc-mcp", "install": ["npm:@headlesshq/headlessmc-mcp"], "stars": 9, "pushed": "2026-11-13T11:16:02Z", "license": "MIT", "plat": "minecraft", "live": "Not checked (runs locally)"}, {"id": "mcp:ai.ludo/game-assets", "name": "Ludo AI Game Assets", "kind": "mcp", "official": null, "desc": "Generate game assets with AI: sprites, animations, 3D models with rigging, video, music, SFX, voices", "repo": "https://github.com/Ludo-AI/ludo-mcp", "install": ["https://mcp.ludo.ai/mcp"], "stars": 8, "pushed": "2026-11-12T10:22:53Z", "license": "MIT", "plat": "", "live": "Live · 1651 ms · 51 tools · free to try: `getPricing` answered without a key (checked 2026-11-13)"}, {"id": "mcp:io.github.Keeno-Corp/paprika3d", "name": "paprika3d (three.js games and 3D pages end to end, for coding agents)", "kind": "mcp", "official": null, "desc": "Three.js MCP server: build three.js games and 3D pages end to end, from references to a live link", "repo": "https://github.com/Keeno-Corp/paprika3d", "install": ["npm:paprika3d"], "stars": 7, "pushed": "2026-11-12T15:51:45Z", "license": "Apache-2.0", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.sandraschi/godot-mcp", "name": "io.github.sandraschi/godot-mcp", "kind": "mcp", "official": null, "desc": "Godot MCP server - Godot 4.x engine control via TCP bridge, STL/GLB/OBJ import, GPU particles, an...", "repo": "https://github.com/sandraschi/godot-mcp", "install": ["mcpb:https://github.com/sandraschi/godot-mcp/releases/download/v0.5.0-beta.1/godot-mcp-v0.5.0-beta.1.mcpb"], "stars": 6, "pushed": "2026-10-31T02:07:03Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "mcp:ai.spritecook/generate", "name": "SpriteCook", "kind": "mcp", "official": null, "desc": "Generate game assets with AI for 2D games, including sprites, tilesets, and animations.", "repo": "https://github.com/spritecook/spritecook-mcp", "install": ["https://api.spritecook.ai/mcp"], "stars": 6, "pushed": "2026-08-17T20:42:29Z", "license": "MIT", "plat": "game assets", "live": "Responds, sign-in needed (checked 2026-11-13)"}, {"id": "mcp:io.github.CarlxsMG/UEAgent", "name": "UEAgent", "kind": "mcp", "official": null, "desc": "MCP server for Unreal Engine 5, built into the editor: Blueprints, materials, levels, Niagara, PCG.", "repo": "https://github.com/CarlxsMG/UEAgent", "install": [], "stars": 6, "pushed": "2026-11-13T08:16:44Z", "license": "MIT", "plat": "unreal engine 5", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.gjlmotea/blockhand-for-minecraft-education-mcp", "name": "BlockHand", "kind": "mcp", "official": null, "desc": "Minecraft Education Edition MCP server: Agent robot, 24 build shapes, events. No add-on needed.", "repo": "https://github.com/gjlmotea/blockhand-mcp", "install": ["npm:@gjlmotea/blockhand-mcp"], "stars": 5, "pushed": "2026-11-02T02:35:17Z", "license": "MIT", "plat": "minecraft education edition", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.glitchless-gg/glitchless", "name": "Glitchless", "kind": "mcp", "official": null, "desc": "Coding agents can build a game. They can't see anyone play it. Glitchless lets them.", "repo": "https://github.com/glitchless-gg/glitchless", "install": ["npm:glitchless-mcp", "https://api.glitchless.gg/mcp"], "stars": 5, "pushed": "2026-11-12T23:02:26Z", "license": "MIT", "plat": "glitchless", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.godotbridge/godotbridge", "name": "GodotBridge", "kind": "mcp", "official": null, "desc": "Lets AI agents build, run and test Godot 4 projects in the real editor. 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"mcp:io.github.stand-out-of-my-sun/diogenes-eve-frontier-mcp", "name": "Diogenes EVE: Frontier Sui Move MCP", "kind": "mcp", "official": null, "desc": "CCP Games EVE: Frontier Sui Move Smart Assembly coder, Smart Gate planner & SSU AMM.", "repo": "https://github.com/stand-out-of-my-sun/diogenes-eve-frontier-mcp", "install": ["https://diogenes-micro-gateway.corinth.workers.dev/mcp/eve-frontier"], "stars": 1, "pushed": "2026-11-05T00:44:00Z", "license": "MIT", "plat": "eve", "live": "Live · 7500 ms · 14 tools · `find_eve_ssu_arbitrage` asked for payment (checked 2026-11-13)"}, {"id": "mcp:dev.edgegap/mcp", "name": "Edgegap", "kind": "mcp", "official": null, "desc": "Deploy and operate multiplayer game servers on Edgegap's global edge network.", "repo": "https://github.com/edgegap/llm-mcp-server", "install": ["npm:@edgegap/mcp", "https://mcp.edgegap.dev/mcp"], "stars": 1, "pushed": "2026-11-09T20:44:14Z", "license": "Apache-2.0", "plat": "edgegap", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.hpdkhoa/feellab-mcp", "name": "Feel Lab", "kind": "mcp", "official": null, "desc": "An FPS feel checklist, measured from a timeline any game's probe can write", "repo": "https://github.com/hpdkhoa/feellab-mcp", "install": ["pypi:feellab-mcp"], "stars": 1, "pushed": "2026-10-15T13:44:02Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.brashler/flit", "name": "Flit Physics", "kind": "mcp", "official": null, "desc": "Tiny sphere-physics engine for three.js games: spawn, step, raycast, InstancedMesh-ready positions", "repo": "https://github.com/brashler/Flit", "install": ["npm:flit-physics"], "stars": 1, "pushed": "2026-09-22T22:05:06Z", "license": "MIT", "plat": "three.js", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.shin2344234/godot-mcp", "name": "Godot MCP", "kind": "mcp", "official": null, "desc": "Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.", 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"name": "horizOn", "kind": "mcp", "official": null, "desc": "Docs, live API tools and prompts for the horizOn game backend in Godot, Unity and Unreal.", "repo": "https://github.com/ProjectMakersDE/horizOn-mcp", "install": ["npm:horizon-mcp"], "stars": 0, "pushed": "2026-10-25T22:33:29Z", "license": "MIT", "plat": "godot", "live": "Not checked (runs locally)"}, {"id": "mcp:in.houseduck/house-duck-public", "name": "House Duck", "kind": "mcp", "official": null, "desc": "Read-only public information about House Duck games and its Korean-first development Blog.", "repo": "https://github.com/chaddungnam/chaddungnam.github.io", "install": ["https://bbgwvpwzkyudbtcgrbtm.supabase.co/functions/v1/house-duck-mcp"], "stars": 0, "pushed": "2026-11-12T19:20:59Z", "license": null, "plat": "", "live": "Live · 721 ms · 1 tools · free to try: `get_studio` answered without a key (checked 2026-11-13)"}, {"id": "mcp:com.idosgames/platform", "name": "iDos Games", "kind": "mcp", "official": null, "desc": 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Free key at trendsapi.ai", "repo": "https://github.com/trendsapi-ai/steam-trends-api", "install": ["https://steam.api.trendsapi.ai/mcp"], "stars": 0, "pushed": "2026-08-18T15:23:29Z", "license": "MIT", "plat": "trendsapi.ai", "live": "Down · HTTP 400 (checked 2026-11-13)"}, {"id": "mcp:io.github.pipeworx-io/stratz", "name": "Stratz", "kind": "mcp", "official": null, "desc": "STRATZ Dota 2 MCP.", "repo": "https://github.com/pipeworx-io/mcp-stratz", "install": ["npm:@pipeworx/mcp-stratz", "https://gateway.pipeworx.io/stratz/mcp"], "stars": 0, "pushed": "2026-11-09T14:44:48Z", "license": "MIT", "plat": "dota 2", "live": "Not checked (runs locally)"}, {"id": "mcp:games.summoned/summoned-games", "name": "Summoned Games", "kind": "mcp", "official": null, "desc": "Build, publish and update browser games with saves, leaderboards and realtime multiplayer built in.", "repo": null, "install": ["https://mcp.summoned.games/mcp"], "stars": null, "pushed": null, "license": null, "plat": "", "live": "Responds, sign-in needed (checked 2026-11-13)"}, {"id": "mcp:io.tacyon/mc", "name": "Tacyon MC", "kind": "mcp", "official": null, "desc": "Create, configure, manage Minecraft servers — plugins, files, console, modpacks, backups, metrics.", "repo": null, "install": ["https://portal.tacyon.io/api/mcp"], "stars": null, "pushed": null, "license": null, "plat": "minecraft", "live": "Responds, sign-in needed (checked 2026-11-13)"}, {"id": "mcp:technology.royalty/royaltea", "name": "technology.royalty/royaltea", "kind": "mcp", "official": null, "desc": "Manage your RoyalTea game studio: tasks, milestones, team, and royalty data. 77 tools, OAuth 2.1.", "repo": null, "install": ["https://api.royalty.technology/api/mcp"], "stars": null, "pushed": null, "license": null, "plat": "royaltea", "live": "Responds, sign-in needed (checked 2026-11-13)"}, {"id": "mcp:technology.royalty/royaltea-public", "name": "technology.royalty/royaltea-public", "kind": "mcp", "official": null, "desc": "Free no-auth game-dev tools: revenue splits with real store cuts, agreement drafts, studio setup.", "repo": null, "install": ["https://api.royalty.technology/api/public-mcp"], "stars": null, "pushed": null, "license": null, "plat": "royaltea", "live": "Live · 988 ms · 5 tools · free to try: `get_platform_cuts` answered without a key (checked 2026-11-13)"}, {"id": "mcp:com.timezero-re/game", "name": "TimeZero Resurrection", "kind": "mcp", "official": null, "desc": "Unofficial restoration of the TimeZero MMORPG: AI agents play beside humans. Game texts in Russian.", "repo": null, "install": ["https://mcp.timezero-re.com/mcp"], "stars": null, "pushed": null, "license": null, "plat": "timezero resurrection", "live": "Live · 2508 ms · 75 tools · `game_status` asked for an API key (checked 2026-11-13)"}, {"id": "mcp:io.github.grigabyte/td-atlas", "name": "TouchDesigner Atlas", "kind": "mcp", "official": null, "desc": "An atomised index of TouchDesigner plus a live bridge, exposed to AI agents over MCP.", "repo": "https://github.com/grigabyte/td-atlas", "install": ["mcpb:https://github.com/grigabyte/td-atlas/releases/download/v0.3.0/td-atlas-0.3.0.mcpb"], "stars": 0, "pushed": "2026-09-29T16:47:07Z", "license": "MIT", "plat": "", "live": "Not checked (runs locally)"}, {"id": "mcp:space.usocial/vector-abyss", "name": "Vector Abyss", "kind": "mcp", "official": null, "desc": "Tempest-style 3D vector tube shooter. Agents vs humans on one shared top 100.", "repo": null, "install": ["https://usocial.space/vector-abyss/mcp.php"], "stars": null, "pushed": null, "license": null, "plat": "vector abyss", "live": "Live · 2401 ms · 6 tools (checked 2026-11-15)"}, {"id": "mcp:space.usocial/vector-alienspace", "name": "Vector Alienspace", "kind": "mcp", "official": null, "desc": "Galaga-style vector space shooter. Agents vs humans on one shared top 100.", "repo": null, "install": ["https://usocial.space/vector-alienspace/mcp.php"], "stars": null, "pushed": null, "license": null, "plat": "vector alienspace", "live": "Live · 2167 ms · 6 tools (checked 2026-11-15)"}, {"id": "mcp:space.usocial/vector-defence", "name": "Vector Defence", "kind": "mcp", "official": null, "desc": "Missile Command-style vector defence. Agents vs humans on one shared top 100.", "repo": null, "install": ["https://usocial.space/vector-defence/mcp.php"], "stars": null, "pushed": null, "license": null, "plat": "vector defence", "live": "Live · 2163 ms · 6 tools (checked 2026-11-15)"}, {"id": "mcp:space.usocial/vectoroids", "name": "Vectoroids", "kind": "mcp", "official": null, "desc": "First-person 3D vector asteroids. Agents vs humans on one shared top 100.", "repo": null, "install": ["https://usocial.space/vectoroids/mcp.php"], "stars": null, "pushed": null, "license": null, "plat": "vectoroids", "live": "Live · 2155 ms · 6 tools (checked 2026-11-15)"}, {"id": "mcp:com.vfxsmith/vfxsmith", "name": "VfxSmith", "kind": "mcp", "official": null, "desc": "Search, generate, refine, and export pixel art VFX for games, including sprite sheets and Godot 4.", "repo": null, "install": ["https://vfxsmith.com/mcp"], "stars": null, "pushed": null, "license": null, "plat": "godot", "live": "Responds, sign-in needed (checked 2026-11-15)"}, {"id": "mcp:dev.voidless/voidless", "name": "Voidless", "kind": "mcp", "official": null, "desc": "Game sprites, animations, tilesets, SFX, music, 3D. Free accounts can use the hosted connector.", "repo": null, "install": ["npm:voidless-mcp", "https://mcp.voidless.dev/mcp"], "stars": null, "pushed": null, "license": null, "plat": "", "live": "Not checked (runs locally)"}, {"id": "mcp:io.github.BreezeDelegate/wisp-mcp", "name": "Wisp MCP", "kind": "mcp", "official": null, "desc": "Wisp Panel MCP server for secure game server management through the Wisp Client API.", "repo": "https://github.com/BreezeDelegate/wisp-mcp", "install": ["mcpb:https://github.com/BreezeDelegate/wisp-mcp/releases/download/v1.4.1/wisp-mcp-1.4.1.mcpb"], "stars": 0, "pushed": "2026-10-29T18:56:15Z", "license": "NOASSERTION", "plat": "wisp panel", "live": "Not checked (runs locally)"}, {"id": "mcp:co.yougame/yougame", "name": "YouGame", "kind": "mcp", "official": null, "desc": "Publish a browser game on YouGame: the build rules, the leaderboard SDK, pre-upload checks.", "repo": null, "install": ["https://yougame.co/mcp"], "stars": null, "pushed": null, "license": null, "plat": "yougame", "live": "Responds, sign-in needed (checked 2026-11-13)"}]