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Categories › Media & Design › Video creation & editing

com.framesail/framesail

MCP serverVerified domain · framesail.comRemote● LiveAPI key needed

Create long-form YouTube videos end to end: script, storyboard, voiceover, final MP4.

Install

Remote server: your requests and data go to api.framesail.com. Claude Code: claude mcp add --transport http framesail https://api.framesail.com/mcp · Claude app: Settings → Connectors → Add custom connector.

What it can do

The tools this server listed when we connected to it, in its own words.

  • get_status — Where things stand and what to do next; start and resume here. Always reports the account: plan, credits, credits held by running jobs, and
  • view_image — Show a Framesail image inline: a segment image, reference image, style template or preset preview.
  • get_generation_options — What a generate call can be told to use. models: the allowed models with credit estimates and settings_schema (the valid settings keys); is_
  • account_edit — The account's default model and settings for one kind of generation, used when neither the call nor the item's prompt editor names one. voic
  • delete — Delete; confirm with the user first. A project or music track is deleted for good; an asset or segment_extra is removed to the bin. project:
  • projects_read — Your channels, or the projects in one channel.
  • projects_edit — Create a channel or a project, or change a project's title, brief or video format. A new project takes its channel's style; a channel with n
  • style_read — get: the channel style: its references, its fields (art_style, narrative_style, director_style, text_style, any added; script_prompt on requ
  • style_edit — Create or change the channel style (one per channel, used by all its projects). create: offer the user two real options, never invented ones
  • style_generate — analyze: read the references again and rewrite art_style, narrative_style, director_style and text_style, replacing hand edits. template: re
  • script_read — The active script, its versions, and the script settings (script_target_minutes, voice_mix, visual concept). Show the script to the user bef
  • script_edit — Change the script or its settings; only revise spends credits. save: replace the active version's text (the old text is lost: show the user
  • script_generate — generate: write the script from the brief and the narrative style; each run is a new version (review it with script_read). analyze (Analyze
  • assets_read — The project's characters, environments and objects, each with its description (what every render follows), reference_image (null: not render
  • assets_edit — Add a character, environment or object that Analyze Script missed, or rewrite one's description. After a description change, render its refe
  • assets_generate — Render reference images, which keep each character, environment and object looking the same in every segment. Needs both style template imag
  • voiceover_read — voices: one engine's voice ids, labels and preview audio, as {groups, voices}. blocks: the voice blocks (narration and dialogue) with their
  • voiceover_edit — Voices and voice blocks; free. set_voice: the narrator's or a character's voice; every speaker needs one before the voiceover. rescan_blocks
  • voiceover_generate — Generate voice block audio. Every speaker needs a voice first, and every asset a reference image. Without voice_block_ids it fills every blo
  • storyboard_read — segments: {total, offset, returned, segments}. Each segment has its segment_number (the handle segment tools take), kind (image, clip, talki
  • storyboard_edit — Storyboard settings, used by the next storyboard run.
  • storyboard_generate — Plan the storyboard: every segment, its timing, image and motion prompts, overlays and continuations, following the channel style and any `[
  • segment_edit — Change one segment without losing renders. Returns the changed segments. set_prompts: write prompts verbatim, no AI rewrite. The renders sta
  • segment_restructure — Change what a segment is. No render is ever lost: what a change replaces goes to the bin. combine: merge with a neighboring segment. The kep
  • render — Render segment images and clips, the biggest spend in the video: always run it with dry_run=true first and get the user's yes on the estimat
  • editor_read — scenes: the editor timeline, one scene per segment, as {total, offset, returned, scenes}. music: {tracks}, timed in seconds. audio_library:
  • editor_edit — Polish the video in the editor; changes show in the next export. scene_note: edit one scene with a note (move, restyle, add or remove layers
  • export_video — Render the finished video from the editor timeline; free. When the export job completes, get_status carries export_url.

KitScout test notes

Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.

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