Categories › Software Development › Library & API documentation lookup
Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.
Remote server: your requests and data go to gamedev.net. Claude Code: claude mcp add --transport http gamedev-net https://gamedev.net/mcp/ · Claude app: Settings → Connectors → Add custom connector.
The tools this server listed when we connected to it, in its own words.
search_site — Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industrget_thread — Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.get_content — Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, olist_recent — List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answerssearch_shaders — Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.get_shader_project — Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed teclist_shader_topics — List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.get_shader_portability_report — Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.list_trending_content — What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (get_story — Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its sNot tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.