Categories › Web & Browser › Web search engines & search APIs
Live data for the game Rust: skin prices and history, items, item store, loot tables, servers.
Remote server: your requests and data go to rust.wiki. Claude Code: claude mcp add --transport http rust-wiki https://rust.wiki/mcp · Claude app: Settings → Connectors → Add custom connector.
The tools this server listed when we connected to it, in its own words.
search_items — Item name / shortname typeahead. Up to 25 live items matching `q`, best match first: a case-insensitive substring match on the display name browse_items — Browse or search the item catalogue. One page of live items (seasonal, obsolete and unreleased items are excluded from browsing but still reget_item — Full item detail bundle. Everything the item page shows, in one response: `item` (name, description, category, icon, stack size, despawn secget_item_skins — All skins for an item, priced. Every skin for one base item, most expensive first (unpriced skins last, then by name) - the same list and orsearch_skins — Skin name typeahead. Up to 10 skins whose name matches `q`, best match first (the same ILIKE + trigram search the site's search boxes use). browse_skins — Browse skins with the site's filters and sorts. One page of skin cards exactly as the /skins browser shows them: `itemdefid`, `name`, icons,get_skin — Full skin detail: price, order book, history, cross-market prices. Everything the skin's wiki page shows, as data. `skin` is the full cataloget_skin_price — Live price, order book depth, extremes and 7d/30d change for one skin. The compact price card the rust.wiki Discord bot's /price command shoget_skin_price_history — Steam sale history for one skin. Steam Community Market's own sale history for the skin, scraped from Steam's listing page: `points` of `{relist_skin_collections — Skin collections with counts and values. Every skin collection (about 750, e.g. `Forest Raiders`, `Abyss`): `name`, `count` (members), `totaget_skin_collection — One collection with all its skins. The collection's `name`, `slug`, `count`, `total_value` and `avg_value` (cents), `released` (the earliestfind_skin_deals — Executable buy-on-marketplace, sell-on-Steam flips. Every skin that can be bought on a third-party marketplace for less than it nets on Steaget_market_cap — Market cap of the Rust skin market. The rust.wiki Market Cap page as data: `total_value` (cents), `skin_count`, `unit_count`, `by_category` get_market_movers — Stonking, crashing and most-anticipated skins. The rust.wiki Insights page: `stonking` - the 10 skins trading closest to (or above) their alget_item_store — The current Rust item store. What is purchasable in Rust's item store right now, in the three sections the wiki shows: `limited_time` (this get_item_store_history — Past item-store rotations. Every weekly rotation, newest first (the open one included): `id` (the rotation slug, `YYYY-MM-DD-HHMM`, or `Geneget_store_rotation — One rotation's full item list. One rotation as the wiki's /store/rotation page shows it: `rotation` (`id`, `name`, `start`, `end`, `itemdefisearch_workshop — Browse or search Workshop submissions. One page of submissions. Each carries `workshopid` (the Steam published-file id), `title`, `author_stlist_monuments — All 60 fixed monuments. Every fixed-location monument, alphabetical, in one response (no pagination - the set is 60 and static). Each carrieget_monument — One monument with its loot sources. The same fields as `/monuments` for one monument plus `loot_sources`: every crate/NPC loot table that splist_loot_sources — Every loot source (crates, NPCs, barrels). One page of loot sources, alphabetical. Each carries `id`, `name` (Facepunch's own loot-table namget_loot_table — One loot table with every drop. The loot source's `id` and `name` plus `drops`, highest chance first: for each item `shortname`, `display_naget_cctv_codes — CCTV camera codes by monument. The 12 monuments with working CCTV cameras and their Computer Station identifiers (60 codes). `codes` are thesearch_commands — Console and server commands. One page of Rust console/server commands, alphabetical. Each carries `command`, `syntax`, `description`, `categsearch_world_entities — World entities: animals, NPCs, resource nodes. One page of world entities (anything not tied to one monument), alphabetical. Each carries `sget_world_entity — One world entity with its loot. The entity's `slug`, `display_name`, `is_npc`, `npc_hp`, `icon_url` and `loot_source_id` (null when it dropsget_building_piece — One building piece: costs, durability, siblings. The piece's `slug`, `display_name`, `grade`, `health` and `decay_hours`, plus `costs` (`buiget_raid_costs — Raid cost table: explosives and sulfur per building piece. The dataset behind the raid calculator. `explosives` lists every explosive the buget_upkeep_rules — Upkeep decay brackets and decay times. Rust's dedicated-server upkeep defaults (the `decay.bracket_*` and `decay.duration_*` ConVars, as mosget_rust_updates — Facepunch's Rust updates and devblogs. Every post from rust.facepunch.com/news, newest first. Each carries `slug`, `title`, `summary`, `catesearch_servers — Browse, filter and search the server list. One page of servers with the same filters, ordering and five-minute cache as the servers.rustprofget_top_servers — Most populated servers right now. The online servers with the most players right now - the same query behind the rust.wiki Discord bot's `/sget_recent_wipes — Recently wiped servers. Wipes detected across every online server in the window, newest first - the feed behind servers.rustprofit.com/wipesget_server — One server in full. Everything the server's page shows except the live player names: the full public record (see `/servers`) read fresh, pluget_data_freshness — When each dataset last changed and how often it refreshes. The quota-saver: for every dataset the API serves, `updated_at` (the newest timesget_skin_orderbook — Full Steam order book for one skin. Steam Community Market's current order book for the skin, straight from our scraper's latest snapshot: `get_skin_marketplace_history — Price and sales history for one skin on each marketplace. The skin's history on every marketplace rust.wiki tracks, Steam included. Per siteget_market_index — Skin market index series. The rust.wiki Market Index: a basket of skins rebased to 100 at the start of the window, like a stock index, builtcompare_market — Overlay skins, baskets and indices on one date axis. The data behind rust.wiki/skins/compare: one shared `dates` axis and a `series` entry pget_server_player_history — Player-count history for one server. The per-poll `player_count`/`queued_count` readings behind the server page's 24-hour chart, oldest firsNot tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.