KitScout

Categories › Software Development › Code search, analysis, refactoring & languages

shader-art-coding

SkillInstall · skills CLI

Writes, debugs, and art-directs procedural GLSL fragment shaders (Shadertoy mainImage, WebGL2 / GLSL ES 3.00): SDF raymarching, procedural buildings/cities, 2D distance-field graphics, noise / fBm / domain warping, terrain, ocean/coastal water optics, clouds and other volumes, PBR lighting, color and tonemapping. Ships a verified GLSL building-block library with a bundler and checker. Use when the user asks for a shader, Shadertoy, GLSL/.frag/.glsl code, a raymarcher, an SDF scene, a procedural

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KitScout test notes

Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.

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