121 tools that work with Three.js: 7 MCP servers, 114 Agent Skills and 0 Claude Code plugins. 2 of the remote servers answered our live check, 2 worked without an API key, and 1 come from an official or verified publisher. Ranked by GitHub stars plus official, live and free-to-try signals.
Most common uses: Design tools (Figma, Canva...) (48), Game development & engines (30), Frontend, UI components & design-to-code (28), Video creation & editing (4).
| Tool | Stars | Last update | License | |
|---|---|---|---|---|
| 3d-web-experience Use when building or debugging web 3D scenes, product configurators or portfolios with Three.js, React Three Fiber or Spline; review assets, loading, SkillInstall · skills CLI | 49,672 | MIT | ||
| img2threejs Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconst SkillInstall · skills CLI | 9,543 | — | ||
| threejs-gltf-loading Loads glTF/GLB models into three.js r187 and plays their animations: GLTFLoader, DRACO, Meshopt and KTX2 decoders, AnimationMixer cross-fades and Skel SkillInstall · skills CLI | 8,795 | Apache-2.0 | ||
| threejs-materials-lighting Lights and shades three.js r187 scenes: standard, physical and unlit materials, lights, shadows, HDR environment lighting and tone mapping. Use when a SkillInstall · skills CLI | 8,795 | Apache-2.0 | ||
| threejs-scene-setup Sets up and debugs a plain three.js r187 game or 3D scene: import maps, Scene, PerspectiveCamera and WebGLRenderer, setAnimationLoop with Timer, resiz SkillInstall · skills CLI | 8,795 | Apache-2.0 | ||
| 3d-cloth-material Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture SkillInstall · skills CLI | 7,464 | MIT | ||
| 3d-falling-leaves Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, a SkillInstall · skills CLI | 7,464 | MIT | ||
| 3d-four-seasons Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without SkillInstall · skills CLI | 7,464 | MIT | ||
| 3d-high-poly-models Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitabl SkillInstall · skills CLI | 7,464 | MIT | ||
| 3d-high-resolution-textures Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotrop SkillInstall · skills CLI | 7,464 | MIT | ||
| 3d-metal-material Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with rou SkillInstall · skills CLI | 7,464 | MIT | ||
| 3d-orbit-inspect-demo Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its ben SkillInstall · skills CLI | 7,464 | MIT | ||
| 3d-paper-material Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a t SkillInstall · skills CLI | 7,464 | MIT | ||
| 3d-retina-resolution Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, c SkillInstall · skills CLI | 7,464 | MIT | ||
| 3d-sky-background Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environme SkillInstall · skills CLI | 7,464 | MIT | ||
| 3d-sky-rays Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill SkillInstall · skills CLI | 7,464 | MIT | ||
| 3d-ultra-realistic-water Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its SkillInstall · skills CLI | 7,464 | MIT | ||
| 3d-underwater-god-rays Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts SkillInstall · skills CLI | 7,464 | MIT | ||
| 3d-virtual-tour Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smoo SkillInstall · skills CLI | 7,464 | MIT | ||
| 3d-wood-lighting-scorecard Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, b SkillInstall · skills CLI | 7,464 | MIT | ||
| 3d-wood-material Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool m SkillInstall · skills CLI | 7,464 | MIT | ||
| add-mouse-driven-orbit Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look SkillInstall · skills CLI | 7,464 | MIT | ||
| author-game-levels Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, SkillInstall · skills CLI | 7,464 | MIT | ||
| build-game-audio-feedback Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix prior SkillInstall · skills CLI | 7,464 | MIT | ||
| build-game-camera-controls Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera SkillInstall · skills CLI | 7,464 | MIT | ||
| build-game-changelog Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessibl SkillInstall · skills CLI | 7,464 | MIT | ||
| build-game-inventory Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, st SkillInstall · skills CLI | 7,464 | MIT | ||
| build-game-map-editor Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view SkillInstall · skills CLI | 7,464 | MIT | ||
| build-game-monster-system Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creatu SkillInstall · skills CLI | 7,464 | MIT | ||
| build-hybrid-game-assets Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, SkillInstall · skills CLI | 7,464 | MIT | ||
| build-isometric-arpg Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zo SkillInstall · skills CLI | 7,464 | MIT | ||
| build-mobile-threejs-games Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/ SkillInstall · skills CLI | 7,464 | MIT | ||
| build-rigged-game-assets Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision cont SkillInstall · skills CLI | 7,464 | MIT | ||
| build-threejs-enemy-systems Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig co SkillInstall · skills CLI | 7,464 | MIT | ||
| build-threejs-scroll-worlds Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM st SkillInstall · skills CLI | 7,464 | MIT | ||
| build-vesperfall-review-assets Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a SkillInstall · skills CLI | 7,464 | MIT | ||
| build-wireframe-scan-reveal Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radi SkillInstall · skills CLI | 7,464 | MIT | ||
| create-game-vfx Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, sh SkillInstall · skills CLI | 7,464 | MIT | ||
| design-action-combat Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, SkillInstall · skills CLI | 7,464 | MIT | ||
| design-game-encounters Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, rewa SkillInstall · skills CLI | 7,464 | MIT | ||
| fire-smoke-skill-vfx Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes SkillInstall · skills CLI | 7,464 | MIT | ||
| game-dev-character-model Create a realistic, AAA-looking 3D character model for a game or web scene, from a description or a reference video/image, as a textured, rigged GLB s SkillInstall · skills CLI | 7,464 | MIT | ||
| game-dev-combat-animation Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like SkillInstall · skills CLI | 7,464 | MIT | ||
| game-dev-combat-skill-polish Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as SkillInstall · skills CLI | 7,464 | MIT | ||
| ice-frost-skill-vfx Build the effects of an ice and frost skill as one visual language in Three.js. Frost that grows like real frost, not a painted fern: a dendritic tree SkillInstall · skills CLI | 7,464 | MIT | ||
| implement-fog-of-war Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric vis SkillInstall · skills CLI | 7,464 | MIT | ||
| lightning-energy-skill-vfx Build the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face SkillInstall · skills CLI | 7,464 | MIT | ||
| optimize-threejs-games Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, SkillInstall · skills CLI | 7,464 | MIT | ||
| threejs Use when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, perfor SkillInstall · skills CLI | 7,464 | MIT | ||
| threejs-weather Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second sy SkillInstall · skills CLI | 7,464 | MIT | ||
| water-crystal-skill-vfx Build the effects of a water and crystal skill as one visual language in Three.js. Water that reads as clear water, never a teal fill or a textured ba SkillInstall · skills CLI | 7,464 | MIT | ||
| three-best-practices Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving SkillInstall · skills CLI | 4,708 | MIT | ||
| threejs-animation Keyframe, skeletal and morph-target animation, procedural motion and clip blending, on WebGL or with WebGPU and TSL. Use when animating objects, playi SkillInstall · skills CLI | 4,174 | MIT | ||
| threejs-asset-pipeline Shrinking glTF assets for three.js with gltf-transform: inspect, validate and optimize commands, Draco, meshopt and quantization, KTX2, WebP and AVIF SkillInstall · skills CLI | 4,174 | MIT | ||
| threejs-fundamentals Three.js scene setup: scenes and fog, cameras, the renderer and tone mapping, the animation loop, object hierarchies, transforms, core math and cleanu SkillInstall · skills CLI | 4,174 | MIT | ||
| threejs-geometry Creating and shaping three.js geometry: built-in shapes, 3D text, vertex buffers and attributes, merging, instancing, batching, point clouds and lines SkillInstall · skills CLI | 4,174 | MIT | ||
| threejs-interaction Picking with raycasting, camera controls, transform gizmos, drag, hover and box selection for three.js, identical under WebGL and WebGPU. Use when han SkillInstall · skills CLI | 4,174 | MIT | ||
| threejs-lighting Light types and physical units, shadow maps, HDR environment lighting, light probes, and lighting performance, on WebGL or with WebGPU and TSL. Use wh SkillInstall · skills CLI | 4,174 | MIT | ||
| threejs-loaders Loading three.js assets: glTF with Draco, meshopt and KTX2 compression, other model formats, textures, HDR and EXR environments, progress, caching, cl SkillInstall · skills CLI | 4,174 | MIT | ||
| threejs-materials Choosing and configuring three.js materials - unlit, diffuse, specular, PBR, toon, point and line materials - shared properties like blending and sten SkillInstall · skills CLI | 4,174 | MIT | ||
| threejs-performance Measuring and optimizing three.js speed: render statistics, memory counters, fewer draw calls via merging, instancing, batching and LOD, fill rate, sh SkillInstall · skills CLI | 4,174 | MIT | ||
| threejs-postprocessing Three.js post-processing: composer pass chains, built-in renderer effects, and the WebGPU/TSL node pipeline — bloom, depth of field, ambient occlusion SkillInstall · skills CLI | 4,174 | MIT | ||
| threejs-react-three-fiber Building three.js scenes from React with React Three Fiber and drei: renderer setup, the scene graph as JSX, frame-loop, state and loading hooks, poin SkillInstall · skills CLI | 4,174 | MIT | ||
| threejs-shaders Custom GLSL vertex and fragment shaders: uniforms, varyings, shader chunks, extending built-in materials, instanced attributes, plus the same effects SkillInstall · skills CLI | 4,174 | MIT | ||
| threejs-textures Three.js textures: image loading, color spaces, UV channels and transforms, texture types from canvas to HDR and KTX2, render targets, texture memory. SkillInstall · skills CLI | 4,174 | MIT | ||
| threejs-3d-generator Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game- SkillInstall · skills CLI | 2,812 | MIT | ||
| threejs-aaa-graphics-builder Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture lib SkillInstall · skills CLI | 2,812 | MIT | ||
| threejs-audio-generator Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, music tracks and loops (men SkillInstall · skills CLI | 2,812 | MIT | ||
| threejs-debug-profiler Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus perf SkillInstall · skills CLI | 2,812 | MIT | ||
| threejs-game-director Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, SkillInstall · skills CLI | 2,812 | MIT | ||
| threejs-game-ui-designer Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe SkillInstall · skills CLI | 2,812 | MIT | ||
| threejs-gameplay-systems Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, inp SkillInstall · skills CLI | 2,812 | MIT | ||
| threejs-image-generator Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material referenc SkillInstall · skills CLI | 2,812 | MIT | ||
| threejs-qa-release Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base SkillInstall · skills CLI | 2,812 | MIT | ||
| threejs Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualiza SkillInstall · skills CLI | 2,244 | — | ||
| threejs-atmosphere-aerial-perspective Implement physically motivated sky and aerial-perspective systems in Three.js. Use for planetary atmospheres, ground-to-space transitions, Rayleigh/Mi SkillInstall · skills CLI | 990 | MIT | ||
| threejs-bloom Implement production bloom in advanced Three.js scenes. Use for HDR signal ordering, bloom-node controls, dual selective bloom with guaranteed materia SkillInstall · skills CLI | 990 | MIT | ||
| threejs-camera-direction Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs SkillInstall · skills CLI | 990 | MIT | ||
| threejs-exposure-color-grading Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, SkillInstall · skills CLI | 990 | MIT | ||
| threejs-image-pipeline Build a deliberate final-image pipeline for advanced Three.js scenes. Use for depth, normal, albedo, and history ownership; GTAO or bent normals; bloo SkillInstall · skills CLI | 990 | MIT | ||
| threejs-parallax-occlusion-mapping Build silhouette-aware parallax occlusion mapping in Three.js WebGPU and TSL. Use for height-field ray marching, relief UVs, clipped flat or curved si SkillInstall · skills CLI | 990 | MIT | ||
| threejs-precipitation-surfaces Build coupled precipitation and affected surfaces in Three.js. Use for falling snow, snow accumulation, model snow caps, wet asphalt puddles, procedur SkillInstall · skills CLI | 990 | MIT | ||
| threejs-procedural-animation Build advanced procedural animation in Three.js. Use for launch kinematics, gravity turns, staging, spin docking, target-frame decomposition, spring-f SkillInstall · skills CLI | 990 | MIT | ||
| threejs-procedural-architecture Build authored procedural buildings and architectural kits in Three.js. Use for massing grammars, exposed-edge analysis, façade bays, profiles, arches SkillInstall · skills CLI | 990 | MIT | ||
| threejs-procedural-fields Build coherent procedural scalar and vector fields for Three.js materials and geometry. Use for terrain, planets, wear, biomes, clouds, water masks, d SkillInstall · skills CLI | 990 | MIT | ||
| threejs-procedural-geometry Build well-crafted production procedural meshes in Three.js. Use for complete hard-surface assemblies and humanoid robots, profile extrusion, paramete SkillInstall · skills CLI | 990 | MIT | ||
| threejs-procedural-materials Author production procedural materials in Three.js. Use for simulated paper burning with coupled sheet combustion and pyro fluids, luminescent jellyfi SkillInstall · skills CLI | 990 | MIT | ||
| threejs-procedural-planets Author procedural planetary bodies in Three.js. Use for spherical terrain, continents, ridges, craters, biome masks, coastlines, material variation, a SkillInstall · skills CLI | 990 | MIT | ||
| threejs-procedural-vegetation Generate authored procedural trees, grass, ivy, flowers, and vegetation in Three.js or raw WebGPU. Use for surface-following vines, painted ivy paths, SkillInstall · skills CLI | 990 | MIT | ||
| threejs-procedural-vfx Author production real-time VFX in Three.js. Use for filmic HDR lens-flare compositors, highlight-derived ghosts, field-angle pupil deformation, local SkillInstall · skills CLI | 990 | MIT | ||
| threejs-raymarched-space-effects Build raymarched space phenomena in Three.js. Use for black-hole lensing, accretion disks, wormhole throat transits, curved-ray and null-geodesic inte SkillInstall · skills CLI | 990 | MIT | ||
| threejs-screen-space-ambient-occlusion Implement a production GTAO path in Three.js. Use for half-resolution horizon sampling, reversed-depth reconstruction, bent-normal encoding, full-reso SkillInstall · skills CLI | 990 | MIT | ||
| threejs-shadow-systems Implement stable, scalable directional-shadow systems for Three.js. Use for large procedural worlds, city scenes, terrain, moving cameras, WebGPU/TSL SkillInstall · skills CLI | 990 | MIT | ||
| threejs-skill-router Route ambitious Three.js graphics work to the smallest expert skill set. Use for new visual experiences, graphics rewrites, reference matching, or req SkillInstall · skills CLI | 990 | MIT | ||
| threejs-spectral-ocean Build large procedural oceans and coast transitions in Three.js. Use for WebGPU/TSL FFT oceans, multi-cascade wavelength bands, coastal breakers, fini SkillInstall · skills CLI | 990 | MIT | ||
| threejs-temporal-surfaces Build view-aligned and screen-space surface effects in Three.js. Use for touch-history frost and thaw, ping-pong accumulation, reduced-resolution blur SkillInstall · skills CLI | 990 | MIT | ||
| threejs-visual-validation Validate advanced Three.js graphics as authored systems rather than subjective screenshots. Use for fixed-view visual contracts, field and pass diagno SkillInstall · skills CLI | 990 | MIT | ||
| threejs-volumetric-clouds Implement volumetric cloud systems in Three.js. Use for weather-driven density, bounded raymarching, shape/detail erosion, vertical profiles, lighting SkillInstall · skills CLI | 990 | MIT | ||
| threejs-water-optics Build production analytic and bounded water in Three.js. Use for luminescent shallow-water rivers with coupled flow, bioluminescent excitation, advect SkillInstall · skills CLI | 990 | MIT | ||
| threejs-performance Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、 SkillInstall · skills CLI | 737 | MIT | ||
| Assets for three.js Search GLB 3D models for three.js by pack, era, triangles and textures, with prices. Read-only. MCP serverVerified domain · assetsforthreejs.comRemote● LiveFree to try | — | — | ||
| diorama Full long-form guide for detailed rotatable Three.js dioramas. Narrative scenes are scene-first with no educational UI unless requested. Classic pixel SkillInstall · skills CLI | 478 | MIT | ||
| threejs-scene Builds real-time 3D websites in three.js from code alone, with no model files. Covers buildings and landmarks, vehicles, machines, landscapes and prod SkillInstall · skills CLI | 369 | MIT | ||
| threejs-builder Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs s SkillInstall · skills CLI | 139 | — | ||
| mint-threejs-skills Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack delive SkillInstall · skills CLI | 126 | MIT | ||
| threejs-app-director Build and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showc SkillInstall · skills CLI | 126 | MIT | ||
| threejs-debug-profiler Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evide SkillInstall · skills CLI | 126 | MIT | ||
| threejs-game-director Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release. SkillInstall · skills CLI | 126 | MIT | ||
| threejs-game-ui-designer Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback. SkillInstall · skills CLI | 126 | MIT | ||
| threejs-gameplay-systems Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel. SkillInstall · skills CLI | 126 | MIT | ||
| threejs-interaction-systems Build Three.js app interaction systems including cameras, controls, picking, selection, manipulation, annotations, configuration UI, loading states, r SkillInstall · skills CLI | 126 | MIT | ||
| threejs-qa-release Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game SkillInstall · skills CLI | 126 | MIT | ||
| threejs-visual-systems Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical ar SkillInstall · skills CLI | 126 | MIT | ||
| 3d-model-generator-by-threejs Generate procedural 3D models from natural-language requests by writing a constrained buildModel(ctx) module that uses Three.js, bundled builders and SkillInstall · skills CLI | 116 | — | ||
| 3d-image-renderer Generate PNG images by building a real Three.js 3D scene and capturing one frame headlessly — no image model involved. Takes a text prompt and an aspe SkillInstall · skills CLI | 113 | MIT | ||
| Suunto MCP Suunto watch data (workouts, sleep, recovery, 24/7 activity) for Claude and other AI assistants. MCP serverGitHub-verified authorLocal · npm | 40 | MIT | ||
| io.github.AETumiApp/aetumi AETumi MCP - Three.js/WebGL 3D web scenes, components & templates you own the source of. MCP serverGitHub-verified authorRemote● LiveFree to try | 1 | MIT | ||
| paprika3d (the three.js toolset for coding agents) Three.js MCP server: see, play, test and profile the three.js and WebGL pages your agent builds MCP serverGitHub-verified authorLocal · npm | 7 | Apache-2.0 | ||
| paprika3d (three.js games and 3D pages end to end, for coding agents) Three.js MCP server: build three.js games and 3D pages end to end, from references to a live link MCP serverGitHub-verified author | 7 | Apache-2.0 | ||
| Flit Physics Tiny sphere-physics engine for three.js games: spawn, step, raycast, InstancedMesh-ready positions MCP serverGitHub-verified authorLocal · npm | 1 | MIT | ||
| Threesmith three.js for coding agents: version-pinned API and review, assets, headless runs, perf, 3D models. MCP serverGitHub-verified authorLocal · npm | 0 | MIT |