Categories › Software Development › Game development & engines
Plans and ships a game jam entry against a fixed deadline: reads the jam rules, scopes to the clock, keeps a cut list and checks the build before submitting. Use for Ludum Dare, GMTK, Global Game Jam or any itch.io jam, a 48-hour game, or "we're behind, what do we cut". Not for untimed experiments (`prototype-fast`) or upload commands (`itch-publish`).
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.