Godot 4.7 Control-node API for menus and HUDs: anchors, Containers, Theme and StyleBox, focus neighbours and stretch settings, with a headless layout check. Use when Godot UI overlaps or drifts on resize, buttons ignore the gamepad, or an invisible panel swallows clicks. Not for engine-neutral UI rules (`game-ui-ux`; load both) or rebinding (`input-systems`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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