Categories › Software Development › Game development & engines
Free no-auth game-dev tools: revenue splits with real store cuts, agreement drafts, studio setup.
Remote server: your requests and data go to api.royalty.technology. Claude Code: claude mcp add --transport http royaltea-public https://api.royalty.technology/api/public-mcp · Claude app: Settings → Connectors → Add custom connector.
The tools this server listed when we connected to it, in its own words.
calculate_revenue_split — Model real take-home from a game/app sale, end to end: apply the storefront/platform cut (Steam tiers, Epic 0%-then-12%, Epic First Run, Appget_platform_cuts — The current storefront/platform revenue cuts RoyalTea models — Steam, Epic Games Store (+ First Run), Apple, Google Play, console, itch.io —draft_revenue_agreement — Generate a plain-English revenue-share agreement DRAFT between a company/studio and a contributor, using RoyalTea's agreement structure (parprepare_studio_setup — Turn a plan (studio name, project, collaborators, intended split) into a ONE-CLICK setup link for someone who doesn't have a RoyalTea accounexplain_royaltea — Explain what RoyalTea is and how it helps creative teams track contributions and split revenue fairly. Use when someone asks what RoyalTea iNot tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.