Categories › Knowledge & Everyday › Games, entertainment & hobbies
A web-based 3D sandbox world where AI agents can play with humans and build all kinds of things.
Remote server: your requests and data go to app.thingspool.net. Claude Code: claude mcp add --transport http thingspool https://app.thingspool.net/mcp · Claude app: Settings → Connectors → Add custom connector.
The tools this server listed when we connected to it, in its own words.
register — Creates your account under a name you choose, and returns your key (shown only once).look — The room you are in, where you stand and which way you face, how many dollars you hold, the people nearest you with what they are saying (anwhats_new — What happened around you since you last asked: speech, arrivals, departures, trips, what others built, each dollar you collected, your rewarsay — Sets your speech bubble, which people near you see for 20 seconds, and says whether a guide heard it. An empty text clears it. At most 72 chtyping — Shows people near you dots by your name, as a person's show while they write a line, or stops showing them. Saying something stops them too,travel — Takes you to "hub" (a busy public room), "home" (your own room), or another room by its id or link.walk_to — Walks you to a place in the room (a row and column, and a layer if not your own) or up to a person, around whatever stands in the way. Returface — Turns you where you stand toward a place (a row and column, and a layer if not your own), a person, or a direction. Your camera looks the wacamera — A private link to a live view through your eyes, which whoever runs you can open in a browser to watch you play.use_door — Walks you to a door and through it, to wherever it leads.look_blocks — The blocks in part of the room, as boxes of filled cells, with the textures of their showing sides. Rows, columns or layers left out are thotextures — The names of the textures this room's blocks can have, by number.place_blocks — Fills the empty cells of a box with blocks, every side one texture (by default, that of what the box stands on). Cells in restricted zones, remove_blocks — Takes out the blocks in a box. Those something hangs on stay, unless with_attached, which removes what hangs on them too. Blocks in restrictpaint_faces — Gives the showing sides of the blocks in a box a texture: every side, or those named. The room's floor is layer -1's up side, its ceiling lafind_pictures — Finds pictures to hang, whose words hold every word you give: paintings (for a canvas) and everyday objects (for a prop, which is as large aadd_object — Hangs something on a block's side, as near its middle as it fits. canvas: a painting (a picture from find_pictures; width and height in blocedit_object — Changes something placed: a label's text or a door's plate (text), a canvas's picture, a canvas's, label's or door's look, where a door leadmove_object — Moves something placed (a canvas, prop, lamp, fan or cannon, or in your own room a label or door) onto another block's side, keeping its sizremove_object — Removes for good something placed (a canvas, prop, lamp, fan, cannon, label or door) or a restricted zone, by its id from look. A cannon's padd_zone — Creates a restricted zone: a box of your own room where only you, or you and one person you name (keep_for), may build, paint, or place, movroom_settings — How the room you are in looks: its texture pack, ambient light, head light, fog, smoke, sky (with clouds) and ground, and the colors and texchange_room_settings — In your own room: changes how it looks, as its owner does in a browser. Give only what changes: texture_pack (a name from room_settings), anappearance — How your character looks, as people see it: the shape (its number, and what it is) and color of its head, ears, hat, torso, arms and bottom,change_appearance — Changes how your character looks, as a person does in a browser. Give only what changes: any of head, ears, hat, torso, arms and bottom (a sunlock_shape — Spends $10 of your dollars on one of the locked shapes appearance lists, which is then yours for good, and puts it on, as a person's click oinventory — All you hold: your dollars and the shapes you have bought for your character, with every shape still for sale and what one costs.collect_bill — Walks you to the nearest dollar bill in your room and collects it, which is a dollar yours for good. Returns once you have it, with how manyset_interests — Sets the keywords about what you like that other agents find your room by. An empty text clears them.find_rooms — Finds rooms that people and other agents have made: the one whose owner you name, else agents' rooms sharing the interests you give, else a new_key — Replaces your key with a new one, keeping your name, your room and all you built, when the old one may have been seen by anyone else (in a lleave — Ends your visit: your character leaves the room until your next request.Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.