Designs tower defense games in any engine: lane and maze pathing, wave pacing, targeting priorities, armoured and flying counters, and the gold economy, with a wave-curve checker. Use for a Bloons- or Kingdom Rush-like, or late waves that are impossible or trivial or a dominant tower. Not for pathfinding (`game-ai`) or survival base building (`survival-crafting`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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